Product Name: Skins for Dinoraul's AllosaurusDR Requires: AllosaurusDR from Daz3d.com Thank you for purchasing Skins for Dinoraul's AllosaurusDR You will find mat pose files for loading the textures in the Pose library in Poser and DAZ/Studio under MNA_AllosaurusDR, and in the Materials Collections (for Poser6 and higher), under MNA_AllosaurusDR. Instructions: Unzip the contents of the files to your runtime folder. File listing: All of this product's content was created by MNArtist ©2009 and should not be shared with anyone. All rights reserved. Limitations: - You may use these products for personal and/or commercial renders. - These products are NOT a merchant resource. - You may NOT redistribute the original files herein in whole or in part. - You may NOT sell the original files herein in whole or in part. - You may NOT use or alter them in any way to make your own packages. - You may NOT alter them in any way and give them away for free or sell them. Teeth Variations: NOTE: The differences between the teeth color is fairly subtle, and may be difficult to distinguish depending on the lighting used in your scene. Contact the Artist using Site Mail. File List ------------------------------------- ...Runtime/Textures/MNATextures/TAllosaurusDR AlloB.jpg AlloC1.jpg AlloC2.jpg AlloC3.jpg AlloC4.jpg AlloC5.jpg ...Runtime/Libraries/Materials/MNATextures/AllosaurusDR Claws_Ebony.mc6 Claws_Ebony.png Claws_Grey.mc6 Claws_Grey.png Claws_Grey2.mc6 Claws_Grey2.png Claws_Horn.mc6 Claws_Horn.png Color1.mc6 Color1.png Color2.mc6 Color2.png Color3.mc6 Color3.png Color4.mc6 Color4.png Color5.mc6 Color5.png Eyes_Blue.mc6 Eyes_Blue.png Eyes_Brown.mc6 Eyes_Brown.png Eyes_Green.mc6 Eyes_Green.png Eyes_Red.mc6 Eyes_Red.png Eyes_Yellow.mc6 Eyes_Yellow.png Teeth_Ivory.mc6 Teeth_Ivory.png Teeth_IvoryDark.mc6 Teeth_IvoryDark.png Teeth_White.mc6 Teeth_White.png Teeth_Yellow.mc6 Teeth_Yellow.png Eyes_Yellow.png ...Runtime/Libraries/Pose/MNA_AllosaurusDR Claws_Ebony.pz2 Claws_Ebony.png Claws_Grey.pz2 Claws_Grey.png Claws_Grey2.pz2 Claws_Grey2.png Claws_Horn.pz2 Claws_Horn.png Color1.pz2 Color1.png Color2.pz2 Color2.png Color3.pz2 Color3.png Color4.pz2 Color4.png Color5.pz2 Color5.png Eyes_Blue.pz2 Eyes_Blue.png Eyes_Brown.pz2 Eyes_Brown.png Eyes_Green.pz2 Eyes_Green.png Eyes_Red.pz2 Eyes_Red.png Eyes_Yellow.pz2 Eyes_Yellow.png Teeth_Ivory.pz2 Teeth_Ivory.png Teeth_IvoryDark.pz2 Teeth_IvoryDark.png Teeth_White.pz2 Teeth_White.png Teeth_Yellow.pz2 Teeth_Yellow.png --------------------------------------------- Vue Import: When importing to Vue, adjustments will need to be made to bump and specular settings, as values are reversed in Vue. Bump settings will vary greatly depending on the lighting and atmosphere used. Recommended settings for bump will be somewhere between -.025 and -0.1. Specular settings are also reversed in Vue, so you will need to adjust the "highlight" settings in the material editor to address this.