Product Title: crashIT&smashIT Vol.1
Author: Paleman
Product Date: Juni 28 2008
Product Copyright: PaleMan

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Ownership statements or list of licensed source material: 

All of this product's content was created by:
Paleman

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Program and System Requirement:

Poser 6 or higher. Product should work with Poser 5 as well, but was NOT tested in Poser 5!
Tested on Windows 2000 and Windows  XP

Props and Morphs tested in DAZ Studio 1.8.2. NO! DazStudio materials included.


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For painting individiual textures you need a painting program such as PS or Photopaint

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How to install:

Extract the zip-archive into your Poser-folder:
(ex. c:\program files\Poser5\        c:\program files\curious labs\Poser6 ).
- The check box -Use Folder names- must be marked.
That way, all files should be placed in the correct path.

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Notes:

Polygon count of geometries ranges from 1k+ to ~28.5k .

Any prop provided with this package comes with several alternate geometries
to cover the first couple of frames of a demolition sequence.
This is due to the very nature of mesh creation of the props and can't be avoided.

Custom texturting:
The props provided with this package work best with procedural and/or seamless textures.
In case you want to add some labels and such, please keep them as small as any possible as
large labels may show inappropriate disruption in closeups.

How to use:

1. Load prop
2. Use 'Geometry_Switcher' dial of the prop to load ruptured geometries at your liking
	The props have 2-4 alternateGeometries applied to the prop, pp2.
3. Applying Morphs
	To make the morphs work load highest numbered 'alternateGeometry', do this with the 'Geometry_Switcher' dial
	Example 1:
	If the first morph is named  X_4, then you have to load alternateGeometry No. 3
	(simply type # 3 into the input of the Geometry_Switcher dial)
	Example 2:
	If the first morph of an item is named X_3, then you have to type # 2 (in order to load the appropriate mesh for
	morph application) into the input of the Geometry_Switcher' dial.
	
	Once you've loaded the 'morph-base' geometry (see above) use morphs as usual.

Materials:

Find mt5 materials in the corresponding material folder.


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Includes:


..\Runtime\Geometries\Staran\DemoVol1\B_HOR\
   bh_1.obj
   bh_2.obj
   bh_3.obj
   bh_base.obj

..\Runtime\Geometries\Staran\DemoVol1\B_LID\
   b_1.obj
   b_2.obj
   b_3.obj
   b_base.obj

..\Runtime\Geometries\Staran\DemoVol1\CG_1\
   cg_1.obj
   cg_2.obj
   cg_3.obj
   cg_base.obj

..\Runtime\Geometries\Staran\DemoVol1\CG_BTH\
   cb_1.obj
   cb_2.obj
   cb_base.obj

..\Runtime\Geometries\Staran\DemoVol1\P_HIT\
   p_1.obj
   p_2.obj
   p_base.obj

..\Runtime\Geometries\Staran\DemoVol1\P_SMH\
   ph_1.obj
   ph_2.obj
   ph_3.obj
   ph_base.obj

..\Runtime\Geometries\Staran\DemoVol1\V_HOL\
   vh_1.obj
   vh_2.obj
   vh_3.obj
   vh_base.obj

..\Runtime\Geometries\Staran\DemoVol1\V_WAV\
   v_1.obj
   v_2.obj
   v_3.obj
   v_4.obj
   v_base.obj

..\Runtime\Geometries\Staran\DemoVol1\
   baseball.obj
   cc_base.obj
   ccg_0.obj
   ccg_m1.obj
   projectile.obj

..\Runtime\libraries\Materials\Staran\DemoVol1
   GlassMat1.mt5
   GlassMat1.png
   GlassMat2.mt5
   GlassMat2.png
   GlassMat3.mt5
   GlassMat3.png
   GlassMat4.mt5
   GlassMat4.png
   GlassMat5.mt5
   GlassMat5.png
   GlassMat9.mt5
   GlassMat9.png
   LidMat.mt5
   LidMat.png
   PlateMat1.mt5
   PlateMat1.png
   PlateMat2.mt5
   PlateMat2.png
   VaseMat1.mt5
   VaseMat1.png
   VaseMat2.mt5
   VaseMat2.png
   glasMat6.mt5
   glasMat6.png
   glassMat7.mt5
   glassMat7.png
   glassMat8.mt5
   glassMat8.png

..\Runtime\libraries\Props\Staran\DemoVol1\
   Baseball.png
   Baseball.pp2
   BottleHRZ.png
   BottleHRZ.pp2
   BottleLD.png
   BottleLD.pp2
   Bullet.png
   Bullet.pp2
   CocktailBOT.png
   CocktailBOT.pp2
   CocktailG.png
   CocktailG.pp2
   CocktailGlass.png
   CocktailGlass.pp2
   Plate_Impact.png
   Plate_Impact.pp2
   Plate_SmashonFloor.png
   Plate_SmashonFloor.pp2
   VaseHOL.png
   VaseHOL.pp2
   VaseIMP.png
   VaseIMP.pp2

..\Runtime\Starinfo\
   license.txt
   readme_crsmV1.txt

..\Runtime\textures\Staran\DemoVol1\
   basebB.jpg
   basebC.jpg
   glassmap.jpg
   reflected.jpg
   vaseB.jpg
   vaseC.jpg


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Please feel free to contact me for suggestions and support.

Thank you for purchasing this product.

PaleMan


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