Product Name: ZOMBIEMAN (Character Pack for DAZ's Michael 3) Copyright: 2009 By: Tobias Huber (aka bloodboy) All of this product's content was created by Tobias Huber. This Product's content is protected under copyright law and may not be redistributed without prior written permission from its creator. Thank you for purchasing ZOMBIEMAN My goal with ZOMBIEMAN was to create a character pack that would transform DAZ's Michael 3 into a Zombie cause I often need someone and can«t find the right through the Internet. So I decide to do my own The ZOMBIEMAN FULL BODY MORPH changes virtually every part of the Michael 3 geometry. One Full Body Morph for fast results !!! Extremly easy to load, The morph file loads with a single mouse click! ZOMBIEMAN«S FULL BODY TEXTURE MAP transform his skin into a rotten and soft piece. ZOMBIEMANS TEXTURE MAPS, BUMP MAPS and BUMP SETTINGS are also packaged to load with just one mouse click! Also included a DISPLACEMENT MAP and a addtional SPECULAR MAP that bring«s ZOMBIEMAN to live Requirements: -DAZ Michael 3 base figure (ZOMBIEMAN only requires the basic morphs that come with the Michael 3 Base Figure. ZOMBIEMAN is packaged with his own bodymorph and DOES NOT REQUIRE ANY MICHAEL 3 MORPH ADD ON PACKAGES to operate). . -PC compatible -MAC compatible Works with Poser 7 and up. Installation Instructions: 1) To install the product, extract the zip file (ZOMBIEMAN) into your Poser root directory. When prompted, choose overwrite. OR ADD IT AS ADDITIONAL RUNTIME TO NOT OVERDOSE THE POSERS-RUNTIME 2) Load DAZ3d's Michael 3 figure. 3) In Poser Runtime navigate to Pose/Bloodboy/Zombieman/ZombiemanMAT. Double click to load all textures. Finally, double click ZombiemanINJ to load the morphs. 4) SAVE YOUR FIGURE!!!! Be sure to save your figure at this point to avoid having to repeat this installation: In Poser open your figures menu and save your figure as ZOMBIEMAN That's all there is to it! ZOMBIEMAN is saved and ready to use. USER TIPS & TRICKS: For test renders use the "Draft" render setting to save render time. For great final renders be sure to use the "Production Render" setting this will greatly improve texture quality. Be sure that "shadows" is turned on. Also remember to avoid "Flat" lighting. Experiment with lights to bring out highlights and shadows. Files included with this Package \Runtime\libraries\Pose\Bloodboy/Zombieman ZombiemanMAT.pz2 ZombiemanREM.png ZombiemanINJ.pz2 ZombiemanMAT.png ZombiemanINJ.png ZombiemanREM.pz2 ZMSpecular_MAT.png ZMSpecular_MAT.pz2 Zombieman.pmd \Runtime\textures\Bloodboy\Zombieman zombieman_innermouth_bump.tif zombieman_head_sp.tif zombieman_head_normalmap.tif zombieman_head_displacement.tif zombieman_head_c.tif zombieman_body_displacment.tif zombieman_eyeL_c.tif zombieman_body_sp.tif zombieman_body_bump.tif zombieman_body_normalmap.tif zombieman_head_bump.tif zombieman_eyeR_c.tif zombieman_body_c.tif zombieman_innermouth_c.tif ..\ZOMBIEMAN\ Renderosity License Agreement.txt \Runtime\ZOMBIEMAN Readme.txt ------------------------------------------------------------------------------------ I hope that with ZOMBIEMAN I come up with something you can work with. Thanks for using Tobias