Environment_02 Copyright RubiconDigital (Stefan Kotuziak) July 2008 All of this product's content was created by RubiconDigital (Stefan Kotuziak) Product description: A large industrial environment for Poser. System requirements: PC/Mac. Poser 5 or greater. This product will not render correctly in DAZ|Studio. To install this product to your Poser Runtime, unzip the archive to your main Poser folder. You can find larger, more detailed renders at my web site: http://www.rubicondigital.110mb.com/Code/Products.html This product contains the following files: Runtime\Geometries\RD_Environment02\ E02_Barrel.obj E02_ColumnsEast.obj E02_ColumnsWest.obj E02_Door.obj E02_FatPipes.obj E02_Floor.obj E02_FloorRails.obj E02_InspectionPlatform.obj E02_Lights.obj E02_Pallet.obj E02_PillarsEast.obj E02_PillarsNorth.obj E02_PillarsWest.obj E02_Platform.obj E02_Pumps.obj E02_Roof.obj E02_RoofHardware.obj E02_ThinPipes.obj E02_WallEast.obj E02_WallNorth.obj E02_WallPipes.obj E02_WallSouth.obj E02_WallWest.obj Runtime\Libraries\Props\RD_Environment02\ Barrel.png Barrel.pp2 Columns East.png Columns East.pp2 Columns West.png Columns West.pp2 Door.png Door.pp2 Fat Pipes.png Fat Pipes.pp2 Floor Rails.png Floor Rails.pp2 Floor.png Floor.pp2 Inspection Platform.png Inspection Platform.pp2 Lights.png Lights.pp2 Pallet.png Pallet.pp2 Pillars East.png Pillars East.pp2 Pillars North.png Pillars North.pp2 Pillars West.png Pillars West.pp2 Platform.png Platform.pp2 Pumps.png Pumps.pp2 Roof Hardware.png Roof Hardware.pp2 Roof.png Roof.pp2 Thin Pipes.png Thin Pipes.pp2 Wall East.png Wall East.pp2 Wall North.png Wall North.pp2 Wall Pipes.png Wall Pipes.pp2 Wall South.png Wall South.pp2 Wall West.png Wall West.pp2 Runtime\Libraries\Materials\RD_Environment02\ Barrel Bisque.mt5 Barrel Bisque.png Barrel Blue.mt5 Barrel Blue.png Barrel Green.mt5 Barrel Green.png Barrel Grey.mt5 Barrel Grey.png Barrel Neutral.mt5 Barrel Neutral.png Barrel Rusty.mt5 Barrel Rusty.png Barrel Yellow.mt5 Barrel Yellow.png Runtime\Pz3\ Environment_02.pz3 Runtime\ReadMe\ RD_Environment02_ReadMe.txt license.txt Runtime\Textures\RD_Environment02\ E02_BricksRed.jpg E02_BricksRedBump.jpg E02_BricksWhite.jpg E02_BricksWhite_Bump.jpg E02_Concrete.jpg E02_Concrete2.jpg E02_ConcreteBump.jpg E02_Diffuse.jpg E02_DirtyMetal.jpg E02_DirtyMetal2.jpg E02_Door.jpg E02_DoorEdges.jpg E02_FloorBump.jpg E02_GenericBump.jpg E02_Glass.jpg E02_GlassTrans.jpg E02_HazardsLeft.jpg E02_HazardsRight.jpg E02_IPlatform.jpg E02_P1.jpg E02_Pallet.jpg E02_PalletBump.jpg E02_Roof.jpg Notes and usage tips: Simply load the included scene file and you're ready to position the camera and render. All props can be hidden for easy camera placement, for greater flexibility in setting up renders. You will need to change the cast shadows property of the various props, particularly the walls and roof, to meet your scene requirements. Having everything set to cast shadows, particularly the roof, can lead to large areas of shadow within the scene. This may not always be desirable. Light 15 is the key light and the one that casts shadows in the scene. Rotate this as necessary to meet your requirements. Lights 1 to 14 are merely fill lights. These can be turned off as needed for variation in the lighting. All lights are infinite lights, so you do not need to change their positions, only their rotation values. Light 14 simulates light bounced upwards from the floor. Increase its intensity to give the roof more fill. Note that there are seven different materials supplied for the barrels. These can be accessed from within the Material Room and applied to the various material zones on the barrels, to give some variation in their appearance.