Aery Soul's Wildy for V4/A4/Elite/Girl4 and Alice 3.0 - copyrighted by Aery Soul 2001-2009 ~ June 2009 Created by As Shanim & Siliphiel of Aery Soul (www.aerysoul.com). To contact us, and for product support please use the following address: or leave a message on our forum: http://www.aerysoul.com/board/ Any feedback, suggestion or whatever you may be willing to tell us will be appreciated. For any problem, please, don't hesitate to contact us via e-mail, IM (Aery_Soul on Renderosity) or leaving a message in our product support forum, we'll try to solve it as soon as possible. Thanks for purchasing an Aery Soul product, we really hope you'll enjoy it! To learn out more about our products and projects visit our website and forum section where we post freebies, previews and tutorials. ****************************** Where to find "Wildy" files in your Poser: Character --> AS-Wildy Pose --> AS-Wildy Pose --> AS-Wildy/Bones: Bones reset and style poses Pose --> AS-Wildy/Clothes MATs: clothings styles THE Wildy PACKAGE INCLUDES: - Wildy Shirt - Wildy Skirt - Wildy Belt - Wildy Right Footwear - Wildy Left Anklet NOTES/INSTRUCTIONS -IMPORTANT - READ-: 1) Get started Load Victoria 4 and load the clothes, conform them and use the V4 magnet fit on each to add the JCM magnets/morphs to them. It is VERY IMPORTANT that you have VICTORIA 4 SELECTED before loading each piece of clothing in order for the various JCM morphs to work properly and automatically. 2) Morphs Tips Even though the clothes have the cross-talking feature enabled and therefore you cannot use the fitting morphs from the BODY remember you can still use the included fitting morphs (partial or full body) for adjusting the clothes fit by selecting each body part piece and use the morph on the part. If you need more morphs to make the clothes fit your custom character you can either use Lyrra's or Netherworks magnet fitting sets or "Morphing Clothes" by Dimension 3D (Renderosity marketplace). 3) Adjust Morphs If you run into any poke-through or fitting issue remember to check the fix/Adapt morphs, they were created to solve most poke-through issues that can happen when posing Victoria and, especially, custom characters. 4) Movement Morphs All movement morphs were created on VICTORIA 4 BASE in ZEROED position, this means that movement morphs may poke-through when the character is posed or you're using a morphed/custom character. Always remember to check the fix/adapt morphs or other movement morphs to correct such issues or you can use Poser magnets/DAZ Studio D-Forms. The movement morphs MUST be set at 1 for an optimal outcome. Some may also look good at other values but still they were created to be used with a value of 1. 5) Skirt and Belt: AUTO vs MANUAL - both Auto and Manual Skirt have BONES and MAGNETS but: - on the AUTO skirt and belt the BONES work automatically, they follow the thighs movement and the pose you set for your character. This also means the movement morphs can result slightly "distorted" because they are influenced by the BONES automatic movements. - on the MANUAL skirt and belt the BONES do NOT work automatically, you have to adjust them on your own. While this may seem more difficult to fit the skirt or belt to a pose it actually allows for much more CONTROL from the user. So if you have a bit of patience and some experience with adjusting things in Poser/D|S we suggest you should use the MANUAL version since they can be tweaked just as you need them. Moreover the movement morphs will look and result 100% as they were done. 6) Tweaking movements: SKIRT The skirt includes MANY movement morphs: simple ones to more extreme ones or peculiar. The were all create with V4 in Zero position so you may run into some poke-through when you have your model customized and posed. To help you out the skirt (and shirt) also include SEVERAL HELP morphs, check them out and see which one can help you fix your movement issues. Additional the skirt has 8 bones that come in handy in most situations. We strongly suggest to select the bone or magnet you need to use and try to move it around, to see how it works and then (especially if your scene is complex and maybe a bit slow) you can use the PARAMETERS dialing values for a more subtle control. 7) BELT big magnet The belt has 2 bones and 4 magnets to be moved and fixed but it also has a 5th magnet: a large one that moves the whole belt. Use this BIG MAGNET to literally move the belt where you like, especially up and down and so on. We preferred to create this magnets rather than up and down morphs and so on because this way the belt will not distort and can be very easily moved around! 8) Using Alice/Faery/Utopian Alice shape is very different from V4 default one, this means some poke-through may happen more easily, simply use the included morphs to correct it when it happens or custom magnets, you should also check Alice fix morphs because she has several that are useful to adjust poke-through. 9) Poser and DAZ Studio compatibility Wildy clothes were optimized in both Poser and DAZ Studio, material presets are included for both tools in the same poses folder (DAZ Studio will automatically use D|S -.ds- specific files). 10) crosstalking by default the clothes use the cross-talking technology which means that they will automatically conform to character morphs included in the package. For a list of the morphs included you can check the online tutorials page or the store promo page. NOTE that crosstalking will no more work if you save a single piece of clothing to your library without the character inside. In case the crosstalking feature "breaks" you'll simply need to set the morphs manually. Also NOTE that you won't be able to manually change the value of the morphs from the BODY due to the crosstalking being active but you can change their value on the various body parts (ex.: hip, collar, etc.) in case you need to fine tune some morphs of correct some poke-through. 11) Girl Feet The feet jewels will fit the Girl with the "TheGirlScale" set to Off (zero) in Poser while in DAZ Studio the items will automatically be resized. ******************** RENDERING TIPS ******************** IMPORTANT: always remember that the final outcome heavily depends on your lighting and render settings. To Poser users we strongly recommend the use of the Firefly engine for your final renders, as the result are far better than with the P4 and because it exploits the shaders included in the package; it is also more precise by and large and allows the use of other important features such as raytracing and displacement maps. We also suggest to not use Auto settings but custom Manual ones, for a good outcome of any texture (clothes, skin, hair): - the min shading rate should be set to anything near 0.2 - the pixel sample should be set to at least 6 - the irradiance caching should be set to anything between 75% and 100% (the higher the better) - always leave the USE DISPLACEMENT MAPS CHECKED - always check both the cast shadows and raytracing boxes. ******************** RENDERING TIPS ******************** These notes should clear most of your doubts or questions about "Wildy" and its features but should you run into any issues or have any doubt and/or suggestion don't hesitate to contact us, we'll be more than glad to help out. ------------------------------------------------------------------------------------------------------------------------ All of this product's content was created by As Shanim & Siliphiel of Aery Soul (under the name Aery_Soul as merchant on Renderosity) using the following merchant resource: Texture resources available at cgtextures.com personal resources ------------------------------------------------------------------------------------------------------------------------ Open the zip file with WinZip Click EXTRACT Verify that All Files is checked Verify that USE FOLDER NAMES is checked Extract the folder to your Poser directory and Winzip should create the path to the files or \AerySoulInfo\ AS-Wildy_ReadMe.txt license.TXT Runtime\Geometries\AerySoul\wildy\ wy_belt.obj wy_cubemag.obj wy_footwear.obj wy_lft_anklet.obj wy_shirt.obj wy_skirt.obj wy_zero.obj Runtime\Libraries\Character\AS-Wildy\ Belt_Auto.cr2 Belt_Auto.png Belt_Manual.cr2 Belt_Manual.png LftAnklet.cr2 LftAnklet.png RgtFootwear.cr2 RgtFootwear.png Shirt.cr2 Shirt.png Skirt_Auto.cr2 Skirt_Auto.png Skirt_Manual.cr2 Skirt_Manual.png Runtime\Libraries\Poses\Bones\ ! DefEdge_Skirt.png ! DefEdge_Skirt.pz2 ! DefEdge_belt.png ! DefEdge_belt.pz2 ! DefFull_Skirt.png ! DefFull_Skirt.pz2 ! DefFull_belt.png ! DefFull_belt.pz2 ! DefHIDE_Skirt.png ! DefHIDE_Skirt.pz2 ! DefHIDE_belt.png ! DefHIDE_belt.pz2 !Zeroed_Belt.png !Zeroed_Belt.pz2 !Zeroed_Skirt.png !Zeroed_Skirt.pz2 Runtime\Libraries\Poses\Clothes MATs\ Anklet_Fallen.ds Anklet_Wildy.ds Anklet_fallen.png Anklet_fallen.pz2 Anklet_wildy.png Anklet_wildy.pz2 Belt_Fallen.ds Belt_Wildy.ds Belt_fallen.png Belt_fallen.pz2 Belt_wildy.png Belt_wildy.pz2 FootwearR_Fallen.ds FootwearR_Leather.ds FootwearR_Wildy.ds FootwearR_fallen.png FootwearR_fallen.pz2 FootwearR_leather.png FootwearR_leather.pz2 FootwearR_wildy.png FootwearR_wildy.pz2 Shirt_Fallen.ds Shirt_Leather.ds Shirt_Wildy.ds Shirt_fallen.png Shirt_fallen.pz2 Shirt_leather.png Shirt_leather.pz2 Shirt_wildy.png Shirt_wildy.pz2 Skirt_Fallen.ds Skirt_Leather.ds Skirt_Wildy.ds Skirt_fallen.png Skirt_fallen.pz2 Skirt_leather.png Skirt_leather.pz2 Skirt_wildy.png Skirt_wildy.pz2 Runtime\Textures\aerysoul\wildy\ wy_shirt.jpg wy_shirtB.jpg wy_shirtSp.jpg wy_shirt_ele.jpg wy_shirt_eleB.jpg wy_shirt_eleD.jpg wy_shirt_ex.jpg wy_shirt_pl.jpg wy_shirt_we.jpg wy_shirt_weD.jpg wy_skirt.jpg wy_skirtB.jpg wy_skirtSp.jpg wy_skirt_ele.jpg wy_skirt_eleB.jpg wy_skirt_eleD.jpg wy_skirt_pl.jpg wy_stones.jpg wy_stones2.jpg wy_stonesB.jpg wy_stonesD.jpg wy_stonesSp.jpg wy_straps.jpg wy_straps2.jpg wy_straps2B.jpg wy_straps2Sp.jpg wy_strapsB.jpg wy_strapsD.jpg wy_strapsSp.jpg ŠAery Soul 2001-2009 www.aerysoul.com