************************************************************ *Product Name: Blade of The Sea *Copyright December 2009 *By: blbarrett *Contact: blbarrett through Renderosity site mail. ************************************************************ Thanks for purchasing the Blade of The Sea Poser Prop. I hope you enjoy it. This is a UV mapped .obj model, template included so you can create your own custom texture maps if you choose. There are Pre-set Materials, as well as individual gem colors included providing several options plus Texture Map, Bump Map, & reflection map. The Pivot point has been set dead center to the handel portion of the sword, making it very easy to position and parent to the hand of your chosen character. The Scabbard Pivot Point is dead center. This prop references an external .obj file. The mesh is clean and all quads, so it should render great at any distance. The blade and gem textures are high resolution for the best appearance for close up renders. -------------------------------------- System Requirements: PC ONLY Poser 5 and above -------------------------------------- Ownership Statement: All of the content in this package created by blbarrett -------------------------------------- Needed Files: Poser 5 and above or any program that imports .obj -------------------------------------- Installation Instructions: 1. Unzip the zip file 2. extract the Runtime folder into any Poser runtime you desire. All of the files are set up with relative path settings. -------------------------------------- Usage Tips or Limitations: The sword prop / scabbard prop loads at 100%, but can be scaled to any size you desire. All parts are planar mapped from the front, the hilt guard is complex and simple map should be used. This limitation still provides a wide variety of custom design options. The material files are all set up to be usable in P5 - P8 Materials Room ( Advanced Tab ) However, since the .obj/.mtl files are included it should import into any 3d application that reads .obj format. DAZ Studio, Vue, Carrara, Bryce, 3d studio, etc. ( you'll have to set up the materials again using the maps I've supplied ) -------------------------------------- File List: The following files will be installed to the following locations: \Runtime\Textures\BLBARRETT\Blade Of The Sea\ BLB Cust Reflect.jpg BOTS-GEMLR.jpg BOTS-UV-Bump.jpg BOTS-UV-TextureLR.jpg BOTSGEM.jpg BOTSSCAB_Texture.jpg BOTSSCAB_bump.jpg \Runtime\Textures\BLBARRETT\Blade Of The Sea\BOTS Templates\ BOTS UV Template.jpg BOTSSCAB UV Template.jpg \Runtime\libraries\Props\BLBARRETT\Blade Of The Sea\ Scabbard.png Scabbard.pp2 Sword.png Sword.pp2 \Runtime\libraries\Materials\BLBARRETT\Blade Of The Sea\ BOTS_Scabbard.mc6 BOTS_Scabbard.png Blade Of The Sea.mc6 Blade Of The Sea.png \Runtime\libraries\Materials\BLBARRETT\Blade Of The Sea\Handle Colors\ Black.mt5 Black.png Blue.mt5 Blue.png Dark Brown.mt5 Dark Brown.png Dark Gray.mt5 Dark Gray.png Deep Red.mt5 Deep Red.png Default.mt5 Default.png \Runtime\libraries\Materials\BLBARRETT\Blade Of The Sea\Gem Colors\ Aqua Green.mt5 Aqua Green.png Bright Purple.mt5 Bright Purple.png Deep Ruby.mt5 Deep Ruby.png Default Gem.mt5 Default Gem.png Diamond.mt5 Diamond.png Glowing Green.mt5 Glowing Green.png Pink Gem.mt5 Pink Gem.png Sea Blue.mt5 Sea Blue.png Thumbs.db \Runtime\Geometries\BLBARRETT\Blade Of The Sea\ BOTS1213.mtl BOTS1213.obj BOTSSCAB.mtl BOTSSCAB.obj ======================================================================