====================================================================== ************************************************************ *Product Name: Inspiration IBL *Copyright August 16 2008 *By: SaintFox and Digital-Lion *Contact: saintfox(at)web.de Please replace the (at) with an @ when sending an email. ************************************************************ Thank you for choosing Inspiration IBL, a light- and prop-set created for Poser 6 and higher. This package is a well balanced collection that are able to recreate the atmosphere and lighting in a professional photo studio. Corresponding props, a spot light with tripod, an umbrella flash and a simple hand camera are included, too, so that you are able to recrete the typical studio scene. All props use external geometries so that you are able to use more than one of them in your render without overloading your scene. -------------------------------------- System Requirements: Poser 6, 7 and PoserPro -------------------------------------- All of the content in this package was created by Digital-Lion and SaintFox, and may include derivatives of the following merchant resources: Photgraphs by cgtextures Our own rendered images Material shaders based on work by tabala (used with special permission) -------------------------------------- Installation Instructions: Run Winzip or another zip-program and point it your Poser directory. All files will be placed as shown below from the filelist. Be sure to check the "Use folder names" option when unzipping and point Winzip to your Poser directory. After unzipping you will find the lights in the folder "SF Inspiration" in your light- and in your prop library. The folders containing the lights ant hte props may be moved to another folder in the corresponding library if desired. The textures and geometries should stay as is, otherwise you will get an error when loading the lights. -------------------------------------- Usage Tips or Limitations: This package is made and tested to be used in Poser6, 7 and PoserPro with the Firefly Renderer. THE MOST IMPORTANT THING: Be sure to delete all lights from your scene before you add one of the light sets. Repeat this each time you want to change the lighting! We have included a handy button in the light-folder ("!DeleteAllLights") that calls the standard Poser python script to delete all lights from your scene. Depending of your version of Poser this button MAY give you an error when using it. If it doesn't work for you you can use the python script "deleteLights.py" from Poser's Python library instead. Using the lights is pretty easy. Build up your scene and choose the desired light. You'll see that you have the choice between "AO" and "NonAO" lights - each IBL based light comes in two versions, with and without Ambient Occlusion enabled at the IBL. If you explore the lights you'll find that each set is made from one IBL-light and one or more "assisting lights" that add highlights and shadows to the IBL. You can change the colors of the assisting lights to your need but making test renders can be necessary then. If you create something beautiful when playing with the lights: Be sure to save the result to your runtime!! We encourage you to play around with the camera and turn your figure(s) and prop(s) to catch different parts and sources of the set. Of course you can move and rotate the lights as well but as the assisting lights are placed to boost the effect of the IBL you may achieve better effects when moving and rotating the camera and parts of your scene. ******************************************************************************************* Some important hints about the interplay of textures and light: Please keep in mind that Image based lighting is a technique that came with Poser 6. The realistic effects that IBL can give you depends highly on the advanced material options that the newer versions of Poser offer you for your scenes. If you find your character looking dull or lifeless or if the skin-texture appears very dark we recommend checking the material settings of your figure. Image based light looks best on characters with advanced shader settings. Your character's material settings should contain shaders that add a slight shine to the skin: A blinn-node or a specular node or -map, even better when used together with bump and/or displacement. If you want to use a character that comes with a plain texture you can add a blinn node manually to all material zones that contain a skin-texture or use one of the tools that face_off offers (Unimesh realism kit, real skin shader, V4 realism kit). If you want to set up some sheen manually you can do it in the material room (advanced mode) and finding the first material zone of your figure that contains skin. Now click on the little plug beside "Alternate Specular" and choose New node-->Lighting-->Specular-->Blinn. Repeat this for every material zone that contains skin. If you desire it you can use the blinn node on the nails, too. The blinn node does not cause a glossy effect, the sheen just gives the illusion of healthy skin. The same may go with clothes, every piece of clothing that uses advanced material settings for the surface will look realistic when used with IBL while plain textures may (!) look dull and lifeless. Some words about Ambient Occlusion: Ambient Occlusion, called AO, can be described as an alternate kind of shadow. AO causes the small shadows that appear where surfaces come close together: The edge of a piece of clothing, the interaction of furniture and body, the region where the upperlip touches the lower lip - these things cause small shadows where the surfaces "meet". AO can boost realism and the feeling of depth in your images. You find that each of the lightsets comes in two versions: With AO added to the lightsource called "IBL" and without AO. So it's up to you if you want AO for your whole scene (choose the "AO" version of the desired light) or without (choose the "No AO" version). Often it is enough to set up AO for the character(s) in your scene and leave clothes, accessories and environment as is because Ambient Occlusion, added to the IBL, can increase the render time. But you should give it a try anyway, the effect may boost your render dramatically. If your character is already equipped with AO nodes you should make a test with both versions of the light and decide for the set that meets your taste. Often you get far too hard shadows with AO on the skin and the light! If the materials of your character do not contain AO you can use the "Occlusion Master" by face_off to set it up automatically or set it up manually. If you want to set up Ambient Occlusion manually you can do it in the material room (advanced mode) by finding the first material zone of your figure that contains skin. Now find the button on the right side (under the "Wacros" menu) that says "Set Up Ambient Occlusion". Click it once and you're done. Repeat this for all zones that contain skin but skip the nails, lashes and so on. Now you should render a small test with both versions of the desired lightset and choose the version you like best. If so called artifacts appear in your renders you can alter the value of the Ambient Occlusion in the properties of the IBL. To get rid of artifacts try lowering the value in small steps and do some test-renders. Using the Props: All three props use external geometries and shaders instead of textures so that you are not bound to one single prop in your scene. If you want to use the spotlight together with the tripod: Make sure that you use the tripod first because the spotlight is parented to it. In the light folder you find two additional lights that are parented to the spotlight and the umbrella flash. They give the illusion of real working studio supplies. You can use these lights in combination with the other lights of the set - but only if you run Poser 7 or Pro. Just choose a light set and then add the spot- and/or flash-light with the "Select" button. This will keep your previously added lights in the scene when adding the parented lights for the studio props. ******************************************************************************************** -------------------------------------- Files Included in the Product: \Runtime\Textures\!SaintFox\InspirationLights\ Landscapes0063ibl.jpg Landscapes0064ibl.jpg Landscapes0066_ibl.jpg Landscapes0067ibl.jpg Landscapes0072_ibl.jpg Landscapes0073_Sibl.jpg RustIBL.jpg ballpastell1b.jpg ballpastell2.jpg ballpastell3.jpg papersibl.jpg \Runtime\SF_InspirationLightsIBL docs\ Readme.txt license.txt \Runtime\Libraries\Props\SF Inspiration\ Spotlight Tripod.png Spotlight Tripod.pp2 Spotlight.png Spotlight.pp2 The Camera.png The Camera.pp2 Umbrella Flash.png Umbrella Flash.pp2 \Runtime\Libraries\Light\SF Inspiration IBL\ ! DeleteAllLights.lt2 ! DeleteAllLights.png !For Flash Umbrella.lt2 !For Flash Umbrella.png !For SpotlightProp.lt2 !For SpotlightProp.png Set 01.lt2 Set 01.png Set 01AO.lt2 Set 01AO.png Set 02.lt2 Set 02.png Set 02AO.lt2 Set 02AO.png Set 03.lt2 Set 03.png Set 03AO.lt2 Set 03AO.png Set 04.lt2 Set 04.png Set 04AO.lt2 Set 04AO.png Set 05.lt2 Set 05.png Set 05AO.lt2 Set 05AO.png Set 06.lt2 Set 06.png Set 06AO.lt2 Set 06AO.png Set 07.lt2 Set 07.png Set 07AO.lt2 Set 07AO.png Set 08.lt2 Set 08.png Set 08AO.lt2 Set 08AO.png Set 09.lt2 Set 09.png Set 09AO.lt2 Set 09AO.png Set 10.lt2 Set 10.png Set 10AO.lt2 Set 10AO.png Set 11NoIBL.lt2 Set 11NoIBL.png Set 12.lt2 Set 12.png Set 12AO.lt2 Set 12AO.png Set 13.lt2 Set 13.png Set 13AO.lt2 Set 13AO.png Set 14.lt2 Set 14.png Set 14AO.lt2 Set 14AO.png Set 15.lt2 Set 15.png Set 15AO.lt2 Set 15AO.png Set 16.lt2 Set 16.png Set 16AO.lt2 Set 16AO.png Set 17.lt2 Set 17.png Set 17AO.lt2 Set 17AO.png Set 18.lt2 Set 18.png Set 18AO.lt2 Set 18AO.png Set 19.lt2 Set 19.png Set 19AO.lt2 Set 19AO.png Set 20.lt2 Set 20.png Set 20AO.lt2 Set 20AO.png Set 21.lt2 Set 21.png Set 21AO.lt2 Set 21AO.png Set 22.lt2 Set 22.png Set 22AO.lt2 Set 22AO.png Set 23.lt2 Set 23.png Set 23AO.lt2 Set 23AO.png Set 24.lt2 Set 24.png Set 24AO.lt2 Set 24AO.png \Runtime\Geometries\Digital-Lion\Inspiration\ DL_Kamera.obj Spotlight.obj Spotlight_Tripod.obj flash_umbrella.obj -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE RESTRICTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As per enclosed Renderosity MarketPlace Licence