Product name: "DIVE BOMBER D" Copyright Statement: You may sell or distribute your own renders created by the files included in this package but you may not under any circumstances sell or distribute any files included in this package. Copyright 2008 ThundeRRenderS Date:08-25-08 Author: thunderr Product Description: STANDALONE FIGURE,POSES AND PROPS FOR POSER 4.01 AND UP System Requirements: Windows based PC (preferably Windows XP) Poser 4.01 or higher 200MB of RAM Ownership Statement: All of this product's content was created by thunderr of ThundeRRenderS 2008 Needed Files: No third party files are needed for this product to function. Installation Instructions: Unzip into Poser folder. Files will unzip automatically into respective subfolders. If you prefer to place them yourself, use file paths shown below in Files List. Usage Tips/Limitations: No known functional limitations. NOT TESTED IN POSER 7,DAZ STUDIO, BRYCE OR OTHER 3D APPLICATIONS. Files List: ------------------------------------- TEXTURES: ------------------------------------- in Runtime:textures:DB3: ANTRAN.jpg BUMPBODY.jpg BUMPBOTTOM.jpg BUMPNOSE.jpg BUMPTAIL.jpg BUMPTOP.jpg DB5 B1DRT NOS.jpg DB5 B2DRT NOS.jpg DB5 B3DRT NOS.jpg DB 30CAL.jpg DB B1 COCK.jpg DB B1 DT.jpg DB B1DRT BTM.jpg DB B1DRT FUS3.jpg DB B1DRT FUS5.jpg DB B1DRT FUS.jpg DB B1DRT NOS3.jpg DB B1DRT NOS.jpg DB B1DRT TFL5.jpg DB B1DRT TFL.jpg DB B1DRT TOP.jpg DB B2 COCK.jpg DB B2 DT.jpg DB B2DRT BTM.jpg DB B2DRT FUS.jpg DB B2DRT NOS.jpg DB B2DRT TFL.jpg DB B2DRT TOP.jpg DB B3 COCK.jpg DB B3 DT.jpg DB B3DRT FUS.jpg DB B3DRT FUS3.jpg DB B3DRT NOS.jpg DB B3DRT NOS3.jpg DB B3DRT TFL.jpg DB B3DRT TOP.jpg DB B3DRT BTM.jpg DB B4DRT FUS.jpg DB B4DRT NOS.jpg DB B4DRT TOP.jpg DB B5DRT BTM.jpg DB B5DRT FUS.jpg DB B5DRT TOP.jpg DB B6DRT BTM.jpg DB B6DRT FUS.jpg DB B6DRT TOP.jpg DB BOMBS.jpg DB D.jpg DB DRT WHLS.jpg DB ENG.jpg DB EQUIP.jpg DB INCAB.jpg DB PROPE.jpg DB SPIN.jpg DB SPINTRAN.jpg DB ZNPN.jpg DBGNR.jpg DBPLT.jpg HOLETRAN.jpg ------------------------------------------------------------- in Runtime:libraries:Geometries:DB3GEOM: DB PLANE.obj DB PROPE.obj -------------------------------------------------------------------- (all following .png files are accompanied by .rsr files) -------------------------------------------------------------------- in Runtime:libraries:character:!AIRPLANES:DIVE BOMBER D: DIVE BOMBER D.cr2 DIVE BOMBER D.png ------------------------------------------------------------- in Runtime:libraries:Pose:DIVE BOMBER D: DB-3 BLUE 1.pz2 DB-3 DARK BLUE 1.pz2 DB-3 DARK BLUE 2.pz2 DB-3 LIGHT BLUE 1.pz2 DB-3 LIGHT BLUE 2.pz2 DB-3 LIGHT BLUE 3.pz2 DB-5 BLUE 1.pz2 DB-5 DARK BLUE 1.pz2 DB-5 DARK BLUE 2.pz2 DB-5 LIGHT BLUE 1.pz2 DB-5 LIGHT BLUE 2.pz2 DB-5 LIGHT BLUE 3.pz2 DB DIVING.pz2 DB FLYING.pz2 DB PARKED.pz2 GUNNER AIM L.pz2 GUNNER AIM R.pz2 GUNNER RESET.pz2 PROPELLER SPIN.pz2 PROPELLER STILL.pz2 DB-3 BLUE 1.png DB-3 DARK BLUE 1.png DB-3 DARK BLUE 2.png DB-3 LIGHT BLUE 1.png DB-3 LIGHT BLUE 2.png.png DB-3 LIGHT BLUE 3 DB-5 BLUE 1.png DB-5 DARK BLUE 1.png DB-5 DARK BLUE 2.png DB-5 LIGHT BLUE 1.png DB-5 LIGHT BLUE 2.png DB-5 LIGHT BLUE 3.png DB DIVING.png DB FLYING.png DB PARKED.png GUNNER AIM L.png GUNNER AIM R.png GUNNER RESET.png PROPELLER SPIN.png PROPELLER STILL.png -------------------------------------------------------------- in Runtime:libraries:light: DB LIGHTS.lt2 DB LIGHTS.png -------------------------------------------------------------- -------------------------------------------------------------- "DIVE BOMBER D" FIELD MANUAL: The propeller figure and 3 bomb props load parented to the main aircraft figure and they will move/pose with the airtcraft. You can unparent them and move them separately. You can apply several morphs to the aircraft all at once as long as they are not all applied to the same part (i.e. pilot, gunner, flaps etc). You should make sure you only have one morph applied to a certain part at the time. However,sometimes you will want to use this feature deliberatelly; when you want to open only the bottom dive brakes and not the top ones. In this case apply the DIVE morph and set your TOP BRAKE L and TOP BRAKE R morph dials to -1.000 each. Although you can rotate your dials, for quick posing just left-click on the dial, type in 1 and hit Enter. To avoid distortions, all DB-3/5 morph dials have limits set between -1.000 and 1.000. Pose presets will make posing easier for you. Single click (select) the aircraft and click on the Pose preset thumbnail to apply pose (or texture). DB-3 and DB-5 marked thumbnails will apply both textures and morphs. Select the propeller and click on the one of the thumbnails marked DB-3 or DB-5. You will notice that the propeller alters between DB-3 and DB-5 as well. DB-3 BLUE 1 Pose preset defaults all textures and DB FLYING Pose preset defaults the pose for all elements. You can rotate the propeller by double-clicking on the propeller figure and rotating the dial provided. GUNNER has 15 morphs! Pose presets GUNNER AIM L and GUNNER AIM R will apply poses to GUNNER and open his section of the COCKPIT (morphs: CANOPY 2 and CANOPY 3). Pose preset GUNNER RESET will default the GUNNER but not the cockpit (in case you need to pose further). If you are manually applying the GUNNER morphs, please make sure your cockpit is open (morphs: CANOPY 2 and CANOPY 3). You can manually open/close the throttle both on DB-3 and DB-5 models. Please notice that DB-3 model has 3 openings on each side of the engine while DB-5 has 1 on each side. the switch from Db-3 to DB-5 is automated through DB-3 and DB-5 morphs in Pose presets. DB-5 morph, as you will notice, also removes the optics in front of the pilot and automatically changes the appearence of the propeller (after you select it first). You can apply underwing antennas manually through a morph provided in the main aircraft figure as they were mounted on some versions of this aircraft. In your "light" folder you can find one lighting preset DB lights to make your scene illumination easier. When animating the diving bomb drop it will help if you leave the bomb parented and finish the aircraft animation first (with the SWING morph and the bomb motion coordinated). Then you can unparent the bomb and finish animating the bomb drop itself. Backup your work frequently. Happy rendering from ThundeRRenderS!!!