product title: volcanoes: 50 vue6+ standard terrains copyright: 18 february 2009 (c) karen verba author: karen verba website: www.the-willow-grove.com product description: 50 standard terrains for vue6+ in vob format. the volcano pack includes both tall cones & short squat calderas. many craters are quite large, several with rocks formed inside. lots of dripping rock, lava flows, & eruption/quake activity. some have big broken rock hunks around the base. put them into the distance for a traditional jungle scene, or try a camera angle looking down into the caldera! great for neanderthals & for dusting off your dinosaurs :D several bonus files are also included. most are saved at 512 resolution to keep file size low for downloading. for best results, change them to either 1024 standard OR 512 procedural in your terrain editor. previews are shown at 1024 standard. a few are saved at 1024. system requirements: vue 6+ espirit, infinite, xstream. for PC. ownership statement of licensed source material: all of this product's content was created by karen verba. created in vue 6 infinite. installation instructions: unzip the zip file to the folder of your choice. the usual placement is in a subfolder inside your vue objects folder for easy reference. conversion or application instructions: none that i know of. usage tips/limitations: material hint: for lava, use a mixed material, one of which is a lava material. the default vue mat is a good starting point. you can use a different function to mix them: for example, the vue lava (2nd material) is a variation of its first material's function bump. also, use the "influence of environment" tab in advanced material editor to direct your lava flow. there's lots of sliders, like slope, orientation & azimuth. play around with them to direct your lava flow. you can get it into into the crater & sliding down one side of the cone. you MUST have a functon to mix the materials, otherwise they blend into each other. terrain resolution: ***please note: vue does NOT employ "subdivision" with the terrain editor. this means you can't switch back & forth repeatedly between resolutions without loss of detail. setting a standard at 1024 does not greatly increase render time, so just load it & set the resolution, no big deal. these terrains are saved at 512 resolution but INTENDED to be rendered at 1024 standard OR 512 procedural. reason: 512 is a good file size (increasing to 1024 more than triples file size). increasing the size to 1024 in the terrain editor will give you more detail. you can use procedural at 512 if you prefer. upping a terrain to 1024 procedural is usually unnecessary. it sometimes gives a weird geometrical "smoothing" rather than the better detailing it gives at 512, also it DOES increases render time. keep it at 512 & you'll do fine. changing a standard to procedural terrain (or back again) will sometimes appear to "squash" the terrain in the terrain editor. this is fine, the terrain will appear in your scene as normal (unsquished). a few terrains might have some "extra base," this is due to my working method. simply bury it in the ground out of sight, no biggie. ***one of the bonus terrains is a "jumper," it should do just fine as long as you leave the resolution alone :D it's set at 1024. for some reason if you change the resolution it'll jump backward & forward in the scene. i've never seen this happen before. anyway it's free so who cares. when you load the terrain it may be floating above the ground. go to edit/drop object to drop the terrain to the ground or water plane. sometimes however the "drop object" will bury the terrain deeper in the ground than you want it: use the shift/arrow buttons if you want to fine tune position, you'll probably only have to tap the arrow once or twice. also, if using the default vue scene, the terrains may come in close to the camera. just select & push it back using the top view screen. to enlarge, resize the terrain by dragging on one of the corners. alternately it can be shrunk. ****flat water bug**** occasionally water will go completely grey flat when using the spectral atmosphere. to fix this, open your atmosphere editor, & select the sky, fog & haze tab. down near the bottom there's a slider that says "aerial perspective." slide this up a notch or 2 & the water will appear as normal (& reflecting sky). happy rendering! files list: ..\the willow grove\volcanoes\ kv_vol01 kv_vol02 kv_vol03 kv_vol04 kv_vol05 kv_vol06 kv_vol07 kv_vol08 kv_vol09 kv_vol10 kv_vol11 kv_vol12 kv_vol13 kv_vol14 kv_vol15 kv_vol16 kv_vol17 kv_vol18 kv_vol19 kv_vol20 kv_vol21 kv_vol22 kv_vol23 kv_vol24 kv_vol25 kv_vol26 kv_vol27 kv_vol27_vari_bonus kv_vol28 kv_vol29 kv_vol30 kv_vol31 kv_vol32 kv_vol33 kv_vol34 kv_vol35 kv_vol36 kv_vol37 kv_vol38 kv_vol39 kv_vol40 kv_vol41 kv_vol42 kv_vol43 kv_vol44 kv_vol45 kv_vol46 kv_vol47 kv_vol48 kv_vol49 kv_vol50 kv_vol_bonus1jumps kv_vol_bonus2 kv_vol_bonus3 kv_vol_bonus4 kv_vol_bonus5 kv_vol_bonus6 kv_vol_bonus7 kv_vol_bonus8