************************************************************************* *Product Name: Forest Story: Myn Forest Elf Character *Copyright 09 Jan 2008 *By: CJ-Studio ************************************************************************* Forest Story: Myn Forest Elf Character Myn is a photorealistic character package for Victoria 4. She can be used as Human or as Wooden Elf character. Ultra detailed textures, bump and displacement maps, orginal DAZ Studio shaders. Myn has her own material system that adds a realistic shimmer and ambient occlusion to skin and eyes to help you to get the most out of the newest generation of Victoria. For DAZ Studio and Poser. Included an partial MAT-Poses to construct incredible variations of your own makeups. Glitter effects on eyeShadows and nails. Morphs creating Elf or Human Character. Note: When using the makeups changes won't appear in the preview window but will appear at the Material Room and when rendered! Content: 1 Headtexture - 3000 x 3000 1 Limbs texture - 3000 x 3000 1 Bodytexture - 3000 x 3000 7 Eyetextures 1 Lashes Transparency 1 Mouthtexture Bump, Displacement and Specular Maps. Head - & Body-MORPH ( INJ + REM) Lot of MATs included. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 or above OR DAZ Studio 2.3 or above -------------------------------------- Ownership Statement: All of this product's content was created by CJ-Studio ------------------------------------------------------------------------- Usage rights: This is NOT a merchant resource and may not be used as such. -------------------------------------- Needed Files: --- -------------------------------------- Usage Tips or Limitations: To create Elf Character use both MAT-poses 'Myn-INJ' and 'Myn-ElfEars' - Makeup creating process is simply applying of needed MAT-poses in any order. - IMPORTANT: When loading the makeup mats you may find out that the face get a really strange look.DON'T PANIC!! That's just your preview, in your render you will see all your materials as usual. - Make sure that Myn figure is selected before using MAT-pose. - For DAZ Studio users: Myn Inject and all MAT-poses located in Content window (View Folder mode) in folder DAZStudio\CJ-Studio\Myn and subfolders. For Poser users: Just don't select P4 render option Ignore Shader Trees. For better result turn on 'Use displacement maps' in your Render settings. Make sure that Myn figure is selected before using MAT-pose. In other case Error window can appears. ======================================================================