************************************************************** Product Title: ~Jewel~ V4/A4/G4/Elite Author: Marina Nystad Andersen (Mariny) May,11, 2009 ************************************************************* Product Requirements: This product is tested in Poser6, Poser7 and PoserPro on a PC, also tested in D|S (Daz Studio) This product is not tested on a Mac. Jewel' Body Morphs requires "V4 Base & V4.2 Morphs+++" If you shall use the A4 body morph you need A4 Base, and if you shall use G4 body morph you need the girl base.. If you shall use the elite body morph you need V4 Elite Body Shapes Jewel's head morph reguires just V4.2 base if you just want to use the head morph ************************************************************** All of the content in this package was created by Marina N. Andersen aka Mariny, and may include derivatives of the following merchant resources: "Pictures from 3d.sk" (I'm a member there) "Mint V4 Merchant Resource 2" by Mint at RDNA "Absolute Dream Resource" by Luciferino,ilona & Morrighan-renderosity "Wild Skins" brushes by patslash- renderosity "Color Me Real! V4 Merchant Resource" by goldtassel-renderosity + My Personal Photographs Taken With Canon D350 ************************************************************** The Package contents: MORPHS: 1 Jewel Head INJ/REM 1 Jewel Body V4.2 INJ/REM 1 Jewel_BodyA4 INJ/REM 1 Jewel_BodyElite INJ/REM 1 Jewel_BodyGirl4 INJ/REM 1 Jewel eyefix INJ (apply after a motion pose and after you have injected Jewel's head morph) MAT FILES: 1 Full Default Mat on Body & Face 1 zebra head and body mat 8 Eye Options 8 make up options + 1 mat off Textures Include: 2 Torso Texture/Bump/Specular Maps (3000x3000) 2 Limb Texture/Bump/Specular Maps (3000x3000) 10 Head Texture Maps (3000x3000) 2 Head /Bump/Specular Maps (3000x3000) 8 Eye Texture Maps (1000x1000) 2 Eyereflection Map (1000x1000) 1 Eyesurface Trans Map (1500x1500) 1 Lacrimal & eyewhite map (1500x1500) 1 Lacrimal & eyewhite bump map (1500x1500) 1 Mouth Texture Map (2500x2500) 1 Eyelash Trans Map (2048x2048) ************************************************************************** Installation Instructions: Please unzip first (with WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/libraries/Pose/... All files in the "Textures"-folder go into: Poser/Runtime/Textures/... Files List and Exact folder names & locations after unzipping: ...Runtime\Mariny_ReadMe\ jewel.txt Renderosity_License ..Runtime\Textures\MN-Jewel_V4_A4\ Head_Sebra_Bum.jpg Jewel_Head_Sebra.jpg MN_J_Limbs.jpg MN_J_Limbs_B.jpg MN_J_Limbs_S.jpg MN_J_MU1.jpg MN_J_MU2.jpg MN_J_MU3.jpg MN_J_MU4.jpg MN_J_MU5.jpg MN_J_MU6.jpg MN_J_MU7.jpg MN_J_MU8.jpg MN_J_Torso_B.jpg MN_J_Torso_S.jpg MN_J_refl.jpg MN_Jewel_Eye1.jpg MN_Jewel_Eye2.jpg MN_Jewel_Eye3.jpg MN_Jewel_Eye4.jpg MN_Jewel_Eye5.jpg MN_Jewel_Eye6.jpg MN_Jewel_Eye7.jpg MN_Jewel_Eye8.jpg MN_Jewel_Eyewhite-b.jpg MN_Jewel_Eyewhite.jpg MN_Jewel_Head_Bump.jpg MN_Jewel_Head_Default.jpg MN_Jewel_Head_S.jpg MN_Jewel_Lashes.jpg MN_Jewel_Teeth.jpg MN_Jewel_Torso-sebraBum.jpg MN_Jewel_Torso.jpg MN_Jewel_TorsoSebra.jpg MN_Jewel_limb_sebra.jpg MN_Jewel_limb_sebra_B.jpg MN_Refl2.jpg ..Runtime\Libraries\Pose\MN-Jewel_V4_A4\ 00.png 00.pz2 00_Jewel_BodyA4 INJ.png 00_Jewel_BodyA4 INJ.pz2 00_Jewel_BodyA4 REM.png 00_Jewel_BodyA4 REM.pz2 00_Jewel_BodyElite INJ.png 00_Jewel_BodyElite INJ.pz2 00_Jewel_BodyElite REM.png 00_Jewel_BodyElite REM.pz2 00_Jewel_BodyGirl4 INJ.png 00_Jewel_BodyGirl4 INJ.pz2 00_Jewel_BodyGirl4 REM.png 00_Jewel_BodyGirl4 REM.pz2 00_Jewel_BodyV4 INJ.png 00_Jewel_BodyV4 INJ.pz2 00_Jewel_BodyV4 REM.png 00_Jewel_BodyV4 REM.pz2 01.png 01.pz2 01_Jewel-eyefix-INJ.png 01_Jewel-eyefix-INJ.pz2 01_Jewel_Head_INJ.png 01_Jewel_Head_INJ.pz2 01_Jewel_Head_REM.png 01_Jewel_Head_REM.pz2 02.png 02.pz2 02_Jewel_Full.png 02_Jewel_Full.pz2 02_Jewel_MU1.png 02_Jewel_MU1.pz2 02_Jewel_MU2.png 02_Jewel_MU2.pz2 02_Jewel_MU3.png 02_Jewel_MU3.pz2 02_Jewel_MU4.png 02_Jewel_MU4.pz2 02_Jewel_MU5.png 02_Jewel_MU5.pz2 02_Jewel_MU6.png 02_Jewel_MU6.pz2 02_Jewel_MU7.png 02_Jewel_MU7.pz2 02_Jewel_MU8.png 02_Jewel_MU8.pz2 02_Jewel_MU_Off.png 02_Jewel_MU_Off.pz2 02_Jewel_Sebra.png 02_Jewel_Sebra.pz2 03.png 03.pz2 03_Jewel_Eye1.png 03_Jewel_Eye1.pz2 03_Jewel_Eye2.png 03_Jewel_Eye2.pz2 03_Jewel_Eye3.png 03_Jewel_Eye3.pz2 03_Jewel_Eye4.png 03_Jewel_Eye4.pz2 03_Jewel_Eye5.png 03_Jewel_Eye5.pz2 03_Jewel_Eye6.png 03_Jewel_Eye6.pz2 03_Jewel_Eye7.png 03_Jewel_Eye7.pz2 03_Jewel_Eye8.png 03_Jewel_Eye8.pz2 ****************************** RENDERING TIPS ******************************* IMPORTANT: How your final render will look like, always depends on your lighting and render settings. I personally recomend using the Firefly RenderEngine for your final renders, as the results are better than with the P4 render engine. The shader nodes on the skin will not look good with P4 render engine... I suggest to not use Auto settings in the render settings, but use the Manual one. I also have screenshot pictures of the settings in the product page about the render settings i use POSER 7: - Min Shading Rate: 0.10 or 0.00 ( If you get bad eyelashes, you maybe have this option in a high value) - Pixel Sample should be set to at least 7 (I use 10-14 in my final renders) - Raytrace Bounces: 4 (If you use AO, minimum should be 2) - Min displacement bounds: 0,000 - Irradiance Caching: (I always use 100%) - "Use Displacement maps" CHECKED, if you have hair or other stuff with displacement map's in it. - "Cast shadows" checked, if you want shadows - Check "Raytracing" also. - Max Bucket Size: 32 POSER 6: The same as for Poser 7, but UNCHECK "Texture Filtering" "Max Texture Size: I use 3000 if my character has body texture in that size. In POSERPRO: The same options as Poser 7, but also TURN OFF: - "HDRI optimized output - "Gamma correction" ****************************** RENDERING TIPS ******************************* With those settings I render my images and you should be able to get the same results. If you have any questions, please feel free to contact me with IM at Renderosity