Environment_03 Copyright RubiconDigital (Stefan Kotuziak) September 2008 All of this product's content was created by RubiconDigital (Stefan Kotuziak) Product description: A sci-fi environment for Poser. System requirements: PC/Mac. Poser 5 or greater. Due to extensive use of Poser shader nodes, this product will not render correctly in DAZ|Studio. To install this product to your Poser Runtime, unzip the archive to your main Poser folder. You can find larger, more detailed renders at my web site: http://www.rubicondigital.110mb.com/Code/Products.html This product contains the following files: Runtime\Geometries\RD_Environment03\ E03_Bubbles.obj E03_Chamber.obj E03_Console.obj E03_Corridor.obj E03_CubesEast.obj E03_CubesNorth.obj E03_CubesSouth.obj E03_CubesWest.obj E03_Door.obj E03_Floor.obj E03_Hoses1.obj E03_Hoses2.obj E03_Liquid.obj E03_Roof1.obj E03_Roof2.obj E03_Walkways.obj E03_WallEast.obj E03_WallNorth.obj E03_WallSouth.obj E03_WallWest.obj E03_Water.obj Runtime\Libraries\Props\RD_Environment03\ Bubbles.png Bubbles.pp2 Chamber.png Chamber.pp2 Console.png Console.pp2 Corridor.png Corridor.pp2 Cubes East.png Cubes East.pp2 Cubes North.png Cubes North.pp2 Cubes South.png Cubes South.pp2 Cubes West.png Cubes West.pp2 Door.png Door.pp2 Floor.png Floor.pp2 Hoses 1.png Hoses 1.pp2 Hoses 2.png Hoses 2.pp2 Liquid.png Liquid.pp2 Roof 1.png Roof 1.pp2 Roof 2.png Roof 2.pp2 Walkways.png Walkways.pp2 Wall East.png Wall East.pp2 Wall North.png Wall North.pp2 Wall South.png Wall South.pp2 Wall West.png Wall West.pp2 Water.png Water.pp2 Runtime\Pz3\ Environment_03.pz3 Runtime\ReadMe\ RD_Environment03_ReadMe.txt license.txt Runtime\Textures\RD_Environment03\ E03_Chamber.jpg E03_Concrete.jpg E03_Concrete2.jpg E03_ConcreteBump.jpg E03_ConcreteBump2.jpg E03_Console.jpg E03_Diffuse.jpg E03_DirtyMetal.jpg E03_DirtyMetalBump.jpg E03_Door.jpg E03_DoorBump.jpg E03_GenericBump.jpg E03_RustyMetal.jpg E03_RustyMetalBump.jpg E03_Walls.jpg E03_WallsBump.jpg Notes and usage tips: Simply load the included scene file and you're ready to position the camera and render. All props can be hidden for easy camera placement, for greater flexibility in setting up renders. You will need to change the cast shadows property of the various props, particularly the walls, cubes and roof, to meet your scene requirements. Having everything set to cast shadows can lead to large areas of shadow within the scene. This may not always be desirable. Light 5 is the key light and the one that casts shadows in the scene. Rotate this as necessary to meet your requirements. The other lights are merely fill lights. These can be turned off as needed for variation in the lighting. All lights are infinite lights, so you do not need to change their positions, only their rotation values. The colour of the chamber liquid can easily be changed in the material room. Make sure you change the ambient as well as the translucence colour. The liquid has a morph set up to flood or drain the chamber. The water plane can be made partially transparent for some variation, although this will lead to longer render times, as reflectance and transparency will need to be calculated. Of course you can raise or lower the water level by moving the plane on the Y axis. The door opens on to a small corridor. There are two versions of the large hoses and two versions of the roof. Hoses1 and Roof1 go together, likewise Hoses2 and Roof2. Roof 1 is the open, grated version, while Roof 2 is a standard solid roof. Please note that the included scene file does not have the bubbles prop loaded. To use the bubbles, load several copies of it and move them around inside the chamber, for some nice effects. Note that they are transparent and reflective and will increase render time.