MBAY Lepra-Gnome Readme.txt Thank you for purchasing "Lepra-Gnome!" ******************************************************************* Product Name: "MBAY Lepra-Gnome" Copyright ©2009. Mirage Bay. All Rights Reserved. By: MirageBay ******************************************************************* PRODUCT DESCRIPTION: This package is included in 1 zip file and includes the following: +++++++++++++++++++++++++++++++++++++++++++++++ 9 Poses for the Gnome 18 Head Poses for the Gnome, (9 for the small head, 9 for the large head) plus one reset pose for the head. 10 Poses for the Leprachaun (5 for the regular size and 5 for the mini size) 10 Head Poses for the Leprachaun (5 for the regular size and 5 for the mini size) Hide Poses for the Peg Legs and Hooks. 1 Pose for the Mil Horse 2 Head Textures with Hand Painted Bump and Vein Mats 1 for the Gnome 1 for the Leprachaun 1 Limb Texture with Hand Painted Bump and Vein Mats 1 Torso Texture with Hand Painted Bump and Vein Mats 1 Lash Transmap 8 Stunning Eye Colors 2 Teeth Mats 1 Regular Teeth 1 Gold Teeth SMART PROPS INCLUDED: Peg Legs (Right and Left) Hooks (Right and Left) Cane Lantern ************************************************************************* Requirements: Poser 5, 6 or 7 or Daz Studio M4 plus Morphs ************************************************************************* "All of the content in this package was created by Mirage Bay, and may include derivatives of the following Vendor/Merchant resources: 3d.sk ******************************************************************** USAGE TIPS: Bump Mats: POSER USERS: Bump maps can be turned off by disconnecting the nodes, or turned up/down by raising/lowering the value in the Material Room. Bump maps are not loaded in the Displacement channel; if you would like this option, you will have to load them yourself. DAZ STUDIO USERS: Daz materials can be found in the Daz/Content/Material folder. Eye Reflections: In the diffuse channel, either turn the strength to zero, or remove the mat. In the opacity channel, either turn the strength to zero, or remove the mat. Poser Users: Can be turned up or down in the material room; look for the body part that says 'eyesurface.' Daz Studio Users: Can be turned up or down in the surfaces tab: look for the body part that says 'eyesurface.' Poses: Any Gnome head pose with an 'L' will inject the large head version. Any Leprachaun pose with an 'M' will inject the mini version. Please remember to make sure your character is in the zero position before loading any smartprops. ********************************************************************* Limitations: This is NOT a merchant resource. By purchasing this package you acquire the right to use the character and textures for your personal or commercial RENDERS only. You may not use the textures as a base for your own textures, nor can you use the props as a base to create your own props. You may not sell, redistribute, share or give away any part of this package. All files are copyright protected. If you have any questions regarding your usage rights, please feel free to contact me. I'll be happy to answer any questions you may have. **************************************************************************** Files included in this zip file: License.txt Lepra-Gnome Readme.txt ..\DAZ STUDIO\materials\MBAY\MBLG\ !ApplyFirst.ds !ApplyFirst.ds.png !GnomeMat.ds !GnomeMat.ds.png !GnomeMatNB.ds !GnomeMatNB.ds.png !GnomeMatNBNS.ds !GnomeMatNBNS.ds.png !GnomeMatNS.ds !GnomeMatNS.ds.png !LepMat.ds !LepMat.ds.png !LepMatNB.ds !LepMatNB.ds.png !LepMatNBNS.ds !LepMatNBNS.ds.png !LepMatNS.ds !LepMatNS.ds.png MAT Candle.ds.png MAT Cane.ds MAT Cane.ds.png MAT GoldTeeth.ds MAT GoldTeeth.ds.png MAT LHook.ds MAT LHook.ds.png MAT Lantern.ds MAT Lantern.ds.png MAT PegLegL.ds MAT PegLegL.ds.png MAT PegLegR.ds MAT PegLegR.ds.png MAT RHook.ds MAT RHook.ds.png ..\runtime\libraries\materials\MBAY\MBLG\ ! APPLY FIRST_P6.mc6 ! APPLY FIRST_P6.png !INJ GoldTeeth_P6.mc6 !INJ GoldTeeth_P6.png GnomeMatNB_P6.mc6 GnomeMatNB_P6.png GnomeMat_P6.mc6 GnomeMat_P6.png LGBlack_P6.mc6 LGBlack_P6.png LGBlue_P6.mc6 LGBlue_P6.png LGBrown_P6.mc6 LGBrown_P6.png LGDkBlue_P6.mc6 LGDkBlue_P6.png LGGold_P6.mc6 LGGold_P6.png LGKelly_P6.mc6 LGKelly_P6.png LGMoss_P6.mc6 LGMoss_P6.png LGTeal_P6.mc6 LGTeal_P6.png LepMatNB_P6.mc6 LepMatNB_P6.png LepMat_P6.mc6 LepMat_P6.png ..\runtime\libraries\Pose\MBAY\MBLG\ ! APPLY FIRST_P5.png ! APPLY FIRST_P5.pz2 !INJ Gnome BODY.png !INJ Gnome BODY.pz2 !INJ Gnome LGHead.png !INJ Gnome LGHead.pz2 !INJ Gnome SMHead.png !INJ Gnome SMHead.pz2 !INJ GoldTeeth_P5.png !INJ GoldTeeth_P5.pz2 !INJ LEP BODY.png !INJ LEP BODY.pz2 !INJ LEP FULL.png !INJ LEP FULL.pz2 !INJ LEP HEAD.png !INJ LEP HEAD.pz2 !INJGnomeMatNB_P5.png !INJGnomeMatNB_P5.pz2 !INJGnomeMat_P5.png !INJGnomeMat_P5.pz2 !INJLepMatNB_P5.png !INJLepMatNB_P5.pz2 !INJLepMat_P5.png !INJLepMat_P5.pz2 !Zero GnomeBody.pz2 !Zero GnomeFull.pz2 !Zero GnomeHead.pz2 !Zero LepBody.pz2 !Zero LepFull.pz2 !Zero LepHead.pz2 GHead1.png GHead1.pz2 GHead1L.png GHead1L.pz2 GHead2.png GHead2.pz2 GHead2L.png GHead2L.pz2 GHead3.png GHead3.pz2 GHead3L.png GHead3L.pz2 GHead4.png GHead4.pz2 GHead4L.png GHead4L.pz2 GHead5.png GHead5.pz2 GHead5L.png GHead5L.pz2 GHead6.png GHead6.pz2 GHead6L.png GHead6L.pz2 GHead7.png GHead7.pz2 GHead7L.png GHead7L.pz2 GHead8.png GHead8.pz2 GHead8L.png GHead8L.pz2 GMHRearing.png GMHRearing.pz2 GPose1.png GPose1.pz2 GPose10.png GPose10.pz2 GPose11.png GPose11.pz2 GPose2.png GPose2.pz2 GPose3.png GPose3.pz2 GPose4.png GPose4.pz2 GPose5.png GPose5.pz2 GPose6.png GPose6.pz2 GPose7.png GPose7.pz2 GPose8.png GPose8.pz2 GPose9.png GPose9.pz2 HideLHand.pz2 HideLLeg.pz2 HideRHand.pz2 HideRLeg.pz2 LGBlack_P5.png LGBlack_P5.pz2 LGBlue_P5.png LGBlue_P5.pz2 LGBrown_P5.png LGBrown_P5.pz2 LGDkBlue_P5.png LGDkBlue_P5.pz2 LGGold_P5.png LGGold_P5.pz2 LGKelly_P5.png LGKelly_P5.pz2 LGMoss_P5.png LGMoss_P5.pz2 LGTeal_P5.png LGTeal_P5.pz2 Lep1.png Lep1.pz2 Lep1M.png Lep1M.pz2 Lep2.png Lep2.pz2 Lep2M.png Lep2M.pz2 Lep3.png Lep3.pz2 Lep3M.png Lep3M.pz2 Lep4.png Lep4.pz2 Lep4M.png Lep4M.pz2 Lep5.png Lep5.pz2 Lep5M.png Lep5M.pz2 LepHead1.png LepHead1.pz2 LepHead1M.png LepHead1M.pz2 LepHead2.png LepHead2.pz2 LepHead2M.png LepHead2M.pz2 LepHead3.png LepHead3.pz2 LepHead3M.png LepHead3M.pz2 LepHead4.png LepHead4.pz2 LepHead4M.png LepHead4M.pz2 LepHead5.png LepHead5.pz2 LepHead5M.png LepHead5M.pz2 LepZeroed.png LepZeroed.pz2 RESETLGGnomeHead.png RESETLGGnomeHead.pz2 RESETLepHead.png RESETLepHead.pz2 RESETSMGnomeHead.png RESETSMGnomeHead.pz2 ..\runtime\textures\MBAY\MBLG\ ERefW.jpg ERefWTr.jpg HookBp.jpg LGAm.jpg LGBlue.jpg LGBrown.jpg LGCane2.jpg LGCane2Bp.jpg LGFern.jpg LGHBUMP.jpg LGHEAD.jpg LGLBUMP.jpg LGLepHBUMP.jpg LGLimbs.jpg LGPegLegR.jpg LGTBUMP.jpg LGTorso.jpg LGTrans.jpg LepHead.jpg MBLGTeeth.jpg MBLGTeethGold.jpg PegLbp.jpg PegLegL.jpg rust.jpg rustam.jpg rustbp.jpg stumphbp.jpg suede.jpg suedebp.jpg suedelbp.jpg thighlegbp.jpg thighleglbp.jpg ..\runtime\libraries\Props\MBAY\MBLG\ LGHookL.png LGHookL.pp2 LGHookR.png LGHookR.pp2 LGPegLegL.png LGPegLegL.pp2 LGPegLegR.png LGPegLegR.pp2 MBLGCane.png MBLGCane.pp2 MBLGLantern.png MBLGLantern.pp2 Thank you again for your support, and please feel free to contact me with any questions you may have at support@miragebay.com.