Product Title: CV-1 Howdy. Thanx for purchasing my car package! I hope you enjoy it, and I would love to see what you do with it. Poser files have been tested in Poser 5 6 and 7. You will need Lightwave3D 9.2 or later to use the included files Copyright 2008 Rob Depew ------------------------------------------------------------------------------------ Files in this Package are..... License.txt ReadMe.txt Lightwave3D: Images/Vehicles/Lwanmtr/DPProductions/DP-CV1 CV-ChromeLogoStrip-Color.jpg CV-CopBlackReflectRubber-Color.jpg CV-CopBodyMap-Col1.jpg CV-CopBodyMap-Col2.jpg CV-CopChromeBlackLiteInt-Opens.jpg CV-CopLights-TranBum.jpg CV-CopScreen-Color.jpg CV-CopStuff1-Bump.jpg CV-CopStuff1-Color.jpg CV-Copstuff2-ColorBum.jpg CV-DashButtonsEnv-ColBum.jpg CV-Laptop-Color.jpg CV-Lights-BumpRefrTrans.jpg CV-Rim-ColorBump.jpg CV-SWheelColumn-ColBump.jpg CV-TaxiBodyMap-1.jpg CV-TaxiNodyMap-2.jpg CV-TaxiStuff2-Color.jpg CV-TaxiStuff-BumpTran.jpg CV-TaxiStuff-Color.jpg CV-TireLoRes-Bump.jpg Images/Vehicles/Lwanmtr/DPProductions BlackLeatherBump2.jpg BlackLeatherBump.jpg Objects/Lwanmtr/DP-Vechicles CV-1.lwo Scenes/Lwanmtr/DP-Vehicles CV1-Civilian.lws CV1-Interceptor.lws CV1-PatrolCar.lws CV1-Taxi-1.lws CV1-Taxi-2.lws CV1-UnmarkedPolice.lws Poser Runtime/Geometries/DPGeo/Lwanmtr/DPMotors/ CV1.obj CV1-CenterConsole.obj CV1-Cop.obj CV1-CopRam.obj CV1-CopSpots.obj CV1-InterceptBar.obj CV1-OldTaxi.obj CV1-PatrolBar.obj CV1-Taxi.obj CV1-TaxiMarquee.obj CV1-UnmarkedCop.obj Runtime/Libraries/Character/Lwanmtr/DP-Vehicles CV1.cr2 CV1.png CV1-CenterConsole.cr2 CV1-CenterConsole.png CV1-Cop.cr2 CV1-Cop.png CV1-CopRam.cr2 CV1-CopRam.png CV1-CopSpots.cr2 CV1-CopSpots.png CV1-InterceptBar.cr2 CV1-InterceptBar.png CV1-OldTaxi.cr2 CV1-OldTaxi.png CV1-PatrolBar.cr2 CV1-PatrolBar.png CV1-Taxi.cr2 CV1-Taxi.png CV1-TaxiMarquee.cr2 CV1-TaxiMarquee.png CV1-UnmarkedCop.cr2 CV1-UnmarkedCop.png Runtime/Libraries/Pose/Lwanmtr/DP-Vehicles CV1-Cab1.pz2 CV1-Cab1.png CV1-Cab2.pz2 CV1-Cab2.png CV1-Police1.pz2 CV1-Police1.png CV1-Police2.pz2 CV1-Police2.png Runtime/Textures/DPProductions/ LWBlackLeather.jpg LWBlackLeather-B.jpg LWBumpies2.jpg LWBumpies.jpg LWcrome.jpg LWcrome-B.jpg Runtime/textures/DPProductions/DP-CV1/ CV-ChromeLogoStrip-Color.jpg CV-CopBlackReflectRubber-Color.jpg CV-CopBodyMap-Col1.jpg CV-CopBodyMap-Col2.jpg CV-CopChromeBlackLiteInt-BmRef.jpg CV-CopChromeBlackLiteInt-Opens.jpg CV-CopLights-ColMult.jpg CV-CopLights-TranBum.jpg CV-CopScreen-Color.jpg CV-CopStuff1-Bump.jpg CV-CopStuff1-Color.jpg CV-Copstuff2-ColorBum.jpg CV-DashButtonsEnv-ColBum.jpg CV-Laptop-Color.jpg CV-Lights-BumpRefrTrans2.jpg CV-Lights-BumpRefrTrans.jpg CV-Lights-ColMult.jpg CV-Rim-ColorBump.jpg CV-SWheelColumn-ColBump.jpg CV-TaxiBodyMap-1.jpg CV-TaxiNodyMap-2.jpg CV-TaxiStuff2-Color.jpg CV-TaxiStuff-BumpTran.jpg CV-TaxiStuff-Color.jpg CV-TireLoRes-Bump2.jpg DP-Templates/DP-CV1 BodyInnerBlack-T.psd BodyMap-T.psd Bottom-T.psd ChromeLogoStrip.psd CivilianMisc-T.psd CopBlackReflectRubber-T.psd CopChromeBlackLiteInt-T.psd CopLights-T.psd CopStuff1-T.psd CopStuff2-T.psd DashButtonsEnv-T.psd GlassMirror-T.psd IntBlackPlastic-T.psd Laptop-T.psd Lights-T.psd Rim-T.psd RubberTrimPedal-T.psd Seats-T.psd SWheelColumn-T.psd TaxiSigns-T.psd TaxiStuff2-T.psd TaxiStuff-T.psd Tire-Lores-T.psd ------------------------------------------------------------------------------------ How to install: Lightwave: Put the files into their respective locations (images/objects/scenes) in your desired content directory Poser 5/6/7 : Extract the files into your desired Runtime folder Place the DP-Templates wherever you like..They are there for you to use in making textures for the parts. ------------------------------------------------------------------------------------ How to use these : Lightwave3D: Choose to load the scene and select the scene you want to load. You may be prompted for locations of the images, so remember where you put them. Poser 5/6/7: Open the figures tab to the Lwanmtr/DP-Vehicles directory and load the CV1 figure. You can then pose 'em how ya like. (see below) ------------------------------------------------------------------------------------ Important Note: The Al Makar Jin is approximately 200,000 ploygons and 20mb, so it may take some time to load..be patient. Some low spec machines may have problems using this object. Poser: The civilian center console is seperate, so when you are making the Taxi variants, you will want to load the CV1-CenterConsole. The Cop Interior has the console so you dont load it when using that interior. Lightwave: The scene files included have the 5 main variants, but feel free to make your own combinations. Surfacing: The body texture map doesnt apply to the CV1-Body-Side or CV1-Body-Door-Inner surfaces, you will either make textures or you can just apply a base color based on the primary body color. Tips on usage: Select the Use limits. Because of the size of this, it may be helpful to box tracking while setting up the scene. The Lightwave version has the same UV's as the Poser version, so they can use the same maps. All of this product's content was created by Rob Depew (lwanmtr) Special thanx to Anniebel for testing in Poser-5 and 6 Thanks again for purchasing my package, Enjoy If you have questions, comments, ideas, or whatever, feel free to contact me. Thanks