************************************************************ *Product Name: SKATE_RUSH *Copyright February 2009 *By: Black Rain & Tantarus ************************************************************ PRODUCT CONTENT: 10 conforming clothes - BASIC and M++ versions -at all 20 pieces _3 props: rail, ramp and skateboard _3 smart propped skateboards, to L&R Foot and Hip too 49 mat-poses - standard resolution 38 mat-poses - hi resolution and 27 Standard Res textures - 2048 pixels 21 Hi Res textures - 4000 pixels ------------------------------------------------------------------------------------------- FEATURES: Each cloth comes in 2 version - BASIC and M++ all the morphing clothes take use of the (controllable) cross-talk tecnology - simply load first M4 and then the clothes and conform them to M4: the clothes will automatically fit to M4 - each clothes automatically fits to the any morph++ applied to M4, however user may act on clothes by proper body dials Each item has dedicated control dials if and when needed. Each dedicated control dial is duplicated under body and hip. Each dedicated control dial has no-limits forced to on. Hi quality meshes at reasonable poly count. Easy to use UV maps. Detailed textures and procedural materials for realistic renders at any render size. Smart Props will help you to create action pose in a snap. Everything is designed to make use of it in easiest possible way. ............................. TIPS & TRICKS ............................. all the morphing clothes take use of the (controllable) cross-talk tecnology - simply load first M4 and then the clothes and conform them to M4: the clothes will automatically fit to M4 - however user may act on each cloth morphs by proper body dials ............................. IN ORDER THE CLOTHES TO CORRECTLY WORK user MUST load first M4 and then MUST select M4 before to load and conform each single cloth as loaded to M4: if M4 is not selected when loading a cloth then that cloth will not follow the morphs++ applied to M4 before to save the morphing clothes as new cr2s alone conform to M4 and then save as individual item - if not they will loose the cross-talk tecnology ! ............................. althought the clothes are optimized to conform to M4 with extreme poses some pokes may occur, to solve the problem first try to use one of the included poses, under UTILITY-POSES, over M4 or to scale down the poking M4 actor and/or to scale up the cloth actor ............................. poses and mat-poses come in 2 main folders - SKATER and SKATER_P5_P6 SKATER folder contains poses and mat-poses to be used within P7/P7Pro - SKATER_P5_P6 contains poses and mat-poses to be used within P5/P6 simply discard the folder not used or keep them both. clothes come wearing the P7/Pro version so in previous version must apply the proper mat-poses, before to render. ------------------------------------------------------------------------------------------- SYSTEM REQUIREMENTS: PC ONLY - 1GB (best 1GB+) Poser 5 and above - works in D|S too but not supported ------------------------------------------------------------------------------------------- OWNERSHIP STATEMENT: All of the content in this package was created by Black Rain/tantarus ------------------------------------------------------------------------------------------- tantarus - Modeling, UV editing, textures Black Rain - Rigging, Cr2 editing, Poses and MAT poses ------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS: The package comes splitted in 3 zips files, MUST install them all in order the product to work correctly. Double click on .zips file to open it. Click on Extract Navigate to folder where Poser is installed. (For example C:Program files\SmithMicro\Poser) Click Extract and all the files will be placed automatically in right folders. This is example where files need to be stored: Runtime Geometries:TBR:SKATER Here are stored meshes. zip 1 --------------------------------------------------------------------------------- libraries:Character:TBR:SKATER Here are stored figures. zip 1 --------------------------------------------------------------------------------- libraries:Pose:TBR:SKATER: libraries:Pose:TBR:SKATER:HI_RES TEXTURE libraries:Pose:TBR:SKATER:MID_TEXTURES libraries:Pose:TBR:SKATER:UTILITY-POSES Here are stored Poses and MAT Poses for P7/P7Pro zip 2 and zip 3 --------------------------------------------------------------------------------- libraries:Pose:TBR:SKATER_P5_P6: libraries:Pose:TBR:SKATER_P5_P6:HI_RES TEXTURE libraries:Pose:TBR:SKATER_P5_P6:MID_TEXTURES libraries:Pose:TBR:SKATER_P5_P6:UTILITY-POSES Here are stored Poses and MAT Poses for P5/P6 zip 2 and zip 3 --------------------------------------------------------------------------------- libraries:Props:TBR:SKATER: Here are stored Props and Smart Props. zip 1 --------------------------------------------------------------------------------- textures:TBR:SKATER: textures:TBR:SKATER:HI_RES textures:TBR:SKATER:STND_RES Here are stored the textures. zip 1, zip 2 and zip 3 --------------------------------------------------------------------------------- Have fun and enjoy :) tantarus Black Rain ALL FILES LIST, SPLITTED BY ZIPS: _______________________________________________________________________________ ZIP1 _______________________________________________________________________________ \Runtime\textures\TBR\SKATER\ Shoe_TBR.jpg cap_TBR.jpg glasseskt_TBR.jpg grind_TBR.jpg ramp_TBR.jpg skate_TBR.jpg \Runtime\textures\TBR\SKATER\STND_RES\ STD_LShirt_vel.jpg STD_SShort2.jpg jeansSTDW_blue_TBR.jpg jeansSTDW_grey_TBR.jpg jeansSTD_blue_TBR.jpg jeansSTD_cammo_TBR.jpg jeansSTD_grey_TBR.jpg \Runtime\ReadMe's\TBR\SKATE_RUSH\ FileList_zip1.txt SKATE_RUSH_read_me.txt license.txt \Runtime\libraries\props\TBR\SKATER\ RAIL.png RAIL.pp2 RAMP.png RAMP.pp2 SKATE.png SKATE.pp2 SKATE1.png SKATE1.pp2 SKATE_HIP.png SKATE_HIP.pp2 SKATE_Lfoot.png SKATE_Lfoot.pp2 SKATE_Rfoot.png SKATE_Rfoot.pp2 \Runtime\libraries\character\TBR\SKATER\ ADVICE.CR2 ADVICE.png CAP_BASIC.cr2 CAP_BASIC.png CAP_M++.cr2 CAP_M++.png PANTS_BASIC.cr2 PANTS_BASIC.png PANTS_M++.cr2 PANTS_M++.png PANTS_SHORT_BASIC.cr2 PANTS_SHORT_BASIC.png PANTS_SHORT_M++.cr2 PANTS_SHORT_M++.png SHIRT_CP_DBASIC.cr2 SHIRT_CP_DBASIC.png SHIRT_CP_D_MOR++.cr2 SHIRT_CP_D_MOR++.png SHIRT_CP_HBASIC.cr2 SHIRT_CP_HBASIC.png SHIRT_CP_H_MOR++.cr2 SHIRT_CP_H_MOR++.png SHIRT_HIP_BASIC.cr2 SHIRT_HIP_BASIC.png SHIRT_HIP_MOR++.cr2 SHIRT_HIP_MOR++.png SHIRT_SHORT.cr2 SHIRT_SHORT.png SHIRT_SHORT_M++.cr2 SHIRT_SHORT_M++.png SHIRT_SHORT_OVER.cr2 SHIRT_SHORT_OVER.png SHIRT_SHORT_OVER_M++.cr2 SHIRT_SHORT_OVER_M++.png SHOES_BASIC.cr2 SHOES_BASIC.png SHOES_MR++.cr2 SHOES_MR++.png SUN_GLASSES.cr2 SUN_GLASSES.png SUN__AD.cr2 SUN__AD.png SUN__ALONE.cr2 SUN__ALONE.png \Runtime\geometries\TBR\SKATER\ capM4_TBR.obj grind_TBR.obj pantshort_new_TBR.obj pantslong_new_TBR.obj ramp_TBR.obj shirtH1_long_TBR.obj shirtH_oversrt_TBR.obj shirtH_short_TBR.obj shirtcapdown1_TBR.obj shirtwithcap1_TBR.obj shoes_TBR.obj skate_TBR.obj sunalone_TBR.obj sunglasses_TBR.obj _______________________________________________________________________________ ZIP2 _______________________________________________________________________________ \Runtime\textures\TBR\SKATER\STND_RES\ STD_LShirt.jpg STD_LShirtDirt.jpg STD_LShirt_cammo.jpg STD_LShirt_cammoDirt.jpg STD_LShirt_vel2.jpg STD_LShirt_vel2Dirt.jpg STD_LShirt_velDirt.jpg STD_SShort.jpg STD_SShort3.jpg STD_SShort4.jpg STD_SShort_cammo.jpg jeansDSTDmap_TBR.jpg jeansSTDW_cammo_TBR.jpg longS_STDDisp_TBR.jpg \Runtime\textures\TBR\SKATER\HI_RES\ HI_SShort.jpg jeansHI_blue_TBR.jpg jeansWHI_blue_TBR.jpg jeansWHI_cammo_TBR.jpg jeansWHI_grey_TBR.jpg \Runtime\ReadMe's\TBR\SKATE_RUSH\ FileList_zip2.txt SKATE_RUSH_read_me.txt license.txt \Runtime\libraries\pose\TBR\SKATER_P5_P6\ CAP-TEX.png CAP-TEX.pz2 CAP_BLACK.png CAP_BLACK.pz2 CAP_GREEN.png CAP_GREEN.pz2 CAP_GREEN1.png CAP_GREEN1.pz2 CAP_RED.png CAP_RED.pz2 CAP_RED1.png CAP_RED1.pz2 SHOES.png SHOES.pz2 SUNGLASS-TEX.png SUNGLASS-TEX.pz2 SUNGLASS-TEX_TR.png SUNGLASS-TEX_TR.pz2 SUNGLASS.png SUNGLASS.pz2 SUNGLASS1.png SUNGLASS1.pz2 \Runtime\libraries\pose\TBR\SKATER_P5_P6\UTILITY-POSES\ L_SHIRT_Hide.png L_SHIRT_Hide.pz2 L_SHIRT_Show.png L_SHIRT_Show.pz2 M4_!Show.png M4_!Show.pz2 M4_AllHide.png M4_AllHide.pz2 M4_ArmsHide.png M4_ArmsHide.pz2 M4_BodyHide.png M4_BodyHide.pz2 M4_CollarsHide.png M4_CollarsHide.pz2 M4_ThighsHide.png M4_ThighsHide.pz2 \Runtime\libraries\pose\TBR\SKATER_P5_P6\MID_TEXTURES\ !CLEAN.png !CLEAN.pz2 !PANTS_LB_STD.png !PANTS_LB_STD.pz2 !PANTS_LC_STD.png !PANTS_LC_STD.pz2 !PANTS_LG_STD.png !PANTS_LG_STD.pz2 !SHRTS_CAMO_STD+.png !SHRTS_CAMO_STD+.pz2 !SHRTS_CAMO_STD.png !SHRTS_CAMO_STD.pz2 !SHRTS_CTTN_STD+.png !SHRTS_CTTN_STD+.pz2 !SHRTS_CTTN_STD.png !SHRTS_CTTN_STD.pz2 !SHRTS_PLTC2_STD+.png !SHRTS_PLTC2_STD+.pz2 !SHRTS_PLTC2_STD.png !SHRTS_PLTC2_STD.pz2 !SHRTS_PLTC_STD+.png !SHRTS_PLTC_STD+.pz2 !SHRTS_PLTC_STD.png !SHRTS_PLTC_STD.pz2 PANTS.png PANTS.pz2 PANTS_W!LB_STD.png PANTS_W!LB_STD.pz2 PANTS_W!LC_STD.png PANTS_W!LC_STD.pz2 PANTS_W!LG_STD.png PANTS_W!LG_STD.pz2 SHRTS_W!CAMO_STD+.png SHRTS_W!CAMO_STD+.pz2 SHRTS_W!CAMO_STD.png SHRTS_W!CAMO_STD.pz2 SHRTS_W!CTTN_STD+.png SHRTS_W!CTTN_STD+.pz2 SHRTS_W!CTTN_STD.png SHRTS_W!CTTN_STD.pz2 SHRTS_W!PLTC2_STD+.png SHRTS_W!PLTC2_STD+.pz2 SHRTS_W!PLTC2_STD.png SHRTS_W!PLTC2_STD.pz2 SHRTS_W!PLTC_STD+.png SHRTS_W!PLTC_STD+.pz2 SHRTS_W!PLTC_STD.png SHRTS_W!PLTC_STD.pz2 SHRTS_WA.png SHRTS_WA.pz2 SHRTS_WA_PANTS.png SHRTS_WA_PANTS.pz2 SHRTS_WA_PANTS1.png SHRTS_WA_PANTS1.pz2 SHRTS_WA_PANTS2.png SHRTS_WA_PANTS2.pz2 SHRTS_WCAMO_STD+1.png SHRTS_WCAMO_STD+1.pz2 SHRTS_WCAMO_STD1.png SHRTS_WCAMO_STD1.pz2 S_SHORT.png S_SHORT.pz2 S_SHORT1.png S_SHORT1.pz2 S_SHORT2.png S_SHORT2.pz2 S_SHORT3.png S_SHORT3.pz2 S_SHORT4.png S_SHORT4.pz2 \Runtime\libraries\pose\TBR\SKATER\ CAP-TEX.png CAP-TEX.pz2 CAP_BLACK.png CAP_BLACK.pz2 CAP_GREEN.png CAP_GREEN.pz2 CAP_GREEN1.png CAP_GREEN1.pz2 CAP_RED.png CAP_RED.pz2 CAP_RED1.png CAP_RED1.pz2 SHOES.png SHOES.pz2 SUNGLASS-TEX.png SUNGLASS-TEX.pz2 SUNGLASS-TEX_TR.png SUNGLASS-TEX_TR.pz2 SUNGLASS.png SUNGLASS.pz2 SUNGLASS1.png SUNGLASS1.pz2 \Runtime\libraries\pose\TBR\SKATER\UTILITY-POSES\ L_SHIRT_Hide.png L_SHIRT_Hide.pz2 L_SHIRT_Show.png L_SHIRT_Show.pz2 M4_!Show.png M4_!Show.pz2 M4_AllHide.png M4_AllHide.pz2 M4_ArmsHide.png M4_ArmsHide.pz2 M4_BodyHide.png M4_BodyHide.pz2 M4_CollarsHide.png M4_CollarsHide.pz2 M4_ThighsHide.png M4_ThighsHide.pz2 \Runtime\libraries\pose\TBR\SKATER\MID_TEXTURES\ !CLEAN.png !CLEAN.pz2 !PANTS_LB_STD.png !PANTS_LB_STD.pz2 !PANTS_LC_STD.png !PANTS_LC_STD.pz2 !PANTS_LG_STD.png !PANTS_LG_STD.pz2 !SHRTS_CAMO_STD+.png !SHRTS_CAMO_STD+.pz2 !SHRTS_CAMO_STD.png !SHRTS_CAMO_STD.pz2 !SHRTS_CTTN_STD+.png !SHRTS_CTTN_STD+.pz2 !SHRTS_CTTN_STD.png !SHRTS_CTTN_STD.pz2 !SHRTS_PLTC2_STD+.png !SHRTS_PLTC2_STD+.pz2 !SHRTS_PLTC2_STD.png !SHRTS_PLTC2_STD.pz2 !SHRTS_PLTC_STD+.png !SHRTS_PLTC_STD+.pz2 !SHRTS_PLTC_STD.png !SHRTS_PLTC_STD.pz2 PANTS.png PANTS.pz2 PANTS_W!LB_STD.png PANTS_W!LB_STD.pz2 PANTS_W!LC_STD.png PANTS_W!LC_STD.pz2 PANTS_W!LG_STD.png PANTS_W!LG_STD.pz2 SHRTS_W!CAMO_STD+.png SHRTS_W!CAMO_STD+.pz2 SHRTS_W!CAMO_STD.png SHRTS_W!CAMO_STD.pz2 SHRTS_W!CTTN_STD+.png SHRTS_W!CTTN_STD+.pz2 SHRTS_W!CTTN_STD.png SHRTS_W!CTTN_STD.pz2 SHRTS_W!PLTC2_STD+.png SHRTS_W!PLTC2_STD+.pz2 SHRTS_W!PLTC2_STD.png SHRTS_W!PLTC2_STD.pz2 SHRTS_W!PLTC_STD+.png SHRTS_W!PLTC_STD+.pz2 SHRTS_W!PLTC_STD.png SHRTS_W!PLTC_STD.pz2 SHRTS_WA.png SHRTS_WA.pz2 SHRTS_WA_PANTS.png SHRTS_WA_PANTS.pz2 SHRTS_WA_PANTS1.png SHRTS_WA_PANTS1.pz2 SHRTS_WA_PANTS2.png SHRTS_WA_PANTS2.pz2 SHRTS_WCAMO_STD+1.png SHRTS_WCAMO_STD+1.pz2 SHRTS_WCAMO_STD1.png SHRTS_WCAMO_STD1.pz2 SHRTS_WCTTN_STD+1.png SHRTS_WCTTN_STD+1.pz2 SHRTS_WCTTN_STD1.png SHRTS_WCTTN_STD1.pz2 SHRTS_WPLTC2_STD+1.png SHRTS_WPLTC2_STD+1.pz2 SHRTS_WPLTC2_STD1.png SHRTS_WPLTC2_STD1.pz2 SHRTS_WPLTC_STD+1.png SHRTS_WPLTC_STD+1.pz2 SHRTS_WPLTC_STD1.png SHRTS_WPLTC_STD1.pz2 SS_SHORT.png SS_SHORT.pz2 S_SHORT.png S_SHORT.pz2 S_SHORT1.png S_SHORT1.pz2 S_SHORT2.png S_SHORT2.pz2 S_SHORT3.png S_SHORT3.pz2 S_SHORT4.png S_SHORT4.pz2 _______________________________________________________________________________ ZIP3 _______________________________________________________________________________ \Runtime\textures\TBR\SKATER\HI_RES\ HI_LShirt.jpg HI_LShirtDirt.jpg HI_LShirt_cammo.jpg HI_LShirt_cammoDirt.jpg HI_LShirt_vel.jpg HI_LShirt_vel2.jpg HI_LShirt_vel2Dirt.jpg HI_LShirt_velDirt.jpg HI_SShort2.jpg HI_SShort3.jpg HI_SShort4.jpg HI_SShort_cammo.jpg jeansDHImap_TBR.jpg jeansHI_cammo_TBR.jpg jeansHI_grey_TBR.jpg longS_HIDisp_TBR.jpg \Runtime\ReadMe's\TBR\SKATE_RUSH\ FileList_zip3.txt SKATE_RUSH_read_me.txt license.txt \Runtime\libraries\pose\TBR\SKATER_P5_P6\HI_RES TEXTURE\ !CLEAN.png !CLEAN.pz2 !PANTS_LB_HI.png !PANTS_LB_HI.pz2 !PANTS_LC_HI.png !PANTS_LC_HI.pz2 !PANTS_LG_HI.png !PANTS_LG_HI.pz2 !SHRTS_CAMO_HI+.png !SHRTS_CAMO_HI+.pz2 !SHRTS_CAMO_HI.png !SHRTS_CAMO_HI.pz2 !SHRTS_CTTN_HI+.png !SHRTS_CTTN_HI+.pz2 !SHRTS_CTTN_HI.png !SHRTS_CTTN_HI.pz2 !SHRTS_PLTC2_HI+.png !SHRTS_PLTC2_HI+.pz2 !SHRTS_PLTC2_HI.png !SHRTS_PLTC2_HI.pz2 !SHRTS_PLTC_HI+.png !SHRTS_PLTC_HI+.pz2 !SHRTS_PLTC_HI.png !SHRTS_PLTC_HI.pz2 PANTS.png PANTS.pz2 PANTS_W!LB_HI.png PANTS_W!LB_HI.pz2 PANTS_W!LC_HI.png PANTS_W!LC_HI.pz2 PANTS_W!LG_HI.png PANTS_W!LG_HI.pz2 SHRTS_W!CAMO_HI+.png SHRTS_W!CAMO_HI+.pz2 SHRTS_W!CAMO_HI.png SHRTS_W!CAMO_HI.pz2 SHRTS_W!CTTN_HI+.png SHRTS_W!CTTN_HI+.pz2 SHRTS_W!CTTN_HI.png SHRTS_W!CTTN_HI.pz2 SHRTS_W!PLTC2_HI+.png SHRTS_W!PLTC2_HI+.pz2 SHRTS_W!PLTC2_HI.png SHRTS_W!PLTC2_HI.pz2 SHRTS_W!PLTC_HI+.png SHRTS_W!PLTC_HI+.pz2 SHRTS_W!PLTC_HI.png SHRTS_W!PLTC_HI.pz2 SHRTS_WA.png SHRTS_WA.pz2 SHRTS_WA_PANTS.png SHRTS_WA_PANTS.pz2 SHRTS_WA_PANTS1.png SHRTS_WA_PANTS1.pz2 SHRTS_WA_PANTS2.png SHRTS_WA_PANTS2.pz2 SHRTS_WCAMO_HI+1.png SHRTS_WCAMO_HI+1.pz2 SHRTS_WCAMO_HI1.png SHRTS_WCAMO_HI1.pz2 SHRTS_WCTTN_HI+1.png SHRTS_WCTTN_HI+1.pz2 SHRTS_WCTTN_HI1.png SHRTS_WCTTN_HI1.pz2 SHRTS_WPLTC2_HI+1.png SHRTS_WPLTC2_HI+1.pz2 SHRTS_WPLTC2_HI1.png SHRTS_WPLTC2_HI1.pz2 SHRTS_WPLTC_HI+1.png SHRTS_WPLTC_HI+1.pz2 SHRTS_WPLTC_HI1.png SHRTS_WPLTC_HI1.pz2 SS_SHORT.png SS_SHORT.pz2 S_SHORT1_HI.png S_SHORT1_HI.pz2 S_SHORT2_HI.png S_SHORT2_HI.pz2 S_SHORT3_HI.png S_SHORT3_HI.pz2 S_SHORT4_HI.png S_SHORT4_HI.pz2 S_SHORT_HI.png S_SHORT_HI.pz2 \Runtime\libraries\pose\TBR\SKATER\HI_RES TEXTURE\ !CLEAN.png !CLEAN.pz2 !PANTS_LB_HI.png !PANTS_LB_HI.pz2 !PANTS_LC_HI.png !PANTS_LC_HI.pz2 !PANTS_LG_HI.png !PANTS_LG_HI.pz2 !SHRTS_CAMO_HI+.png !SHRTS_CAMO_HI+.pz2 !SHRTS_CAMO_HI.png !SHRTS_CAMO_HI.pz2 !SHRTS_CTTN_HI+.png !SHRTS_CTTN_HI+.pz2 !SHRTS_CTTN_HI.png !SHRTS_CTTN_HI.pz2 !SHRTS_PLTC2_HI+.png !SHRTS_PLTC2_HI+.pz2 !SHRTS_PLTC2_HI.png !SHRTS_PLTC2_HI.pz2 !SHRTS_PLTC_HI+.png !SHRTS_PLTC_HI+.pz2 !SHRTS_PLTC_HI.png !SHRTS_PLTC_HI.pz2 PANTS.png PANTS.pz2 PANTS_W!LB_HI.png PANTS_W!LB_HI.pz2 PANTS_W!LC_HI.png PANTS_W!LC_HI.pz2 PANTS_W!LG_HI.png PANTS_W!LG_HI.pz2 SHRTS_W!CAMO_HI+.png SHRTS_W!CAMO_HI+.pz2 SHRTS_W!CAMO_HI.png SHRTS_W!CAMO_HI.pz2 SHRTS_W!CTTN_HI+.png SHRTS_W!CTTN_HI+.pz2 SHRTS_W!CTTN_HI.png SHRTS_W!CTTN_HI.pz2 SHRTS_W!PLTC2_HI+.png SHRTS_W!PLTC2_HI+.pz2 SHRTS_W!PLTC2_HI.png SHRTS_W!PLTC2_HI.pz2 SHRTS_W!PLTC_HI+.png SHRTS_W!PLTC_HI+.pz2 SHRTS_W!PLTC_HI.png SHRTS_W!PLTC_HI.pz2 SHRTS_WA.png SHRTS_WA.pz2 SHRTS_WAH_PANTS.png SHRTS_WAH_PANTS.pz2 SHRTS_WAH_PANTS1.png SHRTS_WAH_PANTS1.pz2 SHRTS_WAH_PANTS2.png SHRTS_WAH_PANTS2.pz2 SHRTS_WCAMO_HI+1.png SHRTS_WCAMO_HI+1.pz2 SHRTS_WCAMO_HI1.png SHRTS_WCAMO_HI1.pz2 SHRTS_WCTTN_HI+1.png SHRTS_WCTTN_HI+1.pz2 SHRTS_WCTTN_HI1.png SHRTS_WCTTN_HI1.pz2 SHRTS_WPLTC2_HI+1.png SHRTS_WPLTC2_HI+1.pz2 SHRTS_WPLTC2_HI1.png SHRTS_WPLTC2_HI1.pz2 SHRTS_WPLTC_HI+1.png SHRTS_WPLTC_HI+1.pz2 SHRTS_WPLTC_HI1.png SHRTS_WPLTC_HI1.pz2 SS_SHORT.png SS_SHORT.pz2 S_SHORT1_HI.png S_SHORT1_HI.pz2 S_SHORT2_HI.png S_SHORT2_HI.pz2 S_SHORT3_HI.png S_SHORT3_HI.pz2 S_SHORT4_HI.png S_SHORT4_HI.pz2 S_SHORT_HI.png S_SHORT_HI.pz2 ____________________________________________________________________________________________________