You can find new icons for loading poses in the following Poser library structure: Character: "DPMNMammoth" Geometries: "Digiport\dino" Pose: "DPMNMammoth" Template: "Digiport" The backgrounds can be found in: Backgrounds: "DPMNMammoth_BG" For optimum results using the pose files, figure limits should be off. Proper pose file usage: Individual Poses: Load the Mammoth figure and select a body part Apply the "! ApplyFirst_Mammoth" pose (modifies limit settings) Apply the selected pose(s) to your figure. UpHill/Downhill poses: A number of poses are included to be used on actual 3D landscape terrain A FlatPlane figure (which can be posed) is provided with 2 poses It can be used to aid in pose development or modification Battle Poses: A number of individual poses are used in the battle sets Load another Mammoth figure The "Use XX" shows the attacker figure in Shaded display vs the target is in Silhouette display "Use 04 vs 24" means use pose 04 on the attacker and pose 24 on the target Sample Parenting Methods for Battle Poses: Poser: To move both battling figures at once in Poser: Select the "Use XX" BODY of the figure (attacker) Go to Set Figure Parent in the Figure menu Choose the BODY of the other figure (target) and click OK Now the other target figure can be rotated and moved in the scene The other attacker figure should follow. To undo the Parent: Select the BODY of the attacker figure In the Object Menu go to Change Parent Choose Universe and click OK Now the attacker should be free of the target figure Daz Studio: To move both battling figures at once in Daz Studio In the Scene tab: Select the "Use XX" BODY of the figure (attacker) Click and Drag the attacker BODY to the BODY of the other figure (target) Now the other target figure can be rotated and moved in the scene The other attacker figure should follow. To undo the Parent: Select the BODY of the attacker figure Click and Drag the attacker BODY out of the BODY of the other target figure Now the attacker should be free of the target figure The same parenting process can be used to keep the BODY of FlatPlane figure with the BODY of the individual Mammoth to position both in a scene and aid in setting the scene. The Prehistoric backgrounds can be used by any program capabable of opening .JPG files. All of this product's content was created by Digiport Design and MNArtist ©2009 and should not be shared with anyone. All rights reserved. Limitations: - You may use these products for personal and/or commercial renders. - These products are NOT a merchant resource. - You may NOT redistribute the original files herein in whole or in part. - You may NOT sell the original files herein in whole or in part. - You may NOT use or alter them in any way to make your own packages. - You may NOT alter them in any way and give them away for free or sell them. Contact the Artists using Site Mail. File List ------------------------------------- DPMNMammoth_BG 01.jpg 02.jpg 03.jpg 04.jpg 05.jpg 06.jpg 07.jpg 08.jpg 09.jpg 10.jpg Runtime\Geometries\Digiport\dino flatgroundplane.obj Runtime\Libraries\Character\DPMNMammoth FlatGroundPlane.cr2 FlatGroundPlane.png Runtime\Libraries\Pose\DPMNMammoth ! ApplyFirst_Mammoth.png ! ApplyFirst_Mammoth.pz2 00.png 00.pz2 01.png 01.pz2 02.png 02.pz2 03.png 03.pz2 04.png 04.pz2 05.png 05.pz2 06.png 06.pz2 07.png 07.pz2 08.png 08.pz2 09.png 09.pz2 10.png 10.pz2 11.png 11.pz2 12.png 12.pz2 13DownHill.png 13DownHill.pz2 14DownHill.png 14DownHill.pz2 15DownHill.png 15DownHill.pz2 16UpHill.png 16UpHill.pz2 17UpHill.png 17UpHill.pz2 18UpHill.png 18UpHill.pz2 19.png 19.pz2 20.png 20.pz2 21.png 21.pz2 22.png 22.pz2 23.png 23.pz2 24.png 24.pz2 25.png 25.pz2 SlopeDownHill.png SlopeDownHill.pz2 SlopeUpHill.png SlopeUpHill.pz2 Use 04 vs 24.png Use 04 vs 24.pz2 Use 20 vs 19.png Use 20 vs 19.pz2 Use 21 vs 22.png Use 21 vs 22.pz2 Use 23 vs 11.png Use 23 vs 11.pz2 Runtime\Template\Digiport groundplanetemplate.jpg ReadMe's DPMNA_MammothReadmeRMP.txt DPMNA_Mammoth-License.txt ReadMe's\ProductLists DPMNMammothFileList.txt