Allied Fleets Outpost - OBJ FOrmat Copyright 2009 Keith Hazelet ============ Author: ============ Keith Hazelet ============ Product Description: ============ This is a highly detailed 3D (OBJ format) model of a science-fiction ground base/space station. The high detail level serves two purposes: communicate a sense of scale and allow for realistic closeups. This Allied Fleets outpost design is unique in the sense that it can be installed in a zero-gravity environment or on a planetary surface. This flexibility makes it a very commonly used design. Large enough to operate as the command center for a small fleet, this outpost is designed to serve as a remote command and communications center. It boasts the latest high-tech communications equipment. While its defense usually comes from nearby ships and the fighters assigned to it, it is armed well enough to hold its own while reinforcements are called in. The model is designed to be 290 meters tall and 480 meters wide. It features four hangars as well as balconies with railings. The objects are grouped according to detail level and all objects have UVW mapping coordinates. Textures are included. It is easy to change the color scheme of the model by modifying the texture bitmaps. There are 412,568 triangles spread across 43 objects. ============ System Requirements ============ A software package that can import OBJ files. ============ Ownership statements: ============ All of this product's content was created by Keith Hazelet ============ Needed Files: ============ The contents of the package are the only needed files. ============ Installation instructions: ============ Import the model and accompanying materials Set up the materials using the instructions below (in case it doesn't look correct after import) set up some lighting and render ============ Usage Tips/Limitations: ============ The file does not come with any lighting effects. Those will need to be re-created once the file has been imported. Vue seems to import the modle with added smoothing on objects that should not be smoothed. The result is that the model seems to be covered with pillows. Disable smoothing or set the smoothing angle to be small to avoid this. The MTL file format constrains some of the options used for materials - epsecially for glowing surfaces and windows, and some of them might not look correct after import. Here are the short material descriptions: blue_glowing: no maps needed, just set self illumination so it glows. This is used for some of the highlights in the hangars. blue_hull: diffuse: h_b_diff.jpg specular_level: h_spec.jpg (makes some parts of the material shiny and others not) bump: h_bump.jpg grey_hull: diffuse: h_g_diff.jpg specular_level: h_spec.jpg (makes some parts of the material shiny and others not) bump: h_bump.jpg grey_hull_dark: diffuse: h_dg_diff.jpg specular_level: h_spec.jpg (makes some parts of the material shiny and others not) black: no maps needed. This is used for the windows, so if you want them to be bright and not black, set this up similar to blue_glowing. All renderings were produced from 3DS MAX by recovering the materials as described and adding lighting and background not contained in this package. ============ Files list ============ readme.txt license.txt afo.zip images/details.jpg images/overview.jpg images/space.jpg images/wire.jpg textures/h_b_diff.jpg textures/h_bump.jpg textures/h_dg_diff.jpg textures/h_g_diff.jpg textures/h_spec.jpg