Product: mm_venetian_mask.zip Product Description: This Venetian-style mask for Victoria 4 contains 50 unique, colourful designs. This mask can also be used as a prop to decorate your environment! This product includes: - 1 mask prop smart-propped to Victoria 4 - 1 morph allowing you to have eyes opened or closed - A collection of Mix Mash metal and basic mask materials - A collection of 50 materials for the mask - A collection of extra embossed and two-tone metal materials - UV wireframe images allowing you to create your own unique textures for the mask - All texture images including colour, bump, specular/reflection - All the alpha images for the textures so you can create your own designs. Vendor: Mix Mash Vendor Contact: Please contact me via Renderosity http://market.renderosity.com/homepage.php?userid=494980 Programs required: This product has been tested in Poser 6 and will require this version of Poser to work. However, even though it has not been tested on other programs, it may work in Poser 5, 7 or DAZ Studio. Folders: In your Poser program folder, unarchive/unzip this file. The following are the folder pathways for the files: Props - Path: ...Runtime/libraries/Props/MM_props/MM_Venetian_Mask/ Materials - Path: ...Runtime/libraries/materials/MM_Venetian_Mask/MMVM_Base/ Materials - Path: ...Runtime/libraries/materials/MM_Venetian_Mask/Set_01/ Materials - Path: ...Runtime/libraries/materials/MM_Venetian_Mask/Set_02/ Materials - Path: ...Runtime/libraries/materials/MM_Venetian_Mask/Set_03/ Materials - Path: ...Runtime/libraries/materials/MM_Venetian_Mask/Set_04/ Materials - Path: ...Runtime/libraries/materials/MM_Venetian_Mask/Set_05/ Textures - Path: ...Runtime/textures/MM_Venetian_Mask/alpha/ Textures - Path: ...Runtime/textures/MM_Venetian_Mask/bump/ Textures - Path: ...Runtime/textures/MM_Venetian_Mask/col/ Textures - Path: ...Runtime/textures/MM_Venetian_Mask/specref/ UV wires - Path: UV-wires/ Usage tips: Just unzip the product file in your Poser 5/6/7 folder and the prop is ready to use. I encourage your to use the UV wireframe images in this product to create your own unique textures and to experiment with the materials to create your own custom designs. Please note that the mesh contains unconnected polygons in order to get a proper smoothing. If you warp or distort any of the meshes, you may get a rather messy result. All of the content in this package was created by Paul Roguski (mix_mash). The following files include: - MM_Store_Info_03.jpg ...Runtime/libraries/Props/MM_props/MM_Venetian_Mask/ MM_Venetian_Mask.png MM_Venetian_Mask.ppz ...Runtime/libraries/materials/MM_Venetian_Mask/MMVM_Base/ Black Steel.mz5 Black Steel.png Blue Steel.mz5 Blue Steel.png Copper.mz5 copper.png Dark Purple Steel.mz5 Dark Purple Steel.png Gold.mz5 Gold.png Green Steel.mz5 Green Steel.png Grey Steel.mz5 Grey Steel.png Light Blue Steel.mz5 Light Blue Steel.png mask red.mz5 mask red.png mask white.mz5 mask white.png Red Steel.mz5 Red Steel.png Silver.mz5 Silver.png ...Runtime/libraries/materials/MM_Venetian_Mask/Set_01/ MMVM_mat01.mz5 MMVM_Mat01.png MMVM_Mat02.mz5 MMVM_Mat02.png MMVM_Mat03.mz5 MMVM_Mat03.png MMVM_Mat04.mz5 MMVM_Mat04.png MMVM_Mat05.mz5 MMVM_Mat05.png MMVM_Mat06.mz5 MMVM_Mat06.png MMVM_Mat07.mz5 MMVM_Mat07.png MMVM_Mat08.mz5 MMVM_Mat08.png MMVM_Mat09.mz5 MMVM_Mat09.png MMVM_Mat10.mz5 MMVM_Mat10.png ...Runtime/libraries/materials/MM_Venetian_Mask/Set_02/ MMVM_Mat11.mz5 MMVM_Mat11.png MMVM_Mat12.mz5 MMVM_Mat12.png MMVM_Mat13.mz5 MMVM_Mat13.png MMVM_Mat14.mz5 MMVM_Mat14.png MMVM_Mat15.mz5 MMVM_Mat15.png MMVM_Mat16.mz5 MMVM_Mat16.png MMVM_Mat17.mz5 MMVM_Mat17.png MMVM_Mat18.mz5 MMVM_Mat18.png MMVM_Mat19.mz5 MMVM_Mat19.png MMVM_Mat20.mz5 MMVM_Mat20.png ...Runtime/libraries/materials/MM_Venetian_Mask/Set_03/ MMVM_Mat21.mz5 MMVM_Mat21.png MMVM_Mat22.mz5 MMVM_Mat22.png MMVM_Mat23.mz5 MMVM_Mat23.png MMVM_Mat24.mz5 MMVM_Mat24.png MMVM_Mat25.mz5 MMVM_Mat25.png MMVM_Mat26.mz5 MMVM_Mat26.png MMVM_Mat27.mz5 MMVM_Mat27.png MMVM_Mat28.mz5 MMVM_Mat28.png MMVM_Mat29.mz5 MMVM_Mat29.png MMVM_Mat30.mz5 MMVM_Mat30.png ...Runtime/libraries/materials/MM_Venetian_Mask/Set_04/ MMVM_Mat31.mz5 MMVM_Mat31.png MMVM_Mat32.mz5 MMVM_Mat32.png MMVM_Mat33.mz5 MMVM_Mat33.png MMVM_Mat34.mz5 MMVM_Mat34.png MMVM_Mat35.mz5 MMVM_Mat35.png MMVM_Mat36.mz5 MMVM_Mat36.png MMVM_Mat37.mz5 MMVM_Mat37.png MMVM_Mat38.mz5 MMVM_Mat38.png MMVM_Mat39.mz5 MMVM_Mat39.png MMVM_Mat40.mz5 MMVM_Mat40.png ...Runtime/libraries/materials/MM_Venetian_Mask/Set_05/ MMVM_Mat41.mz5 MMVM_Mat41.png MMVM_Mat42.mz5 MMVM_Mat42.png MMVM_Mat43.mz5 MMVM_Mat43.png MMVM_Mat44.mz5 MMVM_Mat44.png MMVM_Mat45.mz5 MMVM_Mat45.png MMVM_Mat46.mz5 MMVM_Mat46.png MMVM_Mat47.mz5 MMVM_Mat47.png MMVM_Mat48.mz5 MMVM_Mat48.png MMVM_Mat49.mz5 MMVM_Mat49.png MMVM_Mat50.mz5 MMVM_Mat50.png ...Runtime/textures/MM_Venetian_Mask/alpha/ MMVM_alpha01_A.png MMVM_alpha02_A.png MMVM_alpha02_B.png MMVM_alpha02_C.png MMVM_alpha03_A.png MMVM_alpha03_B.png MMVM_alpha04_A.png MMVM_alpha05_A.png MMVM_alpha06_A.png MMVM_alpha07_A.png MMVM_alpha07_B.png MMVM_alpha08_A.png MMVM_alpha09_A.png MMVM_alpha10_A.png MMVM_alpha10_B.png MMVM_alpha11_A.png MMVM_alpha11_B.png MMVM_alpha12_A.png MMVM_alpha13_A.png MMVM_alpha14_A.png MMVM_alpha14_B.png MMVM_alpha15_A.png MMVM_alpha15_B.png MMVM_alpha16_A.png MMVM_alpha16_B.png MMVM_alpha17_A.png MMVM_alpha17_B.png MMVM_alpha18_A.png MMVM_alpha18_B.png MMVM_alpha19_A.png MMVM_alpha19_B.png MMVM_alpha20_A.png MMVM_alpha20_B.png MMVM_alpha21_A.png MMVM_alpha21_B.png MMVM_alpha22_A.png MMVM_alpha22_B.png MMVM_alpha23_A.png MMVM_alpha23_B.png MMVM_alpha24_A.png MMVM_alpha24_B.png MMVM_alpha25_A.png MMVM_alpha25_B.png MMVM_alpha26_A.png MMVM_alpha26_B.png MMVM_alpha27_A.png MMVM_alpha27_B.png MMVM_alpha27_C.png MMVM_alpha28_A.png MMVM_alpha28_B.png MMVM_alpha28_C.png MMVM_alpha29_A.png MMVM_alpha30_A.png MMVM_alpha30_B.png MMVM_alpha31_A.png MMVM_alpha31_B.png MMVM_alpha32_A.png MMVM_alpha32_B.png MMVM_alpha33_A.png MMVM_alpha33_B.png MMVM_alpha34_A.png MMVM_alpha35_A.png MMVM_alpha36_A.png MMVM_alpha36_B.png MMVM_alpha37_A.png MMVM_alpha38_A.png MMVM_alpha39_A.png MMVM_alpha40_A.png MMVM_alpha41_A.png MMVM_alpha42_A.png MMVM_alpha43_A.png MMVM_alpha44_A.png MMVM_alpha45_A.png MMVM_alpha46_A.png MMVM_alpha46_B.png MMVM_alpha46_C.png MMVM_alpha46_D.png MMVM_alpha46_E.png MMVM_alpha46_F.png MMVM_alpha47_A.png MMVM_alpha47_B.png MMVM_alpha48_A.png MMVM_alpha49_A.png MMVM_alpha49_B.png MMVM_alpha50_A.png MMVM_alpha50_B.png ...Runtime/textures/MM_Venetian_Mask/bump/ MMVM_bump_01.jpg MMVM_bump_02.jpg MMVM_bump_03.jpg MMVM_bump_04.jpg MMVM_bump_05.jpg MMVM_bump_06.jpg MMVM_bump_07.jpg MMVM_bump_08.jpg MMVM_bump_09.jpg MMVM_bump_10.jpg MMVM_bump_11.jpg MMVM_bump_12.jpg MMVM_bump_13.jpg MMVM_bump_14.jpg MMVM_bump_15.jpg MMVM_bump_16.jpg MMVM_bump_17.jpg MMVM_bump_18.jpg MMVM_bump_19.jpg MMVM_bump_20.jpg MMVM_bump_21.jpg MMVM_bump_22.jpg MMVM_bump_23.jpg MMVM_bump_24.jpg MMVM_bump_25.jpg MMVM_bump_26.jpg MMVM_bump_27.jpg MMVM_bump_28.jpg MMVM_bump_29.jpg MMVM_bump_30.jpg MMVM_bump_31.jpg MMVM_bump_32.jpg MMVM_bump_33.jpg MMVM_bump_34.jpg MMVM_bump_35.jpg MMVM_bump_36.jpg MMVM_bump_37.jpg MMVM_bump_38.jpg MMVM_bump_39.jpg MMVM_bump_40.jpg MMVM_bump_41.jpg MMVM_bump_42.jpg MMVM_bump_43.jpg MMVM_bump_44.jpg MMVM_bump_45.jpg MMVM_bump_46.jpg MMVM_bump_47.jpg MMVM_bump_48.jpg MMVM_bump_49.jpg MMVM_bump_50.jpg ...Runtime/textures/MM_Venetian_Mask/col/ MMVM_col_01.jpg MMVM_col_02.jpg MMVM_col_03.jpg MMVM_col_04.jpg MMVM_col_05.jpg MMVM_col_06.jpg MMVM_col_07.jpg MMVM_col_08.jpg MMVM_col_09.jpg MMVM_col_10.jpg MMVM_col_11.jpg MMVM_col_12.jpg MMVM_col_13.jpg MMVM_col_14.jpg MMVM_col_15.jpg MMVM_col_16.jpg MMVM_col_17.jpg MMVM_col_18.jpg MMVM_col_19.jpg MMVM_col_20.jpg MMVM_col_21.jpg MMVM_col_22.jpg MMVM_col_23.jpg MMVM_col_24.jpg MMVM_col_25.jpg MMVM_col_26.jpg MMVM_col_27.jpg MMVM_col_28.jpg MMVM_col_29.jpg MMVM_col_30.jpg MMVM_col_31.jpg MMVM_col_32.jpg MMVM_col_33.jpg MMVM_col_34.jpg MMVM_col_35.jpg MMVM_col_36.jpg MMVM_col_37.jpg MMVM_col_38.jpg MMVM_col_39.jpg MMVM_col_40.jpg MMVM_col_41.jpg MMVM_col_42.jpg MMVM_col_43.jpg MMVM_col_44.jpg MMVM_col_45.jpg MMVM_col_46.jpg MMVM_col_47.jpg MMVM_col_48.jpg MMVM_col_49.jpg MMVM_col_50.jpg ...Runtime/textures/MM_Venetian_Mask/specref/ MMVM_specref_01.jpg MMVM_specref_02.jpg MMVM_specref_03.jpg MMVM_specref_04.jpg MMVM_specref_05.jpg MMVM_specref_06.jpg MMVM_specref_07.jpg MMVM_specref_08.jpg MMVM_specref_09.jpg MMVM_specref_10.jpg MMVM_specref_11.jpg MMVM_specref_12.jpg MMVM_specref_13.jpg MMVM_specref_14.jpg MMVM_specref_15.jpg MMVM_specref_16.jpg MMVM_specref_17.jpg MMVM_specref_18.jpg MMVM_specref_19.jpg MMVM_specref_20.jpg MMVM_specref_21.jpg MMVM_specref_22.jpg MMVM_specref_23.jpg MMVM_specref_24.jpg MMVM_specref_25.jpg MMVM_specref_26.jpg MMVM_specref_27.jpg MMVM_specref_28.jpg MMVM_specref_29.jpg MMVM_specref_30.jpg MMVM_specref_31.jpg MMVM_specref_32.jpg MMVM_specref_33.jpg MMVM_specref_34.jpg MMVM_specref_35.jpg MMVM_specref_36.jpg MMVM_specref_37.jpg MMVM_specref_38.jpg MMVM_specref_39.jpg MMVM_specref_40.jpg MMVM_specref_41.jpg MMVM_specref_42.jpg MMVM_specref_43.jpg MMVM_specref_44.jpg MMVM_specref_45.jpg MMVM_specref_46.jpg MMVM_specref_47.jpg MMVM_specref_48.jpg MMVM_specref_49.jpg MMVM_specref_50.jpg UV-wires/ MMVM_face.png MMVM_face_lipless.png This zip also includes: Readme.txt License.txt