Product: *arcebus accessories: MMCVIII - 2108 clothes Set Operator First Class(TM)6 or 7 Ownership/Licensee statement: All included material is (C)MMVIII (which means 2007) by *arcebus except some texture bases, provided by Propschick and used under agreement. All of the content in this package was created by *arcebus and propschick Propschicks Shop can be found at Renderosity Redistribution is stricly prohibited - protect your ownerships privileges by not giving this product away. Requirements: To work with this content you need: a computer a working version of Poser(TM) 6 or above a "DAZ3D" Victoria4.x base figure to apply the clothes to This product is neither tested with DazStudio nor on a Mac THIS SET OF CLOTHES IS COMPATIBLE WITH VICTORIA 4.2 Products Consistence: This product comes as two (2) downloadable *.ZIP files: arc_MMCVIII1_1of2.zip and arc_MMCVIII1_2of2.zip ************************************************************************************** Both zip's MUST be installed to make the product usable. These ZIPs contain the following files: ************************************************************************************** PACKING LIST: Files: \Runtime\Textures\Arcebus_Accessories\garagehermetique\ 1_01_legg_w_galters.jpg (3072x3072 pix) 22_kepi.jpg (2048x2048 pix) buttons.jpg (512x512 pix) canvas.jpg (4096x1850 pix) collarsleeves.jpg (3072x3072 pix) leather_B.jpg (4096x2048 pix) leather_img.jpg (4096x2048 pix) pants.jpg (4096x1850 pix) tie.jpg (1024x104 pix) velvetbase.jpg (3072x2048 pix) vest.jpg (4096x1850 pix) \Runtime\Libraries\Pose\Arcebus_Accessories\_MMCVIII_\ 011_Pants.png 011_Pants.pz2 012_Pants.png 012_Pants.pz2 013_Pants.png 013_Pants.pz2 014_Pants.png 014_Pants.pz2 021_Vest.png 021_Vest.pz2 022_Vest.png 022_Vest.pz2 023_Vest.png 023_Vest.pz2 024_Vest.png 024_Vest.pz2 031_Collars.png 031_Collars.pz2 032_Collars.png 032_Collars.pz2 033_Collars.png 033_Collars.pz2 034_Collars.png 034_Collars.pz2 041_Sleeves.png 041_Sleeves.pz2 042_Sleeves.png 042_Sleeves.pz2 043_Sleeves.png 043_Sleeves.pz2 044_Sleeves.png 044_Sleeves.pz2 051_Cuffs.png 051_Cuffs.pz2 052_Cuffs.png 052_Cuffs.pz2 053_Cuffs.png 053_Cuffs.pz2 054_Cuffs.png 054_Cuffs.pz2 061_Tie.png 061_Tie.pz2 062_Tie.png 062_Tie.pz2 063_Tie.png 063_Tie.pz2 064_Tie.png 064_Tie.pz2 071_Leggings.png 071_Leggings.pz2 072_Leggings.png 072_Leggings.pz2 073_Leggings.png 073_Leggings.pz2 074_Leggings.png 074_Leggings.pz2 081_Gaiters.png 081_Gaiters.pz2 083_Gaiters.png 083_Gaiters.pz2 084_Gaiters.png 084_Gaiters.pz2 091_GarterBelt.png 091_GarterBelt.pz2 092_GarterBelt.png 093_GarterBelt.png 093_GarterBelt.pz2 094_GarterBelt.png 094_GarterBelt.pz2 101_KepiHat.png 101_KepiHat.pz2 102_KepiHat.png 102_KepiHat.pz2 103_KepiHat.png 103_KepiHat.pz2 104_KepiHat.png 104_KepiHat.pz2 111_KepiShield.png 111_KepiShield.pz2 113_KepiShield.png 113_KepiShield.pz2 114_KepiShield.png 114_KepiShield.pz2 \Runtime\Libraries\Character\Arcebus\_MMCVIII_\ 101_Vest.cr2 101_Vest.png 102_CollarBig.cr2 102_CollarBig.png 103_CollarSmall.cr2 103_CollarSmall.png 104_SleevesLong.cr2 104_SleevesLong.png 105_SleevesShort.cr2 105_SleevesShort.png 106_Tie.cr2 106_Tie.png 111_Pants.cr2 111_Pants.png 112_Leggings.cr2 112_Leggings.png 113_Legn_Gaiters.cr2 113_Legn_Gaiters.png 114_Gaiters.cr2 114_Gaiters.png 121_GarterBelt.cr2 121_GarterBelt.png 122_Kepi.cr2 122_Kepi.png Gh_Galters.obj Pantsnew4.obj gh_GHarter.obj gh_Kepi.obj gh_Leggings.obj gh_Tie.obj gh_collar_small.obj gh_coller_big.obj gh_leggn_galter.obj gh_pants.mtl gh_pants_allnew.mtl gh_pants_allnew.obj gh_pants_allnew2.mtl gh_pants_allnew2.obj gh_pants_n.mtl gh_pants_old.obj gh_pants_w.mtl gh_pants_w.obj gh_sleeves_long.obj gh_sleeves_short.obj gh_vest.obj *** License.txt arc_MMCVIII1_readme.txt ***************************************************************************** **********INSTALLATION AND USE*********************************************** ***************************************************************************** Please unzip BOTH zips to your Runtime folder. All items are conforming, which means: load them by double-clicking on the appropriate button in your folder CHARACTER -> Arcebus -> _MMCVIII_ Than, with the newly loaded cloth item selected, conform them to V4. ***************************************************************************** ***************************************************************************** I STRONGLY SUGGEST *N O T* TO CONFORM THE HAT (ITEM *122_KEPI*), BUT LOAD IT TO A ZERO V4 AND *P A R E N T* IT TO V4's HEAD INSTEAD - THIS ENSHURES YOU HAVE THE FLEXIBILITY YOU WILL NEED TO MAKE THE HAT FITTING TO DIFFERENT HAIR FIGURES. ***************************************************************************** ***************************************************************************** As usual, prefer the pretty complete sets of FullBodyMorphs to the ones you'll find at the appropriate bodyparts parameter settings. Also as usual, it may be neccessary to et parts of the carrying figure "invisible" (Parameters, Properties) - this is mostly a sign that the pose you are applying to poor Vicki really hurts. Note: depending to your computers specifications it can take a moment until the chlothes and textures are loaded. Thank you for purchasing *arcebus MMCVIII Operator 1st Class - and have as much fun working with the lady as I had while creating this digital sister of a real person. All *arcebus 3D stuff can be exclusively purchased at Renderosity.com **** CHECK MY FREESTUFF AT WWW.ALTERWORLDZ.COM - amongst other freebies you will find some free clothing specially designed for ALYSON and my other early teen character there! **** In need of contact please use the Renderosity sitemail, username: arcebus or username: Propschick