Product Title: hildaSingingMeadowHair
Author: PaleMan
Product Date: March 19th 2008
Product Copyright: PaleMan

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Ownership statements or list of licensed source material: 

All of this product's content was created by:
Paleman

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Program and System Requirement:

Poser 5 or higher
Tested on Windows XP and Windows Vista

Tested in DAZ Studio - PLEASE see Notes!


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For painting individiual textures you need a painting program such as PS or Photopaint

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How to install:

Extract the zip-archive into your Poser-folder:
(ex. c:\program files\Poser5\        c:\program files\curious labs\Poser6 ).
- The check box -Use Folder names- must be marked.
That way, all files should be placed in the correct path.

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Some Notes on SingingMeadow Hair:

1. Loading:
As always, first load character figure (V4, V3 and/or A3), then load SingingMeadow Hair figures.

2. Load any of the conforming hair figures that fit your needs.

3. Morphs Injection
To save diskspace and scene weight the morphs for the hair figures have to be injected
after loading to make them work. The morph poses are located in the MorphINJ Pose folder.

- IMPORTANT - Poser 5 users will find the morph dials visible upon loading of the figures, nonetheless,
to make the morphs work they will have to be injected (using the INJ poses in the MorphINJ folder)
in Poser 5 as well prior to use.

4. CONFORMING
Best is to conform the hair's BASE figure to the character of interest (A3,A4,4 ...) and then
using the Base figure as a parent onto which other hair figures are to be conformed too as child figures.

5. ERC Control
All hair figures are ERC CONTROLLED by the MORPHS applied to the hair's BASE figure (head).

For basic custom morphing use the BASE figure's head morphs (parent) to control the morph settings of
child figures as well.

Of couse you can handle the morphs of every figure provided with this package independently.

6. Reduce scene weight / Speed up rendering
The hair has the 'visible in raytracing' option checked ON.
To increase render speed or if this features uses up too much of your resources when rendering you might want to
disable this option in the properties tab. Of course by disabling this option
the hair won't render in reflections or cast raytraced shadows.

Remember you can always increase render settings to achieve even better render results than shown in the
promotional images.

DAZSTUDIO:
DazStudio users may find it useful to change the settings for the LIGHTING MODEL within the material's tab
to MATTE or GLOSSY prior to rendering in DAZStudio.


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Includes:

..\Runtime\Geometries\Staran\sMdHair\
   sMdClover.obj
   sMdDaisy.obj
   sMdFlwGrass.obj
   sMdFlwGrass1.obj
   sMdGrassChunk.obj
   sMdGrassLong.obj
   sMdOxeye.obj
   sMdRedFlwr.obj
   sMeadowBase.obj

..\Runtime\libraries\character\Staran\sMdHair\Aiko3\
   A3_R_sMdBase.cr2
   A3_sMdBase.cr2
   A3_sMdClover.cr2
   A3_sMdClover.png
   A3_sMdDaisy.cr2
   A3_sMdDaisy.png
   A3_sMdFlwGrass.cr2
   A3_sMdFlwGrass.png
   A3_sMdFlwGrass1.cr2
   A3_sMdFlwGrass1.png
   A3_sMdGrassChunk.cr2
   A3_sMdGrassChunk.png
   A3_sMdGrassLong.cr2
   A3_sMdGrassLong.png
   A3_sMdOxeye.cr2
   A3_sMdOxeye.png
   A3_sMdRedFlwr.cr2
   A3_sMdRedFlwr.png
   a3_r_smdbase.png
   a3_smdbase.png

..\Runtime\libraries\character\Staran\sMdHair\Aiko4\
   A4_sMdBase.cr2
   A4_sMdBase.png
   A4_sMdClover.cr2
   A4_sMdClover.png
   A4_sMdDaisy.cr2
   A4_sMdDaisy.png
   A4_sMdFlwGrass.cr2
   A4_sMdFlwGrass.png
   A4_sMdFlwGrass1.cr2
   A4_sMdFlwGrass1.png
   A4_sMdGrassChunk.cr2
   A4_sMdGrassChunk.png
   A4_sMdGrassLong.cr2
   A4_sMdGrassLong.png
   A4_sMdOxeye.cr2
   A4_sMdOxeye.png
   A4_sMdRedFlwr.cr2
   A4_sMdRedFlwr.png

..\Runtime\libraries\character\Staran\sMdHair\Hiro3\
   H_sMdBase.cr2
   H_sMdBase.png
   H_sMdClover.cr2
   H_sMdClover.png
   H_sMdDaisy.cr2
   H_sMdDaisy.png
   H_sMdFlwGrass.cr2
   H_sMdFlwGrass.png
   H_sMdFlwGrass1.cr2
   H_sMdFlwGrass1.png
   H_sMdGrassChunk.cr2
   H_sMdGrassChunk.png
   H_sMdGrassLong.cr2
   H_sMdGrassLong.png
   H_sMdOxeye.cr2
   H_sMdOxeye.png
   H_sMdRedFlwr.cr2
   H_sMdRedFlwr.png

..\Runtime\libraries\character\Staran\sMdHair\Telka\
   T_sMdBase.cr2
   T_sMdClover.cr2
   T_sMdDaisy.cr2
   T_sMdFlwGrass.cr2
   T_sMdFlwGrass1.cr2
   T_sMdGrassChunk.cr2
   T_sMdGrassLong.cr2
   T_sMdOxeye.cr2
   T_sMdRedFlwr.cr2
   t_smdbase.png
   t_smdclover.png
   t_smddaisy.png
   t_smdflwgrass.png
   t_smdflwgrass1.png
   t_smdgrasschunk.png
   t_smdgrasslong.png
   t_smdoxeye.png
   t_smdredflwr.png

..\Runtime\libraries\character\Staran\sMdHair\Victoria3\
   V3_sMdBase.cr2
   V3_sMdBase.png
   V3_sMdClover.cr2
   V3_sMdClover.png
   V3_sMdDaisy.cr2
   V3_sMdDaisy.png
   V3_sMdFlwGrass.cr2
   V3_sMdFlwGrass.png
   V3_sMdFlwGrass1.cr2
   V3_sMdFlwGrass1.png
   V3_sMdGrassChunk.cr2
   V3_sMdGrassChunk.png
   V3_sMdGrassLong.cr2
   V3_sMdGrassLong.png
   V3_sMdOxeye.cr2
   V3_sMdOxeye.png
   V3_sMdRedFlwr.cr2
   V3_sMdRedFlwr.png

..\Runtime\libraries\character\Staran\sMdHair\Victoria4\
   V4_sMdBase.cr2
   V4_sMdBase.png
   V4_sMdClover.cr2
   V4_sMdClover.png
   V4_sMdDaisy.cr2
   V4_sMdDaisy.png
   V4_sMdFlwGrass.cr2
   V4_sMdFlwGrass.png
   V4_sMdFlwGrass1.cr2
   V4_sMdFlwGrass1.png
   V4_sMdGrassChunk.cr2
   V4_sMdGrassChunk.png
   V4_sMdGrassLong.cr2
   V4_sMdGrassLong.png
   V4_sMdOxeye.cr2
   V4_sMdOxeye.png
   V4_sMdRedFlwr.cr2
   V4_sMdRedFlwr.png

..\Runtime\libraries\pose\Staran\sMdHair\MATPose\
   Base.png
   Base.pz2
   Base_1.png
   Base_1.pz2
   Base_2.png
   Base_2.pz2
   Clover.png
   Clover.pz2
   Clover_1.png
   Clover_1.pz2
   Clover_2.png
   Clover_2.pz2
   Clover_3.png
   Clover_3.pz2
   Clover_4.png
   Clover_4.pz2
   Clover_5.png
   Clover_5.pz2
   Daisy.png
   Daisy.pz2
   Daisy_1.png
   Daisy_1.pz2
   Daisy_2.png
   Daisy_2.pz2
   Daisy_3.png
   Daisy_3.pz2
   Daisy_4.png
   Daisy_4.pz2
   Daisy_5.png
   Daisy_5.pz2
   FlwGrass.png
   FlwGrass.pz2
   FlwGrass1.png
   FlwGrass1_1.png
   FlwGrass1_1.pz2
   FlwGrass1_2.png
   FlwGrass1_2.pz2
   FlwGrass1_3.png
   FlwGrass1_3.pz2
   FlwGrass1_4.png
   FlwGrass1_4.pz2
   FlwGrass1_5.png
   FlwGrass1_5.pz2
   FlwGrass_1.png
   FlwGrass_1.pz2
   FlwGrass_2.png
   FlwGrass_2.pz2
   FlwGrass_3.png
   FlwGrass_3.pz2
   FlwGrass_4.png
   FlwGrass_4.pz2
   FlwGrass_5.png
   FlwGrass_5.pz2
   Oxeye.pz2
   Oxeye_1.pz2
   Oxeye_2.pz2
   Oxeye_3.pz2
   Oxeye_4.pz2
   Oxeye_5.pz2
   RedFlower.pz2
   RedFlower_1.pz2
   RedFlower_2.pz2
   RedFlower_3.pz2
   RedFlower_4.pz2
   RedFlower_5.pz2
   oxeye.png
   oxeye_1.png
   oxeye_2.png
   oxeye_3.png
   oxeye_4.png
   oxeye_5.png
   redflower.png
   redflower_1.png
   redflower_2.png
   redflower_3.png
   redflower_4.png
   redflower_5.png

..\Runtime\libraries\pose\Staran\sMdHair\MorphINJ\
   sMdBaseINJ.pz2
   sMdCloverINJ.pz2
   sMdDaisyINJ.pz2
   sMdFlwGrass1INJ.pz2
   sMdFlwGrassINJ.pz2
   sMdGrassChunkINJ.pz2
   sMdGrassLongINJ.pz2
   sMdOxeyeINJ.pz2
   sMdRedFlwrINJ.pz2
   smdbaseINJ.png
   smdcloverINJ.png
   smddaisyINJ.png
   smdflwgrass1INJ.png
   smdflwgrassINJ.png
   smdgrasschunkINJ.png
   smdgrasslongINJ.png
   smdoxeyeINJ.png
   smdredflwrINJ.png

..\Runtime\Starainfo\
   license.txt
   readme.txt

..\Runtime\textures\Staran\sgmdwHair\
   capgrlgB.jpg
   capgrlgC.jpg
   capgrlgC2.jpg
   capgrlgC3.jpg
   capgrlgT.jpg
   clvroxB.jpg
   clvroxC.jpg
   clvroxC2.jpg
   clvroxC3.jpg
   clvroxC4.jpg
   clvroxC5.jpg
   clvroxC6.jpg
   clvroxT.jpg
   dsyrflwB.jpg
   dsyrflwC.jpg
   dsyrflwC2.jpg
   dsyrflwC3.jpg
   dsyrflwC4.jpg
   dsyrflwC5.jpg
   dsyrflwC6.jpg
   grassIIB.jpg
   grassIIC.jpg
   grassIIC2.jpg
   grassIIC3.jpg
   grassIIC4.jpg
   grassIIC5.jpg
   grassIIC6.jpg
   lgrassB.jpg
   lgrassC.jpg
   lgrassT.jpg



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Please feel free to contact me for suggestions and support.

Thank you for purchasing this product.

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