Productname: ELECTRA Outfit & Headwear BUNDLE for V4/A4/G4/Topmodel © 2010 by Bice & outoftouch Thank you very much for purchasing! Have fun with this product and Happy Rendering :-) -------------------------------------------------------- Required Products: -------------------------------------------------------- - Victoria 4 from Daz3D You may want to have: - Aiko 4 from Daz3D - Elite Morphs from Daz3D - The Girl 4 from Daz3D - Topmodel Morphs by Bice & outoftouch -------------------------------------------------------- What you get with this package: -------------------------------------------------------- 25 Geometry Files 13 Conforming Clothing Items for V4 (Blouse, Boots, Clock, Coat, Gloves, Skirt A, Skirt B) with Morphs 03 Full Texture Sets for all Items 03 Textures for the Blouse (3000x3000) 03 Textures for the Boots (2500x2500) 01 Displacementmap for the Boots (2500x2500) 03 Textures for the Coat (4000x4000) 01 Specularmap for the Coat (4000x4000) 03 Textures for the Gloves (2000x2000) 03 Textures for the Metal (1500x1500) 01 Displacementmap for the Metal (1500x1500) 03 Textures for the Skirt (2500x2500) 04 Reflectionmaps 03 Textures for the Cap (3000x3000) 03 Textures for the Glasses (2500x2500) 03 Textures for the Headphones (2000x2000) 25 Textures for the Hair (2500x2500) 01 Transmap for the Hair (2500x2500) 01 Specularmap for the Hair (2500x2500) 01 Bumpmap for the Hair (2500x2500) Matposes: [OUTFIT] 18 MATPoses for the Clothing 01 HIDE Arms Mat 02 ZERO Poses [HAIR] 25 Matposes for Full Hair [POSER] 25 Matposes for Mixed Color [POSER] 25 Matposes for Full Hair [DAZ STUDIO] 25 Matposes for Mixed Color [DAZ STUDIO] [HEADWEAR] 14 MATPoses for the Headwear 01 HIDE Glasses Mat -------------------------------------------------------- Information about Copyrights: -------------------------------------------------------- All contents of this package are copyrighted by Bice & OUTOFTOUCH - Design ©2010. All rights reserved. All of the content in this package was created by Bice & outoftouch, and may include derivatives of the following Vendor/Merchant resources: - Marlin Studios Seamless Textures 9 - Fabrics - Pretty Cloths 1 TheMadPainter - Patterns 1 + 2 by boundless - rons Scratches by deviney - Jewels of Architecture SE: Interior Textiles by moyra - Stressed Metal Texture Kit by LaurieS - Leathers by AS3Design - Profesional Resource Pack-Leather Set by archode & qb - Digital Crafts Bundle by Diane - Digital Photographies by Peter Levius (3d.sk) - Digital Photographies by Environment Textures -------------------------------------------------------- Installation & Usage Instructions: -------------------------------------------------------- Loading the Clothing: 01 Load Vicky 4. Please always select her when loading a new item! (IMPORTANT TO GET JCMs WORKING!) 02 Go to your Character library "BO Electra" -> "Outfit". 03 Load the Clothing items and conform them to V4. Please use the "Magnetize" poses on the clothing, delivered with the original Victoria 4 installation. All clothing is super conforming, means that all items automatically follow the bodyshapes when dialed in Victoria 4. All the Morphs can be found in the BODY of each figure. Because the clothing is tight-fitting you may need to adjust some parts in extreme poses / bodyshapes. We included several Adjustment Morphs in every clothing item to help you fixing those issues. The Skirt and the Coat include 7 Bodyhandles for easy Posing and Adjusting, while the Skirt is included in two different versions. The "A" version is a conforming version that automatically follows the movement of V4's legs. The "B" version does not conform and is freely moveable and adjustable through the included bodyhandles. You can decide which version you like to work with most. The Skirtpart of the Coat does not follow V4's leg movement in order to prevent unwanted bending. Please use the included Morphs and Bodyhandles for Posing and Adjusting. Tips for the Bodyhandles: The "centerSkirt" handle allows you to bend, twist and side-side the whole skirt, we suggest using it first for the main posing. When you put the skirt into the right direction with the center handle you can do the fine-tuning with the other 6 bodyhandles. Loading the Headwear: 01 Load Vicky 4. Please always select her when loading a new item! (IMPORTANT TO GET JCMs WORKING!) 02 Go to your Character library "BO Electra" -> "Headwear". 03 Load the Clothing items and conform them to V4. All the Morphs can be found in the HEAD of each figure. Included are several Morphs to adjust the Headwear to your favourite characters. The tail is included in two different versions. The V4A4 Version can be used for all V4/A4 characters. It automatically fits Victoria 4 and includeds a Morph for Aiko 4. The G4 Version automatically fits The Girl 4. MOVING AND POSING THE TAIL: The Tail consists of three different bodygroups. The "Tail" bodygroup is the main group of the tail. You can grab it in your scene and apply the morphs that are included in this group. Also it includes three dials for posing: "Twist, Side-Side and Bend". The "TailCTRL" bodygroup is a ghost-group that can not be grabbed in the scene. You have to access it through the "parameter dials window -> Body Parts -> TailCTRL". This bodygroup allows you to move the whole tail without a "swinging movement". These dials are also included in the "Tail" bodygroup. The "TailTip" bodygroup is another ghost-group that can be accessed through the "parameter dials window -> Body Parts -> TailTip". This bodygroup allows you to move just the tip of the tail (Twist, Side-Side and Bend). These dials are also included in the "Tail" bodygroup. Loading the Matposes: [OUTFIT] 04 Go to your Pose library "MAT Electra" -> "Outfit Mats" and apply the matposes to the Clothing. Please make sure the correct figures are selected. In the "Utilities" folder you can find a special Matpose to HIDE the Arms of the blouse. Simply apply it after applying a texture style to it. The ZERO Poses reset the Skirt and the Coat to a ZERO state. [HEADWEAR] 04 Go to your Pose library "MAT Electra" -> "Headwear Mats" and apply the matposes to the Clothing. Please make sure the correct figures are selected. [HAIR] Go to your pose library "MAT Electra" -> "Hair" and apply a texture to the hair by double-clicking on one of the 25 "!Full ##" colors. When you applied a "!Full" matpose, you can now mix this color again with a different haircolor by using the "Mix" Color matposes. In the "Utilities" folder you can find a special Matpose to HIDE the Glass of the Glasses. Simply apply it after applying a texture style to it. -------------------------------------------------------- Rendering Tips -------------------------------------------------------- Please select Raytracing and Displacement in your Render Settings. All clothing models load with a Shading Rate set internally to 0.2! You may want, as long as your performance can handle it, to put this value down for clearer and more high quality rendering results! You need to select each bodypart of the figure (or prop) and in the Parameter Dials window go to the tab "Properties" and decrease the Shading Rate value. -------------------------------------------------------- Other Information -------------------------------------------------------- This product was tested in Poser 8 on a PC. This product was not tested on a MAC system. Outfit Matposes and Material Settings are optimized for Poser 5 and higher. Outfit Material Settings do not work in DAZ Studio. Headwear (Cap, Glasses, Headphones) Matposes and Material Settings are optimized for Poser 5 and higher. Headwear Material Settings do not work in DAZ Studio. Hair Materail Settings are included as seperate matposes for Poser 5 or higher and DAZ Studio. This product was NOT tested in DAZ Studio, except the Hair. This product was NOT tested in PoserPro. If you should have any problems to get this package working correctly, please feel free to contact us. (through PM or E-Mail) Bice Outoftouch Design http://www.outoftouch.de -------------------------------------------------------- Detailed Filelist: -------------------------------------------------------- [OUTFIT] \Runtime\textures\outoftouch\electra\ 01ELBlouse.jpg 01ELBoots.jpg 01ELBootsDI.jpg 01ELCoat.jpg 01ELGloves.jpg 01ELMetal.jpg 01ELMetalDI.jpg 01ELSkirt.jpg 02ELBlouse.jpg 02ELBoots.jpg 02ELClock.jpg 02ELCoat.jpg 02ELGloves.jpg 02ELMetal.jpg 02ELSkirt.jpg 03ELBlouse.jpg 03ELBoots.jpg 03ELClock.jpg 03ELCoat.jpg 03ELCoatSP.jpg 03ELGloves.jpg 03ELMetal.jpg 03ELSkirt.jpg EL_Clock.jpg OOTReflection1.jpg OOTReflection2.jpg OOTReflection3.jpg OOTReflection4.jpg \Runtime\Readme\ License0409.txt electra_outfit_readme.txt \Runtime\libraries\Pose\MAT Electra\Utilities\ HIDE Arms.png HIDE Arms.pz2 ZERO Coat.png ZERO Coat.pz2 ZERO Skirt.png ZERO Skirt.pz2 \Runtime\libraries\Pose\MAT Electra\Outfit Mats\ 01 Blouse.png 01 Blouse.pz2 01 Boots.png 01 Boots.pz2 01 Clock.png 01 Clock.pz2 01 Coat.png 01 Coat.pz2 01 Gloves.png 01 Gloves.pz2 01 Skirt.png 01 Skirt.pz2 02 Blouse.png 02 Blouse.pz2 02 Boots.png 02 Boots.pz2 02 Clock.png 02 Clock.pz2 02 Coat.png 02 Coat.pz2 02 Gloves.png 02 Gloves.pz2 02 Skirt.png 02 Skirt.pz2 03 Blouse.png 03 Blouse.pz2 03 Boots.png 03 Boots.pz2 03 Clock.png 03 Clock.pz2 03 Coat.png 03 Coat.pz2 03 Gloves.png 03 Gloves.pz2 03 Skirt.png 03 Skirt.pz2 \Runtime\libraries\character\BO Electra\Outfit\ EL Blouse.cr2 EL Blouse.png EL Boots.cr2 EL Boots.png EL Clock.cr2 EL Clock.png EL Coat.cr2 EL Coat.png EL Gloves.cr2 EL Gloves.png EL Skirt A.cr2 EL Skirt A.png EL Skirt B.cr2 EL Skirt B.png \Runtime\Geometries\Bice\EL\ EL_Blouse.obj EL_Boots.obj EL_Clock.obj EL_Coat.obj EL_CoatHandleC.obj EL_CoatHandleL.obj EL_CoatHandleLT.obj EL_CoatHandleLTB.obj EL_CoatHandleR.obj EL_CoatHandleRT.obj EL_CoatHandleRTB.obj EL_Gloves.obj EL_Skirt.obj EL_SkirtHandleC.obj EL_SkirtHandleL.obj EL_SkirtHandleLT.obj EL_SkirtHandleLTB.obj EL_SkirtHandleR.obj EL_SkirtHandleRT.obj EL_SkirtHandleRTB.obj [HEADWEAR] \Runtime\textures\outoftouch\electra_hr\ 01ElectraHair.jpg 02ElectraHair.jpg 03ElectraHair.jpg 04ElectraHair.jpg 05ElectraHair.jpg 06ElectraHair.jpg 07ElectraHair.jpg 08ElectraHair.jpg 09ElectraHair.jpg 10ElectraHair.jpg 11ElectraHair.jpg 12ElectraHair.jpg 13ElectraHair.jpg 14ElectraHair.jpg 15ElectraHair.jpg 16ElectraHair.jpg 17ElectraHair.jpg 18ElectraHair.jpg 19ElectraHair.jpg 20ElectraHair.jpg 21ElectraHair.jpg 22ElectraHair.jpg 23ElectraHair.jpg 24ElectraHair.jpg 25ElectraHair.jpg BUElectraHair.jpg SPElectraHair.jpg TRElectraHair.jpg \Runtime\textures\outoftouch\electra\ 01ELCap.jpg 01ELGlasses.jpg 01ELHeadphone.jpg 02ELCap.jpg 02ELGlasses.jpg 02ELHeadphone.jpg 03ELCap.jpg 03ELGlasses.jpg 03ELHeadphone.jpg OOTReflection1.jpg OOTReflection2.jpg OOTReflection3.jpg OOTReflection4.jpg \Runtime\Readme\ License0409.txt electra_headwear_readme.txt \Runtime\libraries\Pose\MAT Electra\Utilities\ HIDE Glasses.png HIDE Glasses.pz2 \Runtime\libraries\Pose\MAT Electra\Headwear Mats\ 01 Cap.png 01 Cap.pz2 01 Glasses.png 01 Glasses.pz2 01 Headphone.png 01 Headphone.pz2 01 Tail Metal.png 01 Tail Metal.pz2 02 Cap.png 02 Cap.pz2 02 Glasses.png 02 Glasses.pz2 02 Headphone.png 02 Headphone.pz2 02 Tail Metal.png 02 Tail Metal.pz2 03 Cap.png 03 Cap.pz2 03 Glasses.png 03 Glasses.pz2 03 Headphone.png 03 Headphone.pz2 03 Tail Metal.png 03 Tail Metal.pz2 Glasses Black.png Glasses Black.pz2 Glasses White.png Glasses White.pz2 \Runtime\libraries\Pose\MAT Electra\Hair Mats\ !Full 01.ds !Full 01.png !Full 01.pz2 !Full 02.ds !Full 02.png !Full 02.pz2 !Full 03.ds !Full 03.png !Full 03.pz2 !Full 04.ds !Full 04.png !Full 04.pz2 !Full 05.ds !Full 05.png !Full 05.pz2 !Full 06.ds !Full 06.png !Full 06.pz2 !Full 07.ds !Full 07.png !Full 07.pz2 !Full 08.ds !Full 08.png !Full 08.pz2 !Full 09.ds !Full 09.png !Full 09.pz2 !Full 10.ds !Full 10.png !Full 10.pz2 !Full 11.ds !Full 11.png !Full 11.pz2 !Full 12.ds !Full 12.png !Full 12.pz2 !Full 13.ds !Full 13.png !Full 13.pz2 !Full 14.ds !Full 14.png !Full 14.pz2 !Full 15.ds !Full 15.png !Full 15.pz2 !Full 16.ds !Full 16.png !Full 16.pz2 !Full 17.ds !Full 17.png !Full 17.pz2 !Full 18.ds !Full 18.png !Full 18.pz2 !Full 19.ds !Full 19.png !Full 19.pz2 !Full 20.ds !Full 20.png !Full 20.pz2 !Full 21.ds !Full 21.png !Full 21.pz2 !Full 22.ds !Full 22.png !Full 22.pz2 !Full 23.ds !Full 23.png !Full 23.pz2 !Full 24.ds !Full 24.png !Full 24.pz2 !Full 25.ds !Full 25.png !Full 25.pz2 Mix 01.ds Mix 01.png Mix 01.pz2 Mix 02.ds Mix 02.png Mix 02.pz2 Mix 03.ds Mix 03.png Mix 03.pz2 Mix 04.ds Mix 04.png Mix 04.pz2 Mix 05.ds Mix 05.png Mix 05.pz2 Mix 06.ds Mix 06.png Mix 06.pz2 Mix 07.ds Mix 07.png Mix 07.pz2 Mix 08.ds Mix 08.png Mix 08.pz2 Mix 09.ds Mix 09.png Mix 09.pz2 Mix 10.ds Mix 10.png Mix 10.pz2 Mix 11.ds Mix 11.png Mix 11.pz2 Mix 12.ds Mix 12.png Mix 12.pz2 Mix 13.ds Mix 13.png Mix 13.pz2 Mix 14.ds Mix 14.png Mix 14.pz2 Mix 15.ds Mix 15.png Mix 15.pz2 Mix 16.ds Mix 16.png Mix 16.pz2 Mix 17.ds Mix 17.png Mix 17.pz2 Mix 18.ds Mix 18.png Mix 18.pz2 Mix 19.ds Mix 19.png Mix 19.pz2 Mix 20.ds Mix 20.png Mix 20.pz2 Mix 21.ds Mix 21.png Mix 21.pz2 Mix 22.ds Mix 22.png Mix 22.pz2 Mix 23.ds Mix 23.png Mix 23.pz2 Mix 24.ds Mix 24.png Mix 24.pz2 Mix 25.ds Mix 25.png Mix 25.pz2 \Runtime\libraries\character\BO Electra\Headwear\ EL Cap.cr2 EL Cap.png EL Glasses.cr2 EL Glasses.png EL Headphones.cr2 EL Headphones.png EL Tail G4.cr2 EL Tail G4.png EL Tail V4A4.cr2 EL Tail V4A4.png \Runtime\Geometries\Bice\EL\ EL_Cap.obj EL_Glasses.obj EL_Headphone.obj EL_Tail.obj EL_TailG4.obj