RDD41 Ver.1.0 (for Poser5 or later< Windows/PC >) , motokami_C / Motokami_Ya 27/March/2009 All of this product's content was created by motokami_C. text by motokami_C ==================================================================== Files list (what is included in ZIP) File_01 -------------------------------------------------------------------- license.txt Readme.txt(this file) Readme_JP.txt(*for Japanese) RDD41_01.obj RDD41_A.cr2 RDD41_A.png RDD41_B.cr2 RDD41_B.png RDD41_C.cr2 RDD41_C.png Blank_41SRF.png Blank_41SRF.pp2 Blank_41SRF_FL.png Blank_41SRF_FL.pp2 Live_41SRF.png Live_41SRF.pp2 Live_41SRF_FL.png Live_41SRF_FL.pp2 CK_sheath_01.png CK_sheath_01.pp2 Combat_Knifr_01.png Combat_Knifr_01.pp2 41SRF_cartridge_Bump_A01.jpg 41SRF_cartridge_Bump_B01.jpg 41SRF_cartridge_Color_A01.jpg 41SRF_cartridge_Color_B01.jpg CK_sheath_Bump_A01.jpg CK_sheath_Color_A01.jpg combat_knife_Bump_A01.jpg combat_knife_Color_A01.jpg File_02 -------------------------------------------------------------------- license.txt Readme.txt(this file) Readme_JP.txt(*for Japanese) RDD41_frame_Bump_A01.jpg RDD41_frame_Bump_B01.jpg RDD41_frame_Color_A01.jpg RDD41_frame_Color_B01.jpg RDD41_frame_Color_C01.jpg RDD41_frame_Specular_A01.jpg RDD41_frame_Specular_B01.jpg RDD41_grip_Bump_A01.jpg RDD41_grip_Color_A01.jpg RDD41_grip_Color_B01.jpg RDD41_parts_Bump_A01.jpg RDD41_parts_Color_A01.jpg RDD41_parts_Color_B01.jpg RDD41_parts_Color_C01.jpg -------------------------------------------------------------------- ==================================================================== Detailed Installation Instructions Please copy the unzip-file(or folder) to your Poser library folder. ==================================================================== Exact folder names & locations -------------------------------------------------------------------- >*.obj files runtime\Geometries\Motokami_Ya\RDD41\RDD41_01.obj >*.cr2 and *.png files runtime\libraries\character\Motokami_Ya\Guns\RDD41\RDD41_A.cr2 runtime\libraries\character\Motokami_Ya\Guns\RDD41\RDD41_A.png runtime\libraries\character\Motokami_Ya\Guns\RDD41\RDD41_B.cr2 runtime\libraries\character\Motokami_Ya\Guns\RDD41\RDD41_B.png runtime\libraries\character\Motokami_Ya\Guns\RDD41\RDD41_C.cr2 runtime\libraries\character\Motokami_Ya\Guns\RDD41\RDD41_C.png >*.pp2 and *.png files runtime\libraries\props\Motokami_Ya\Guns\RDD41\Blank_41SRF.png runtime\libraries\props\Motokami_Ya\Guns\RDD41\Blank_41SRF.pp2 runtime\libraries\props\Motokami_Ya\Guns\RDD41\Blank_41SRF_FL.png runtime\libraries\props\Motokami_Ya\Guns\RDD41\Blank_41SRF_FL.pp2 runtime\libraries\props\Motokami_Ya\Guns\RDD41\Live_41SRF.png runtime\libraries\props\Motokami_Ya\Guns\RDD41\Live_41SRF.pp2 runtime\libraries\props\Motokami_Ya\Guns\RDD41\Live_41SRF_FL.png runtime\libraries\props\Motokami_Ya\Guns\RDD41\Live_41SRF_FL.pp2 runtime\libraries\props\Motokami_Ya\properties\Combat_Knife\CK_sheath_01.png runtime\libraries\props\Motokami_Ya\properties\Combat_Knife\CK_sheath_01.pp2 runtime\libraries\props\Motokami_Ya\properties\Combat_Knife\Combat_Knifr_01.png runtime\libraries\props\Motokami_Ya\properties\Combat_Knife\Combat_Knifr_01.pp2 >*.jpg files runtime\Textures\Motokami_Ya\41_ShortRF\41SRF_cartridge_Bump_A01.jpg runtime\Textures\Motokami_Ya\41_ShortRF\41SRF_cartridge_Bump_B01.jpg runtime\Textures\Motokami_Ya\41_ShortRF\41SRF_cartridge_Color_A01.jpg runtime\Textures\Motokami_Ya\41_ShortRF\41SRF_cartridge_Color_B01.jpg runtime\Textures\Motokami_Ya\Combat_Knife\CK_sheath_Bump_A01.jpg runtime\Textures\Motokami_Ya\Combat_Knife\CK_sheath_Color_A01.jpg runtime\Textures\Motokami_Ya\Combat_Knife\combat_knife_Bump_A01.jpg runtime\Textures\Motokami_Ya\Combat_Knife\combat_knife_Color_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_frame_Bump_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_frame_Bump_B01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_frame_Color_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_frame_Color_B01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_frame_Color_C01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_frame_Specular_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_frame_Specular_B01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_grip_Bump_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_grip_Color_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_grip_Color_B01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_parts_Bump_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_parts_Color_A01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_parts_Color_B01.jpg runtime\Textures\Motokami_Ya\RDD41\RDD41_parts_Color_C01.jpg -------------------------------------------------------------------- ==================================================================== application instructions "RDD41_A/_B/_C" Open Poser and load. Open the library interface. Choose one of "RDD41_A(_B/_C)" and load to display. "RDD41_A(_B/_C)" is a position in the center of floor,when loading it. motion_dial of "RDD41_A(_B/_C)" >Trigger_pull forward or back the trigger >hammer_cock forward or back the slide >FiringPin_UP/DN up or down the firingpin >selector_cam rotates the selector-cam ( When the value:1, it rotates by 36 degrees. ) **It is not necessary to operate it usually. >barrel_lock/open When the value:1, the lock lever rotates to open-position When the value:2, the barrel is open >Extractor forward or back the extractor -------------------------------------------------------------------- "Blank_41SRF"(*props of single empty cartridge) Open Poser and load. Open the library interface. Choose one of "Blank_41SRF" and load to display. "Blank_41SRF" is a position in the center of floor, when loading it. -------------------------------------------------------------------- "Blank_41SRF_FL"(*props of 2-picecs cartridge blank case) Open Poser and load. Open the library interface. Choose one of "RDD41_A"(or "_B/_C") and load to display.(*without moving it) Choose one of "Blank_41SRF_FL" and load to display. "Blank_41SRF_FL" is a position in the cylinder,when loading it. Parent to "extractor" one by one of "Blank_41SRF_FL". -------------------------------------------------------------------- "Live_41SRF"(*props of single Live cartridge) Open Poser and load. Open the library interface. Choose one of "Live_41SRF" and load to display. "Live_41SRF" is a position in the center of floor, when loading it. -------------------------------------------------------------------- "Live_41SRF_FL"(*props of 2-picecs Live cartridge) Open Poser and load. Open the library interface. Choose one of "RDD41_A"(or "_B/_C") and load to display.(*without moving it) Choose one of "Live_41SRF_FL" and load to display. "Live_41SRF_FL" is a position in the cylinder,when loading it. Parent to "extractor" one by one of "Live_41SRF_FL". -------------------------------------------------------------------- "CK_Sheath_01"(**bonus props) Open Poser and load. Open the library interface. Choose one of "CK_Sheath_01" and load to display. "CK_Sheath_01" is a position in the center of floor, when loading it. -------------------------------------------------------------------- "Combat_Knife_01"(**bonus props) Open Poser and load. Open the library interface. Choose one of "Combat_Knife_01" and load to display. "Combat_Knife_01" is a position in the center of floor, when loading it. ==================================================================== Usage Tips "RDD41_A(_B/_C)" is modeling in the Poser5-unit system(*). Please multiply 0.93 scales when you use "RDD41_A(_B/_C)" in the Poser6-unit system(**). (*)Poser5-unit system:1PoserUnit=8feet=30.48centimeter (**)Poser6-unit system:1PoserUnit=8.6feet=32.766centimeter >When you select materials of hidden-parts. -open Material-room -open Hierarchy-editer window -select wanted parts in Hierarchy-editer ==================================================================== Hope you enjoy this item. motokami_C / Motokami_Ya