************************************************************ *Product Name: Visions of Color and Light - Part 3 *Copyright 08/08/2009 *By: Michelle Weber ************************************************************ VoCaL 3 is a merchant ressource package, which means that you are free to use it to create your own texture packages for your private use or for sale. However, there are some important things to mention before you start to work with it. You may not create another merchant ressource from this package. You may also not use this ressource package to create textures and character sets that you want to give away for free. I know that it seems to be hard to alter eye textures, but you should really give it a try to make your textures as unique as possible. You won't help anyone - not even yourself - by using exactly the same textures that other merchants may also have in their packages. -------------------------------------- System Requirements: PC and Mac compatible Poser 5 and above and / or DAZ Studio -------------------------------------- Ownership Statement: All of the content in this package was created by Valea (Michelle Weber), and may include derivatives of the following merchant resources: Photographs from 3dsk (Peter Levius) Huge Kit by nicu1 -------------------------------------- Needed Files: V4 Base A4 Base M4 Base H4 Base -------------------------------------- Installation Instructions: Extract the zip-file directly into your Poser Directory. The files should then be installed to the right places on their own.;-) -------------------------------------- Usage Tips or Limitations: Some notes about the Firefly Renderer: The following render settings were used in the promo images and they should bring you very good results: * Cast Shadows - ON or OFF (this depends on your image) * Raytracing - ON or OFF (this is also depending on your image, raytracing was used in the promos) * Raytrace Bounces 4 * Min Shading Rate - 0,00 * Pixel Samples 4 (you may raise or lower this, depending on your system. However, the promos were rendered with pixel samples set to 4 or 5, while 3 is default) * Max Texture Size - 4096 (lower it for smaller images or images in which you don't show anything close but close up's need a large texture size) * Max Bucket Size 64 (you can lower this if your computer is not able to handle it well, 32 is a common setting here) * Smooth Polygons - ON * Use Displacement Maps - ON or OFF (you don't need it for this package but other items in your image might use displacement maps) * Just leave the rest the way it is General notes: Please keep in mind that Poser shaders need to be rendered in Firefly renderer or in P4 renderer with Ignore Shadertrees unchecked. Otherwise they will not work properly. I recommend using the Cornea Bulge morph that can be found in both eyes, in order to get the best possible results with this package About DAZ|Studio: Special D|S material presets are included in the package and will be applied when you're using the mats in the VoCaL - Part 3 Pose folder. ====================================================================== Files Included in the Product: ..\Runtime\Libraries\Pose\VoCaL_Part3\ 00 VoCaL.ds 00 VoCaL.png 00 VoCaL.pz2 01 VoCal 01.ds 01 VoCal 01.png 01 VoCal 01.pz2 01 VoCal 02.ds 01 VoCal 02.png 01 VoCal 02.pz2 01 VoCal 03.ds 01 VoCal 03.png 01 VoCal 03.pz2 01 VoCal 04.ds 01 VoCal 04.png 01 VoCal 04.pz2 01 VoCal 05.ds 01 VoCal 05.png 01 VoCal 05.pz2 01 VoCal 06.ds 01 VoCal 06.png 01 VoCal 06.pz2 01 VoCal 07.ds 01 VoCal 07.png 01 VoCal 07.pz2 01 VoCal 08.ds 01 VoCal 08.png 01 VoCal 08.pz2 01 VoCal 09.ds 01 VoCal 09.png 01 VoCal 09.pz2 01 VoCal 10.ds 01 VoCal 10.png 01 VoCal 10.pz2 01 VoCal 11.ds 01 VoCal 11.png 01 VoCal 11.pz2 01 VoCal 12.ds 01 VoCal 12.png 01 VoCal 12.pz2 01 VoCal 13.ds 01 VoCal 13.png 01 VoCal 13.pz2 01 VoCal 14.ds 01 VoCal 14.png 01 VoCal 14.pz2 01 VoCal 15.ds 01 VoCal 15.png 01 VoCal 15.pz2 01 VoCal 16.ds 01 VoCal 16.png 01 VoCal 16.pz2 01 VoCal 17.ds 01 VoCal 17.png 01 VoCal 17.pz2 01 VoCal 18.ds 01 VoCal 18.png 01 VoCal 18.pz2 01 VoCal 19.ds 01 VoCal 19.png 01 VoCal 19.pz2 01 VoCal 20.ds 01 VoCal 20.png 01 VoCal 20.pz2 01 VoCal 21.ds 01 VoCal 21.png 01 VoCal 21.pz2 01 VoCal 22.ds 01 VoCal 22.png 01 VoCal 22.pz2 01 VoCal 23.ds 01 VoCal 23.png 01 VoCal 23.pz2 01 VoCal 24.ds 01 VoCal 24.png 01 VoCal 24.pz2 01 VoCal 25.ds 01 VoCal 25.png 01 VoCal 25.pz2 01 VoCal 26.ds 01 VoCal 26.png 01 VoCal 26.pz2 01 VoCal 27.ds 01 VoCal 27.png 01 VoCal 27.pz2 01 VoCal 28.ds 01 VoCal 28.png 01 VoCal 28.pz2 01 VoCal 29.ds 01 VoCal 29.png 01 VoCal 29.pz2 01 VoCal 30.ds 01 VoCal 30.png 01 VoCal 30.pz2 ..\Runtime\Textures\Michelle\VoCaL3\ ValVoCaL3_Esf.jpg ValVoCaL3_Iris01.jpg ValVoCaL3_Iris02.jpg ValVoCaL3_Iris03.jpg ValVoCaL3_Iris04.jpg ValVoCaL3_Iris05.jpg ValVoCaL3_Iris06.jpg ValVoCaL3_Iris07.jpg ValVoCaL3_Iris08.jpg ValVoCaL3_Iris09.jpg ValVoCaL3_Iris10.jpg ValVoCaL3_Iris11.jpg ValVoCaL3_Iris12.jpg ValVoCaL3_Iris13.jpg ValVoCaL3_Iris14.jpg ValVoCaL3_Iris15.jpg ValVoCaL3_Iris16.jpg ValVoCaL3_Iris17.jpg ValVoCaL3_Iris18.jpg ValVoCaL3_Iris19.jpg ValVoCaL3_Iris20.jpg ValVoCaL3_Iris21.jpg ValVoCaL3_Iris22.jpg ValVoCaL3_Iris23.jpg ValVoCaL3_Iris24.jpg ValVoCaL3_Iris25.jpg ValVoCaL3_Iris26.jpg ValVoCaL3_Iris27.jpg ValVoCaL3_Iris28.jpg ValVoCaL3_Iris29.jpg ValVoCaL3_Iris30.jpg ValVoCaL3_IrisB01.jpg ValVoCaL3_IrisB02.jpg ValVoCaL3_IrisB03.jpg ValVoCaL3_Sclera.jpg ValVoCaL3_ScleraB.jpg ValVoCal3_CorneaTr.jpg