Productname: ELECTRA Outfit for V4/A4/G4/Topmodel © 2010 by Bice & outoftouch Thank you very much for purchasing! Have fun with this product and Happy Rendering :-) -------------------------------------------------------- Required Products: -------------------------------------------------------- - Victoria 4 from Daz3D You may want to have: - Aiko 4 from Daz3D - Elite Morphs from Daz3D - The Girl 4 from Daz3D - Topmodel Morphs by Bice & outoftouch -------------------------------------------------------- What you get with this package: -------------------------------------------------------- 20 Geometry Files 07 Conforming Clothing Items for V4 (Blouse, Boots, Clock, Coat, Gloves, Skirt A, Skirt B) with Morphs 03 Full Texture Sets for all Items 03 Textures for the Blouse (3000x3000) 03 Textures for the Boots (2500x2500) 01 Displacementmap for the Boots (2500x2500) 03 Textures for the Coat (4000x4000) 01 Specularmap for the Coat (4000x4000) 03 Textures for the Gloves (2000x2000) 03 Textures for the Metal (1500x1500) 01 Displacementmap for the Metal (1500x1500) 03 Textures for the Skirt (2500x2500) 04 Reflectionmaps 18 MATPoses for the Clothing 01 HIDE Arms Mat 02 ZERO Poses -------------------------------------------------------- Information about Copyrights: -------------------------------------------------------- All contents of this package are copyrighted by Bice & OUTOFTOUCH - Design ©2010. All rights reserved. All of the content in this package was created by Bice & outoftouch, and may include derivatives of the following Vendor/Merchant resources: - Marlin Studios Seamless Textures 9 - Fabrics - Pretty Cloths 1 TheMadPainter - Patterns 1 + 2 by boundless - rons Scratches by deviney - Jewels of Architecture SE: Interior Textiles by moyra - Stressed Metal Texture Kit by LaurieS - Leathers by AS3Design - Profesional Resource Pack-Leather Set by archode & qb - Digital Crafts Bundle by Diane - Digital Photographies by Peter Levius (3d.sk) - Digital Photographies by Environment Textures -------------------------------------------------------- Installation & Usage Instructions: -------------------------------------------------------- Loading the Clothing: 01 Load Vicky 4. Please always select her when loading a new item! (IMPORTANT TO GET JCMs WORKING!) 02 Go to your Character library "BO Electra" -> "Outfit". 03 Load the Clothing items and conform them to V4. Please use the "Magnetize" poses on the clothing, delivered with the original Victoria 4 installation. All clothing is super conforming, means that all items automatically follow the bodyshapes when dialed in Victoria 4. All the Morphs can be found in the BODY of each figure. Because the clothing is tight-fitting you may need to adjust some parts in extreme poses / bodyshapes. We included several Adjustment Morphs in every clothing item to help you fixing those issues. The Skirt and the Coat include 7 Bodyhandles for easy Posing and Adjusting, while the Skirt is included in two different versions. The "A" version is a conforming version that automatically follows the movement of V4's legs. The "B" version does not conform and is freely moveable and adjustable through the included bodyhandles. You can decide which version you like to work with most. The Skirtpart of the Coat does not follow V4's leg movement in order to prevent unwanted bending. Please use the included Morphs and Bodyhandles for Posing and Adjusting. Tips for the Bodyhandles: The "centerSkirt" handle allows you to bend, twist and side-side the whole skirt, we suggest using it first for the main posing. When you put the skirt into the right direction with the center handle you can do the fine-tuning with the other 6 bodyhandles. 04 Go to your Pose library "MAT Electra" -> "Outfit Mats" and apply the matposes to the Clothing. Please make sure the correct figures are selected. In the "Utilities" folder you can find a special Matpose to HIDE the Arms of the blouse. Simply apply it after applying a texture style to it. The ZERO Poses reset the Skirt and the Coat to a ZERO state. -------------------------------------------------------- Rendering Tips -------------------------------------------------------- Please select Raytracing and Displacement in your Render Settings. All clothing models load with a Shading Rate set internally to 0.2! You may want, as long as your performance can handle it, to put this value down for clearer and more high quality rendering results! You need to select each bodypart of the figure (or prop) and in the Parameter Dials window go to the tab "Properties" and decrease the Shading Rate value. -------------------------------------------------------- Other Information -------------------------------------------------------- This product was tested in Poser 8 on a PC. This product was not tested on a MAC system. Matposes and Material Settings are optimized for Poser 5 and higher. Material Settings do not work in DAZ Studio. This product was NOT tested in DAZ Studio. This product was NOT tested in PoserPro. If you should have any problems to get this package working correctly, please feel free to contact us. (through PM or E-Mail) Bice Outoftouch Design http://www.outoftouch.de -------------------------------------------------------- Detailed Filelist: -------------------------------------------------------- \Runtime\textures\outoftouch\electra\ 01ELBlouse.jpg 01ELBoots.jpg 01ELBootsDI.jpg 01ELCoat.jpg 01ELGloves.jpg 01ELMetal.jpg 01ELMetalDI.jpg 01ELSkirt.jpg 02ELBlouse.jpg 02ELBoots.jpg 02ELClock.jpg 02ELCoat.jpg 02ELGloves.jpg 02ELMetal.jpg 02ELSkirt.jpg 03ELBlouse.jpg 03ELBoots.jpg 03ELClock.jpg 03ELCoat.jpg 03ELCoatSP.jpg 03ELGloves.jpg 03ELMetal.jpg 03ELSkirt.jpg EL_Clock.jpg OOTReflection1.jpg OOTReflection2.jpg OOTReflection3.jpg OOTReflection4.jpg \Runtime\Readme\ License0409.txt electra_outfit_readme.txt \Runtime\libraries\Pose\MAT Electra\Utilities\ HIDE Arms.png HIDE Arms.pz2 ZERO Coat.png ZERO Coat.pz2 ZERO Skirt.png ZERO Skirt.pz2 \Runtime\libraries\Pose\MAT Electra\Outfit Mats\ 01 Blouse.png 01 Blouse.pz2 01 Boots.png 01 Boots.pz2 01 Clock.png 01 Clock.pz2 01 Coat.png 01 Coat.pz2 01 Gloves.png 01 Gloves.pz2 01 Skirt.png 01 Skirt.pz2 02 Blouse.png 02 Blouse.pz2 02 Boots.png 02 Boots.pz2 02 Clock.png 02 Clock.pz2 02 Coat.png 02 Coat.pz2 02 Gloves.png 02 Gloves.pz2 02 Skirt.png 02 Skirt.pz2 03 Blouse.png 03 Blouse.pz2 03 Boots.png 03 Boots.pz2 03 Clock.png 03 Clock.pz2 03 Coat.png 03 Coat.pz2 03 Gloves.png 03 Gloves.pz2 03 Skirt.png 03 Skirt.pz2 \Runtime\libraries\character\BO Electra\Outfit\ EL Blouse.cr2 EL Blouse.png EL Boots.cr2 EL Boots.png EL Clock.cr2 EL Clock.png EL Coat.cr2 EL Coat.png EL Gloves.cr2 EL Gloves.png EL Skirt A.cr2 EL Skirt A.png EL Skirt B.cr2 EL Skirt B.png \Runtime\Geometries\Bice\EL\ EL_Blouse.obj EL_Boots.obj EL_Clock.obj EL_Coat.obj EL_CoatHandleC.obj EL_CoatHandleL.obj EL_CoatHandleLT.obj EL_CoatHandleLTB.obj EL_CoatHandleR.obj EL_CoatHandleRT.obj EL_CoatHandleRTB.obj EL_Gloves.obj EL_Skirt.obj EL_SkirtHandleC.obj EL_SkirtHandleL.obj EL_SkirtHandleLT.obj EL_SkirtHandleLTB.obj EL_SkirtHandleR.obj EL_SkirtHandleRT.obj EL_SkirtHandleRTB.obj