Aery Soul's Ars Magica for V4/A4/Elite and Alice 2.0 - copyrighted by Aery Soul 2001-2008 ~ November 2008 Created by As Shanim & Siliphiel of Aery Soul (www.aerysoul.com). To contact us, and for product support please use the following address: or leave a message on our forum: http://www.aerysoul.com/board/ Any feedback, suggestion or whatever you may be willing to tell us will be appreciated. For any problem, please, don't hesitate to contact us via e-mail, IM (Aery_Soul on Renderosity) or leaving a message in our product support forum, we'll try to solve it as soon as possible. Thanks for purchasing an Aery Soul product, we really hope you'll enjoy it! To learn out more about our products and projects visit our website and forum section where we post freebies, previews and tutorials. ****************************** USAGE terms/restrictions (additional to Renderosity license): "This product is for creating your own works of art for commercial or personal use. The product is protected by copyright in both the design and mesh. This means that you cannot redistribute the mesh or any part of it, in any other format, and you cannot recreate this outfit in any digital or solid, tangible form." ****************************** Where to find "Ars Magica" files in your Poser: Character --> AS-Ars Magica/Clothes: clothes (top, skirt, shin guards, shoes Pose --> AS-Ars Magica Pose/AS-Ars Magica --> Clothes MATs: clothes styles material poses Pose/AS-Ars Magica --> Other poses: staff grab poses, bone styles/reset poses, zero morphs poses. Props --> AS-Ars Magica: Left and Right hands Staffs - Special edition scenery files NOTE to users of pre-5 Poser versions: Ars Magica package takes advantage of P5 and higher folder structure, in order for the files to display correctly in previous versions you will need to move them to the main folder/directory. NOTES/INSTRUCTIONS -IMPORANT - READ-: - Load Victoria 4 and load the clothes, conform the clothes and use the V4 magnet fit on the clothes to add the JCM magnets/morphs to them. It is VERY IMPORTANT that you have VICTORIA 4 SELECTED before loading each piece of clothing in order for the various JCM morphs to work properly and automatically. - ALWAYS USE THE MORPHS in the BODY part of any piece of clothing, not in the single body parts (such as shin, shoulder etc.), always SET the MORPHS on the BODY. - There are several helpful morphs for the various clothing pieces to help with poke-through (when the legs bend for example). If you run into any poke-through please remember to check and use these morphs or, in case they are not enough, use custom Poser magnets or D|S D-Forms. - The head shaped pendants on the top and skirt can be moved independently, when you use fittings or movement morphs and want to move them after you rotate them you may also need to adjust their position (this is unavoidable since being indepent props they cannot follow so closely the clothing movements when clothes are morphed. - The head shaped pendants on the staff must be moved manually in order to match the staff movement/position. - All morphs were created on VICTORIA 4 BASE in ZEROED position, this means that movement morphs can easily poke-through when the character is posed or you're using a morphed character. To correct such issue just use the included morphs or Poser magnets. If you need more morphs to make the clothes fit your custom character you can either use Lyrra's or Netherworks magnet fitting sets or "Morphing Clothes" by Dimension 3D (Renderosity marketplace). - If you want to use Alice INJect the morph into V4 and set the Alice fitting morphs to 1 for each piece of clothing. Alice shape is very different from V4 default one, this means some poke-through may happen more easily, simply use the included morphs to correct it when it happens or custom magnets, you should also check Alice fix morphs because she has several that are useful to adjust poke-through (for example for the front thighs when the legs are bent). - Ars Magica material files are optimized for Poser 7 (that is 5 and above), the clothes include a material shader that may need tweaking in previous versions and/or in DAZ Studio (metals are mostly Poser nodes although a reflection is included). ******************** RENDERING TIPS ******************** IMPORTANT: always remember that the final outcome heavily depends on your lighting and render settings. To P5/P6/P7 users we strongly reccomend the use of the Firefly engine for your final renders, as the result are far better than with the P4 and because it exploits the shaders included in the package; it is also more precise by and large and allows the use of other important features such as raytracing and displacement maps. We also suggest to not use Auto settings but custom Manual ones, for a good outcome of any texture (clothes, skin, hair): - the min shading rate should be set to anything near 0.2 - the pixel sample should be set to at least 6 - the irradiance caching should be set to anything between 75% and 100% (the higher the better) - always leave the USE DISPLACEMENT MAPS CHECKED - always check both the cast shadows and raytracing boxes. ******************** RENDERING TIPS ******************** This product was NOT TESTED IN DAZ Studio, we do not support DAZ Studio at the moment therefore cannot assist with it, some features may not work so if you only use D|S be aware of this and that the product may not be fully compatible (OloSquares and light effects are Poser materials only). These notes should clear most of your doubts or questions about "Ars Magica" and its features but should you run into any issues or have any doubt and/or suggestion don't hesitate to contact us, we'll be more than glad to help out. ------------------------------------------------------------------------------------------------------------------------ All of this product's content was created by As Shanim & Siliphiel of Aery Soul (under the name Aery_Soul as merchant on Renderosity) using the following merchant resource: Texture resources available at cgtextures.com personal resources Fabric-Flowers/Mix - Merchant-Resource by boundless ------------------------------------------------------------------------------------------------------------------------ Open the zip file with WinZip Click EXTRACT Verify that All Files is checked Verify that USE FOLDER NAMES is checked Extract the folder to your Poser directory and Winzip should create the path to the files or \AerySoulInfo\ AS-ArsMagica_README.txt license.TXT Runtime\Geometries\AerySoul\arsmagica am_lftstaff.obj am_lftstaffface.obj am_lshinguard.obj am_lshoe.obj am_rgtstaff.obj am_rgtstaffface.obj am_rshinguard.obj am_rshoe.obj am_skirt.obj am_top.obj ..\ScenerySE\ am_back_bush.obj am_grass.obj am_ground.obj am_left_bush.obj am_right_bush.obj am_rock.obj am_rock_1.obj am_rock_2.obj am_rock_3.obj am_rock_4.obj am_rock_5.obj am_steps.obj am_treeflowes.obj am_treeswirl.obj Runtime\Libraries\Character\AS-ArsMagica\ Lft_ShinGuard.cr2 Lft_ShinGuard.png Lft_Shoe.cr2 Lft_Shoe.png Rgt_ShinGuard.cr2 Rgt_ShinGuard.png Rgt_Shoe.cr2 Rgt_Shoe.png Skirt.cr2 Skirt.png Top.cr2 Top.png Runtime\Libraries\Poses\AS-ArsMagica\Clothes MATs\ ArsM_Staff.png ArsM_Staff.pz2 ArsM_StaffMetal.png ArsM_StaffMetal.pz2 Sor_Sandals.png Sor_Sandals.pz2 Sor_Shinguards.png Sor_Shinguards.pz2 Sor_Skirt.png Sor_Skirt.pz2 Sor_Top.png Sor_Top.pz2 Wiz_Sandals.png Wiz_Sandals.pz2 Wiz_Shinguards.png Wiz_Shinguards.pz2 Wiz_Skirt.png Wiz_Skirt.pz2 Wiz_Top.png Wiz_Top.pz2 Runtime\Libraries\Poses\AS-ArsMagica\Other Poses\ ! - L_HandStaff.png ! - L_HandStaff.pz2 ! - R_HandStaff.png ! - R_HandStaff.pz2 DefEdge_skirt.png DefEdge_skirt.pz2 DefFull_skirt.png DefFull_skirt.pz2 DefHIDE_skirt.png DefHIDE_skirt.pz2 Zeroed_Bones.png Zeroed_Bones.pz2 Zeroed_Skirt_Morphs.png Zeroed_Skirt_Morphs.pz2 Zeroed_Top_Morphs.png Zeroed_Top_Morphs.pz2 Runtime\Libraries\Props\AS-ArsMagica\AS-ArsMagica\ ! Complete Scene.png ! Complete Scene.pp2 -BackBush.png -BackBush.pp2 -Ground.png -Ground.pp2 -RightBush.png -RightBush.pp2 -Rocks.png -Rocks.pp2 -Steps.png -Steps.pp2 -Tree.png -Tree.pp2 Lft_Staff.png Lft_Staff.pp2 Rgt_Staff.png Rgt_Staff.pp2 Runtime\Textures\aerysoul\arsmagica\ arsm_refl.jpg arsm_sandal.jpg arsm_sandal2.jpg arsm_sandal2B.jpg arsm_sandalB.jpg arsm_sandalS.jpg arsm_shinwear.jpg arsm_shinwear2.jpg arsm_shinwear2B.jpg arsm_shinwearB.jpg arsm_shinwearD.jpg arsm_shinwearS.jpg arsm_shirt.jpg arsm_shirt2.jpg arsm_shirt2B.jpg arsm_shirt2D.jpg arsm_shirtB.jpg arsm_shirtD.jpg arsm_shirtS.jpg arsm_shirtbuckle.jpg arsm_shirtbuckleB.jpg arsm_skirtback.jpg arsm_skirtback2.jpg arsm_skirtback2B.jpg arsm_skirtback2D.jpg arsm_skirtbackB.jpg arsm_skirtbackD.jpg arsm_skirtbackS.jpg arsm_skirtfront.jpg arsm_skirtfront2.jpg arsm_skirtfront2B.jpg arsm_skirtfront2D.jpg arsm_skirtfrontB.jpg arsm_skirtfrontD.jpg arsm_skirtfrontS.jpg arsm_staff.jpg arsm_staffB.jpg arsm_staffD.jpg ..\scenery\ TreeDiffuse.jpg TreeDisp.jpg gooddirt.jpg groundgrass.jpg rockgradient.jpg rockplain.jpg simplegrass.jpg ŠAery Soul 2001-2008 www.aerysoul.com