******************************************************************* *Product Name: DM's Time Shadows *Copyright March 2009 *By: Daniela Hobracht (Danie) and Martin Fornoni (marforno) ******************************************************************* Thank you for purchasing our "Time Shadows" Collection. We really hope you enjoy it. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 and above -------------------------------------- Ownership Statement: All of the content in this package was created by Daniela Hobracht and Martin Fornoni, and may include derivatives of the following merchant resources: "Photo resources" from environment-textures "Primus Texture Editions" by kelc -------------------------------------- Needed Files: Daz3D's Victoria 4 -------------------------------------- Installation Instructions: Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. -------------------------------------- Usage Tips: The easiest way is to use one of the pz3īs which are included. You will find them in "Runtime\DM Production Pz3's\TimeShadows" - without use of the pz3 : Start Poser and load any prop to create your scene. You will find them in your props-folder called: "!!DM TimeShadows". Poses: ===== Load Victoria 4, locate the pose-folder called: "!!DM TimeShadows" and apply any pose you would like to use. All poses are centered and can be used everywhere. Hand poses for the included smart props can be found in the hand-folder called: "!!DM TimeShadows". Lights and cameras: =============== All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders "!!DM TimeShadows". You should render with activated Raytrace in the render settings. -------------------------------------- Files Included in the Product: ..\Runtime\Read me\ Readme-DMTimeShadows.txt license-DMTimeShadows.txt ..\Runtime\DM Production Pz3's\TimeShadows\ TSscene01.jpg TSscene01_P6P7.pz3 TSscene02.jpg TSscene02_P6P7.pz3 TSscene03.jpg TSscene03_P6P7.pz3 TSscene04.jpg TSscene04_P6P7.pz3 TSscene05.jpg TSscene05_P6P7.pz3 TSscene06.jpg TSscene06_P6P7.pz3 ..\Runtime\Geometries\Marforno\TShadow\ DMTSBoiler.obj DMTSClosedDrum.obj DMTSDrumLid.obj DMTSDrumOpen.obj DMTSDrumPile.obj DMTSMHouse.obj DMTSStones.obj DMTSTankWall.obj DMTSWrenchA.obj DMTSWrenchB.obj DMTSfloor.obj ..\Runtime\libraries\camera\!!DM TimeShadows\ Default.cm2 Default.png Pz3-01.cm2 Pz3-01.png Pz3-02.cm2 Pz3-02.png Pz3-03.cm2 Pz3-03.png Pz3-04.cm2 Pz3-04.png Pz3-05.cm2 Pz3-05.png Pz3-06.cm2 Pz3-06.png ..\Runtime\libraries\hand\!!DM TimeShadows\ V4_Wrench.hd2 V4_Wrench.png ..\Runtime\libraries\light\!!DM TimeShadows\ Default.lt2 Default.png Pz3-01.lt2 Pz3-01.png Pz3-02.lt2 Pz3-02.png Pz3-03.lt2 Pz3-03.png Pz3-04.lt2 Pz3-04.png Pz3-05.lt2 Pz3-05.png Pz3-06.lt2 Pz3-06.png ..\Runtime\libraries\Pose\!!DM TimeShadows\ Info.png Info.pz2 V4_00.png V4_00.pz2 V4_01.png V4_01.pz2 V4_01F.png V4_01F.pz2 V4_02.png V4_02.pz2 V4_02F.png V4_02F.pz2 V4_03.png V4_03.pz2 V4_03F.png V4_03F.pz2 V4_Wrench_01LH.png V4_Wrench_01LH.pz2 V4_Wrench_01RH.png V4_Wrench_01RH.pz2 V4_Wrench_02LH.png V4_Wrench_02LH.pz2 V4_Wrench_02RH.png V4_Wrench_02RH.pz2 V4_Wrench_03LH.png V4_Wrench_03LH.pz2 V4_Wrench_03RH.png V4_Wrench_03RH.pz2 V4_Wrench_04LH.png V4_Wrench_04LH.pz2 V4_Wrench_04RH.png V4_Wrench_04RH.pz2 V4_Wrench_05LH.png V4_Wrench_05LH.pz2 V4_Wrench_05RH.png V4_Wrench_05RH.pz2 V4_Wrench_06LH.png V4_Wrench_06LH.pz2 V4_Wrench_06RH.png V4_Wrench_06RH.pz2 V4_Wrench_07LH.png V4_Wrench_07LH.pz2 V4_Wrench_07RH.png V4_Wrench_07RH.pz2 ..\Runtime\libraries\props\!!DM TimeShadows\ 01_TankWall.png 01_TankWall.pp2 02_Boiler.png 02_Boiler.pp2 02_Boiler_p.png 02_Boiler_p.pp2 03_MachineHouse.png 03_MachineHouse.pp2 04_DrumClosed.png 04_DrumClosed.pp2 04_DrumClosed2.png 04_DrumClosed2.pp2 05_DrumLid.png 05_DrumLid.pp2 05_DrumLid2.png 05_DrumLid2.pp2 06_DrumOpen.png 06_DrumOpen.pp2 06_DrumOpen2.png 06_DrumOpen2.pp2 06_DrumOpen3.png 06_DrumOpen3.pp2 07_DrumPile.png 07_DrumPile.pp2 08_Floor.png 08_Floor.pp2 09_Ground.png 09_Ground.pp2 10_Stones.png 10_Stones.pp2 11_Wrench.png 11_Wrench.pp2 12_Wrench2.png 12_Wrench2.pp2 Wrench_V4LH.png Wrench_V4LH.pp2 Wrench_V4RH.png Wrench_V4RH.pp2 ..\Runtime\textures\danieNmarforno\TShadow\ DMTS2ceiltub.jpg DMTS2front.jpg DMTS2fronttub.jpg DMTS2sidewall.jpg DMTS2uptub1.jpg DMTS2uptub2.jpg DMTS2win.jpg DMTSboilr.jpg DMTSdlid1.jpg DMTSdlid2.jpg DMTSdoor.jpg DMTSdrum1.jpg DMTSdrum2.jpg DMTSdrum3.jpg DMTSdrump1.jpg DMTSdrump2.jpg DMTSdrump3.jpg DMTSdrump4.jpg DMTSdrump4TR.jpg DMTSfloor.jpg DMTSfloorBUM.jpg DMTSground.jpg DMTSmet.jpg DMTSmet2.jpg DMTSmet3.jpg DMTSmet4.jpg DMTSmet5.jpg DMTSmet6.jpg DMTSmet7.jpg DMTSplain.jpg DMTSplain2.jpg DMTSstone.jpg DMTStanks.jpg DMTStubec.jpg DMTStubel.jpg DMTSw1hand.jpg DMTSw1head.jpg DMTSw1headD.jpg DMTSwallarch.jpg DMTSwallmot.jpg DMTSwood.jpg DMTSwrench.jpg