Hondo C90 - Flying Jet Bike - for Poser 4 and Higher c 2009 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint -------------------- DESCRIPTION OF MODEL -------------------- The Hondo C90 - is a small flying jet bike. With a lightwight, but super strong, duralim frame supporting a plastisteel body shell and soya powered jet engine the C90 is a much loved and reliable personal intercity transportation device used by many people across the universe. The bike's reliabilty means it's used in a wide variety of roles and locations from delivering interstellar pizzas through to emergency rescue services. This 3d model depicates a typical example of a C90 and extra care has been given to modelling the details found on the real thing. Such as wires, headlights with bulbs and fuelcap. In addition the model comes with a good assortment of textures including... 3 emergency service sets for Poser 4+ - Rescue, Army and Police. 3 coloured sets for Poser 4+ - Orange, Blue and Red. 5 Material based coloured sets for Poser 6+ - Red, Blue, Green, Yellow and Orange 1 MY MAPS MAT pose - an easy to use system which allows you to easily make your own textures. Also included is a free bonus rider pose and six Magnetic-Box props for the onboard carrying trays, the box props come with matching emergency services textures. Finally theres links to TemplarGFX's freebie set of 158 Procedural Car Materials for P5/P6/P7. Also for artists who like to use Poser models within Vue, a link to Belgarths freebie Pearl_Essence_Metallic_Car_Paints for use in Vue 5 and higher. ----------------------------- COPYRIGHT/OWNERSHIP STATEMENT ----------------------------- All of the content in this package was created by VanishingPoint, and may include derivatives of the following Vendor/Merchant resources: WD Materials Vol 12 by whoppersdesign... ------------------- SYSTEM REQUIREMENTS ------------------- Poser 4 or Higher. Tested OK in Vue 4, Vue 5, Vue 5-Infinite and Carrara 5 Pro. This model uses Poser 4 MAT files it should work fine in studio. -------------------- INSTALLING THE FILES -------------------- Unzip this zip file into your Poser directory using paths. It will create various directories and files, if you are really bored a list of these can be found at the end of this readme. ----------------------------- HOW TO USE THIS MODEL - Poser ----------------------------- 1. Load Poser. 2. Open the Figures library. 3. Locate the Sparkyworld folder. 4. To load the model(s) double click on: HondoC90 ------ To change the textures for Poser 4, Pro Pack or Poser 5. 1. Select the desired figure in the scene window.. 2. Open the Poses library. 3. Locate the Sparkyworld folder. 4. Choose from: Hondo_Army Hondo_Blue Hondo_Cop Hondo_Orange Hondo_Red Hondo_Rescue Hondo_MM.png - loads the MY_MAP's MAT pose. To change the textures for a part or model in Poser 6, Poser 7 and Poser Pro. !!! NOTE: Poser 6 materials may NOT work in some versions of Vue, Studio or Carrara !!! To get a free set of TemplarGFX's "158 Procedural Car Materials for P5/P6/P7 - check out his freebies at: http://www.renderosity.com/mod/freestuff/index.php?user_id=305980 ------ To add the rider, load your figure then... 1. Select the desired human figure in the scene window.. 2. Open the Poses library. 3. Locate the Sparkyworld folder. 4. Click on: HB_Rider Depending on which figure you use the rider may load on the floor, or slighlty away from the bike, if this happens just use the up/down and back/forward parameter dials to put the figure in the correct place. You'll only need a little tweak. Using the dials is quicker and easier than using the translate pull icon. ------ To use the my maps feature, open the runtime\textures\Sparkyworld\Hondo Folder. Now open, and resize to 1024x1024x, all of the BMP Files. Don't do a save as - just keep on hitting save. Now to use your textures within Poser 1. Select the desired figure in the scene window.. 2. Open the Poses library. 3. Locate the Sparkyworld folder. 4. Click on: Hondo_MM Note: if you wish to make another set of your own maps - don't forget to back the ones you just created first :) --------------------------- HOW TO USE THIS MODEL - Vue --------------------------- Depending on your version of Vue and Poser. Theres two ways to do this ...either save your scene in Poser and then just import the Poser scene into Vue. Or extract ALL the.obj and .MTL files plus ALL the textures to any single folder of your choice and import the relevant .OBJ into Vue. To get a free set of Gareth Verleyen's "Pearl_Essence_Metallic_Car_Paints" for use in Vue 5 and higher check out his freebies at: http://www.renderosity.com/mod/freestuff/index.php?user_id=9914 ------------------------------ HOW TO USE THIS MODEL - Carrea ------------------------------ Again this down to your version of Carrara and Poser and personal preference. Example uses Carrera 5 Pro. Extract all the .OBJ and .MTL files plus ALL the textures to a single folder of your choice and import the OBJ into Carrea. Or in Carrara - > Click File->Import, navigate to the ..\Runtime\Libraries\character\Sparkyworld and load the bike file. Now use the Carrara shaders to recolour the model. -------------------------- OTHER FILES IN THIS PACKAGE -------------------------- ...\Runtime\ License.txt - Renderosity end user license !readme_HondoC90.txt - this file. --------- FILE LIST --------- ..\Runtime\Geometries\Sparkyworld\Hondo\ Army1Box.mtl Army1Box.obj Army1Lid.mtl Army1Lid.obj Army2Box.mtl Army2Box.obj Army2Lid.mtl Army2Lid.obj Cop1.mtl Cop1.obj Cop2.mtl Cop2.obj HondoC90.mtl HondoC90.obj Rescue1.mtl Rescue1.obj Rescue2.mtl Rescue2.obj ..\Runtime\Libraries\character\Sparkyworld\ HondoC90.cr2 HondoC90.png HondoC90.rsr ..\Runtime\Libraries\Pose\Sparkyworld\ Hondo_Army.png Hondo_Army.pz2 Hondo_Army.rsr Hondo_Blue.png Hondo_Blue.pz2 Hondo_Blue.rsr Hondo_Cop.png Hondo_Cop.pz2 Hondo_Cop.rsr Hondo_MM.png Hondo_MM.pz2 Hondo_MM.rsr Hondo_Orange.png Hondo_Orange.pz2 Hondo_Orange.rsr Hondo_Red.png Hondo_Red.pz2 Hondo_Red.rsr Hondo_Rescue.png Hondo_Rescue.pz2 Hondo_Rescue.rsr Hondo_Rider.png Hondo_Rider.pz2 Hondo_Rider.rsr ..\Runtime\Libraries\Props\Sparkyworld\ HB_Army_1.png HB_Army_1.pp2 HB_Army_1.rsr HB_Army_2.png HB_Army_2.pp2 HB_Army_2.rsr HB_Cop_1.png HB_Cop_1.pp2 HB_Cop_1.rsr HB_Cop_2.png HB_Cop_2.pp2 HB_Cop_2.rsr HB_Rescue_1.png HB_Rescue_1.pp2 HB_Rescue_1.rsr HB_Rescue_2.png HB_Rescue_2.pp2 HB_Rescue_2.rsr ..\Runtime\Textures\sparkyworld\Hondo\ Army1.bmp Army1.jpg Army2.bmp Army2.jpg Cop1.bmp Cop1.jpg Cop2.bmp Cop2.jpg HondoEngine2.bmp HondoEngine2.jpg Rescue1.bmp Rescue1.jpg Rescue2.bmp Rescue2.jpg hondoCop.jpg hondoFrame.bmp hondoFrameARMY.jpg hondoFrameCOP.jpg hondoFramerescue.jpg hondoPlasticARMY.jpg hondoPlastic_B.jpg hondoPlastic_O.jpg hondoPlastic_R.jpg hondoPlastic_seam.bmp hondoRescue.jpg hondoengine1.bmp hondoengine1.jpg hondoengine1ARMY.jpg hondoengine1COP.jpg hondoenginerescue.jpg hondoglass.bmp hondoglass.jpg hondoglassCOP.jpg hondometal.bmp hondometal.jpg hondoparts1.bmp hondoparts1.jpg hondoparts2.bmp hondoparts2.jpg hondoscreen.bmp hondoscreen.jpg hondotray.bmp hondotray.jpg hondotrayARMY.jpg hondotrayCOP.jpg