****************************************** Product Name: Vietnam AddOn1 (M3) Copyright © 25 March 2009 by: Panos Coliopoulos (Panko) ****************************************** This is a long overdue set of additional items to complement the best selling GI_Combat Gear_Vietnam. It is containing weapons, web gear, head covers and other useful things that will help you to create realistic and historically correct scenes. Add On-1 for DAZ's M3 male figure is followed by Add On-2 and both packs will have their separate corresponding packs designed for use with DAZ’s female figures, V3 and V4. Add On-1 Includes: 5 Character files: ============= 1) Flak Jacket --conforming figure. 2) M60 machine gun Loaded --fully poseable weapon with an ammo can parented to it. 3) M60 machine gun --fully poseable with its feeding belt free. 4) M60 ammunition box --fully poseable containing morphing feed belt. 5) R870 shotgun --fully poseable (of the type used by Special Forces) 13 Props, most of which are parented either to the figure or to other props: ===================================================== 1) Beret for Special Forces and Rangers --with mat pose files to change colour and flash. 2) Bandana --with mat pose files to change colour. 3) Rayban shades --parented to the figure’s head. 4) M60 feed belt to be worn across chest. 5) Web belt 1 - with mat pose files to change colour. 6) USMC combat knife --in two versions; parented to scabbard and to the figure’s hand. 7) USMC combat scabbard --parented to web belt. 8) Ammunition Feeder Can. 9) M60 cartridge. 10) M60 shell. 11) M60 belt link. 12) R870 shotgun cartridge. 13) R870 shotgun shell. 3 Hand poses for M3. 13 Poses for using the Weapons with Daz's M3, including setup poses. 34 Mat pose files for easy change of textures. 52 extremely detailed textures. No characters, uniforms or gear not mentioned above are provided with this pack --just what it is listed. -------------------------------------- System Requirements: PC and Mac compatible Poser 5 and above DAZ Michael 3 -------------------------------------- Ownership Statement: All of this product's content was created by Panos Coliopoulos (Panko) -------------------------------------- Installation Instructions: All character files should be placed at: Runtime\libraries\character\VN-AddOn1_M3 (or to a folder of your choice) All prop files should go to: Runtime\libraries\props\VN-AddOn1_M3 (or to a folder of your choice) All pose files should go to: Runtime\libraries\Pose\VN-AddOn1_M3 (or to a folder of your choice) All hand files should go to: Runtime\libraries\hand\VN-AddOn_M3 (or to a folder of your choice) All obj files should be placed to: Runtime\Geometries\Panko\Vietnam (do not change this) All texture files should be placed to: Runtime\textures\Panko\Vietnam (do not change this) -------------------------------------- Usage Tips or Limitations: Due to the size and contain and in order to avoid any pitfalls using the many options of this product I decided to examine the included items one by one. CHARACTER: **************** On the "Body" part of each weapon you'll find dials to control the various functions such as cocking the gun, unfold bipod, etc. The M60 comes in two versions: a) Without an ammo-can attached, so you can use the feed belt as is, to fire from the hip for example or in combination with the ammo box, placed on the ground. The belt can be morphed by using a dial on the "body" part. b) With the portable ammo-can parented to it. Helgard’s genious is responsible for the firing system animation. To better move or turn a gun choose the first part on the "body parts" list, usually an abbreviation of the gun's name, not the "body". The Ammo box can be opened and have the feed belt sticking out of it. Morphs for the belt links are provided. Note: Take care not to delete any part on these characters as the entire character will be deleted. If, for some reason, you want to get rid of a part -- the sling of the rifle for example-- go to properties and check “invisible”. PROPS: ********* Magazines, bullets and spent bullet shells are not smart propped to anything. You can move them and position them freely as you wish. The USMC Combat knife comes in two versions. One is parented to the scabbard (which in turn is parented to the web belt) and one is parented to the figure’s right hand. POSES: ********* Before applying any of these poses turn all IK (Inverse Kinematics) and Limits off on your character (M3 in this case) Setup poses are provided for easier handling of weapons. Here is the drill: You load the figure (M3) and you turn the IK off. Then you load the weapon, you apply the setup pose to the figure and then you apply the setup pose to the weapon. After this you parent manually the "body" of the weapon to the figure's right hand and you are in business. For example: You want to setup the M3 figure and weapon for the M60 poses. You apply M60-SetupM3 on M3 and then select the gun and apply M60-SetupGun. Make sure that the body of the gun is selected and parent it to the figure’s right hand (go to your figures menu at the top of your poser window, choose set figure parent, then choose right hand from the list that appears). That’s it! Then you can apply any of the poses provided to the figure -- the gun will remain firmly embedded to his hand. All poses are taking into consideration that the character will be posed with boots (or shoes) on. Mat file poses are provided for easy change of textures on most of the gear. Two beret options are available: a green Special Forces beret and a dust coloured Rangers one. The SF beret loads as a default. To change the unit flash go to poses and apply any of the flashes available there. If a Rangers flash is chosen the colour of the beret changes automatically. That's all folks. I hope you enjoy this pack.... :) File List: ======= ..\Runtime\Geometries\Panko\Vietnam\ Bandana1_M3.obj Beret_US.obj FB_Bandolier.obj FlakJacket1_M3_7849706.obj M60.obj M60_AmmoBox.obj M60_AmmoCan.obj M60_Bullet.obj M60_Link.obj M60_Shell.obj R870_Cartridge.obj R870_Shell.obj R_870.obj Rayban.obj USMC_KSheath.obj USMC_Knife.obj WBelt1_M3.obj l_ShinBH.obj l_ThighBH.obj r_ShinBH.obj r_ThighBH.obj ..\Runtime\Libraries\Character\VN-AddOn1_M3\ FlakJacket1_M3.cr2 FlakJacket1_M3.png M60.cr2 M60.png M60_AmmoBox.cr2 M60_AmmoBox.png M60_Loaded.cr2 M60_Loaded.png R_870.cr2 R_870.png ..\Runtime\Libraries\Hand\VN-AddOn_M3\ M60-M3.hd2 M60-M3.png R870-M3.hd2 R870-M3.png USMC_Knife-M3.hd2 USMC_Knife-M3.png ..\Runtime\Libraries\Pose\VN-AddOn1_M3\Bandana1\ Bandana1.png Bandana1.pz2 Bandana2.png Bandana2.pz2 Bandana3.png Bandana3.pz2 Bandana4.png Bandana4.pz2 Bandana5.png Bandana5.pz2 Bandana6.png Bandana6.pz2 Bandana7.png Bandana7.pz2 Thumbs.db ..\Runtime\Libraries\Pose\VN-AddOn1_M3\Beret_US\ Thumbs.db USR_75R-1Bn.png USR_75R-1Bn.pz2 USR_75R-2Bn.png USR_75R-2Bn.pz2 USR_75R-3Bn.png USR_75R-3Bn.pz2 USR_75R-SeniorROT.png USR_75R-SeniorROT.pz2 USR_75R-TrainBn.png USR_75R-TrainBn.pz2 USR_75R-TrainBn1.png USR_75R-TrainBn1.pz2 USR_75Rangers.png USR_75Rangers.pz2 USSF_12SFGA.png USSF_12SFGA.pz2 USSF_5SFGA.png USSF_5SFGA.pz2 USSF_5SFGA1.png USSF_5SFGA1.pz2 USSF_6SFGA.png USSF_6SFGA.pz2 USSF_SFVN.png USSF_SFVN.pz2 USSF_WSMTT_Laos.png USSF_WSMTT_Laos.pz2 ..\Runtime\Libraries\Pose\VN-AddOn1_M3\WBelt1\ Thumbs.db WBelt1_Black1.png WBelt1_Black1.pz2 WBelt1_Black2.png WBelt1_Black2.pz2 WBelt1_Black3.png WBelt1_Black3.pz2 WBelt1_Black4.png WBelt1_Black4.pz2 WBelt1_Black5.png WBelt1_Black5.pz2 WBelt1_Black6.png WBelt1_Black6.pz2 WBelt1_Black7.png WBelt1_Black7.pz2 WBelt1_Brass1.png WBelt1_Brass1.pz2 WBelt1_Brass2.png WBelt1_Brass2.pz2 WBelt1_Brass3.png WBelt1_Brass3.pz2 WBelt1_Brass4.png WBelt1_Brass4.pz2 WBelt1_Brass5.png WBelt1_Brass5.pz2 WBelt1_Brass6.png WBelt1_Brass6.pz2 WBelt1_Brass7.png WBelt1_Brass7.pz2 ..\Runtime\Libraries\Pose\VN-AddOn1_M3\ M60-SetupGun.png M60-SetupGun.pz2 M60-SetupM3.png M60-SetupM3.pz2 M60_1-M3.png M60_1-M3.pz2 M60_2-M3.png M60_2-M3.pz2 M60_3-M3.png M60_3-M3.pz2 M60_4-M3.png M60_4-M3.pz2 R870-SetupGun.png R870-SetupGun.pz2 R870-SetupM3.png R870-SetupM3.pz2 R870_1-M3.png R870_1-M3.pz2 R870_2-M3.png R870_2-M3.pz2 R870_3-M3.png R870_3-M3.pz2 R870_4-M3.png R870_4-M3.pz2 Thumbs.db ..\Runtime\Libraries\Props\VN-AddOn1_M3\ Bandana1_M3.png Bandana1_M3.pp2 Beret_US.png Beret_US.pp2 FB_Bandolier.png FB_Bandolier.pp2 M60_AmmoCan.png M60_AmmoCan.pp2 M60_Bullet.png M60_Bullet.pp2 M60_Link.png M60_Link.pp2 M60_Shell.png M60_Shell.pp2 R870_Cartridge.png R870_Cartridge.pp2 R870_Shell.png R870_Shell.pp2 Rayban_M3.png Rayban_M3.pp2 Thumbs.db USMC_KSheath.png USMC_KSheath.pp2 USMC_KnifeOnHand.png USMC_KnifeOnHand.pp2 USMC_KnifeSheathed.png USMC_KnifeSheathed.pp2 WBelt-M3_OnPants.png WBelt-M3_OnPants.pp2 WBelt1-M3_OnShirt.png WBelt1-M3_OnShirt.pp2 ..\Runtime\Textures\Panko\Vietnam\ Bandana1_01.jpg Bandana1_02.jpg Bandana1_03.jpg Bandana1_04.jpg Bandana1_05.jpg Bandana1_06.jpg Bandana1_07.jpg Beret_USRanger.jpg Beret_USSF.jpg FB_Bandolier.jpg FlakM3_01.jpg FlakM3_01_bum.jpg M60_1.jpg M60_2.jpg M60_AmmoBox.jpg M60_AmmoCan.jpg M60_Bullet.jpg R870.jpg R870_Cartridge.jpg R870_bum.jpg Rayban.jpg RaybanTran.jpg RaybanTran1.jpg USMC_Knife.jpg USMC_KnifeSheath.jpg US_Flash_12SFGA.jpg US_Flash_5SFGA.jpg US_Flash_5SFGA1.jpg US_Flash_6SFGA.jpg US_Flash_R_1Bt.jpg US_Flash_R_2Bt.jpg US_Flash_R_3Bt.jpg US_Flash_R_SeniorROT.jpg US_Flash_R_TrainBd.jpg US_Flash_R_TrainBd1.jpg US_Flash_Rangers.jpg US_Flash_SFVN.jpg US_Flash_WSMTT_Laos.jpg WBelt1-M3_1B.jpg WBelt1-M3_1M.jpg WBelt1-M3_2B.jpg WBelt1-M3_2M.jpg WBelt1-M3_3B.jpg WBelt1-M3_3M.jpg WBelt1-M3_4B.jpg WBelt1-M3_4M.jpg WBelt1-M3_5B.jpg WBelt1-M3_5M.jpg WBelt1-M3_6B.jpg WBelt1-M3_6M.jpg WBelt1-M3_7B.jpg WBelt1-M3_7M.jpg