====================================================================== ************************************************************ *Product Name: Dynamic Drawstring pants by Grappo *Copyright 24/3 2010 *By: Gustaf Grefberg ************************************************************ Dynamic drawstring pants with tons of options. They come with a bunch of different morphs for different fittings and styles, they are also parented to Vicky so you can scale them in the zero pose to adjust the size during cloth simulation. They will fit any Victoria 4, but the morphs and scaling can get just the kind of fit you want, for your special character. The morphs include adjustments for hips, buttocks, flare, drawstring style, and tightening of different areas. It also comes with an object with the strings removed, if you are using it with another dynamic object over it (Like a long shirt) or just want it without them. Tons of UV-mapped materials with displacement maps are included: Basic (Stonewashed fabric) Tiedyed Rhinestone ornaments Silky Silky pajamas Sweatpants -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 by Daz3d -------------------------------------- Ownership Statement: All of this product's content was created by Gustaf Grefberg and may include derivatives of the following merchant resources: - Tie Dye Brushes by Mystikel - Fabric Texture Brushes by Mystikel - 3DTM-WhiteRhineStones-01 by 3D TUBE MAGIC - Patterned Silks Resource Pack 03 2004 by Lynn Johnson - a.k.a "FanDancer" - Own resources -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the Grappo folder and then into the Dynamicpants2 folder. To apply a material, go to materials, and then into the Grappo folder and into the Dynamicpants2/Drawstring folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This is a quick introduction in how to use these clothes. For a basic understanding of the cloth room, please refer to the Poser reference manual or various freely available tutorials online. But even without that, these instructions should help you getting started. The swimsuit is applied in the cloth room in a slightly different way than normal clothes are. 1. Load Victoria 4. 2. On frame 1, keep her in her zero pose, without any morphs loaded. (You can have facial morphs, since they don't affect the pants) 3. Somewhere between frame 10-15 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. The cloth simulation needs to start with Vicky zeroed in the first frame, so that the pants can drape or stretch into the final frame. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the pants. Now, the pants are parented to Victoria. If you scale Victoria, the pants is scaled as well. This can be very useful. The pants can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. Unless you are familiar with the cloth room, don't apply any of the pants morphs yet, I will get to this in the next section. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. 7. Then you select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore head, hand and feet collection boxes. A good collision offset value is somewhere between 0.200-0.400. Collision distance is usually good around 0.300. To keep the drawstrings from intersecting with the rest of the fabric, having the self collision box checked can help. 8. In the DYNAMICS CONTROLS, you can experiment with fold resistance, to give the fabric some more creases, or decrease it to make the material a little bit tougher When you have everything set up the way you like click "Calculate Simulation", and watch the progress or go have some coffee. :) ********************************************** * Using morphs and parented scale * ********************************************** If you want a different result for your simulation, here are some methods below: -- Morphs -- The drawstring pants come with morphs, which enables you to have different fits and styles, both depending on what character you have (long, short, bigger, thinner etc) and also the type of fit you want. (Loose, tight, flare, shorter, etc) Buttocks More fabric for that whole area (Works well for bigger women) Buttocks 2 More fabric specifically for the buttocks (Works well or bigger women) Hips If you want looser fabric (or tighter) for the hips in proportion to the rest Flare If you want flare style for the hem. Tighten front If you want the pants to remain loose, but be tighter in the pelvic area Tighten frontback Same as above, but will tighten the fabric between the buttocks as well. Shorter If you want a shorter style Drawstring long Longer drawstrings Drawstring thick Thicker, more pronounced drawstrings Please note that extreme values may stretch the texture. Also, negative values work, but may give strange results. 1. Before you apply any morphs, make sure to unclothify the object! 2. Clothify the object again, and run the simulation. 3. If you wish to adjust the object further, unclothify, adjust the morphs, and run the simulation again. 5. Sometimes the morph is doubled upon the end of the simulation, it happens more commonly in earlier versions of Poser. If you are using a fully patched Poser 7 or up this shouldn't happen often. If it does however, just select the affected morphs and reset them. (Click on the little arrow on the right and choose reset) The end result will now look as it should, the doubled morph removed. --! Make sure that only the starting/zero frame has morphs on the garment! If there are keyframes in any of the other poses, delete them. You can do this by opening the graph by each morph !-- -- Parented figure with scaling -- The pants come parented to Victoria 4. This means that if you move or scale her, the pants will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the pants to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. There is an occasional bug where a parented object resets after a simulation, usually all you have to do is to run the simulation again. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" ****************** * Too big? * ****************** If you have a very thin or petite character you may notice that the pants can look oversized. For this, a good idea is to scale down Victoria in the zero/starting pose, which will make the pants smaller, and they will stretch as she "grows" into them. Scaling the whole character, x, y or z values will render different types of results. If you want to keep the length of the pants intact, use only z and x. If you want a tighter fit for the pelvic area, use y. ****************** * Too small? * ****************** If you have a bigger beautiful woman, you may notice that the clothing can look very stretched and unnaturally tight. (Assuming this is not what you want of course) Morphs can be very helpful here. The buttocks and hips morphs can be beneficial If she has wider hips, the front fabric can become very wrinkled sometimes. If this happens, try scaling Vicky's BODY Y axis down a bit in the starting pose, this will stretch it out a little. The "tighten front" morph also works well for this. You can also scale vicky up, especially the x and z values in the starting pose, which will make the pants bigger. Nice if you want that loose, fluffy look to them! ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the Dynamicpants2/drawstring folder. Just click on a material and it's applied all the zones **************** * Pokethroughs * **************** Pokethroughs will sometimes happen, especially with sharper areas like the nipples. One way to deal with it is to make the calculation, then reduce or soften the morphs on V4's body where the pokethrough happens afterwards (works well with nipples) Another way is to increase the collision offset a little (works well with bigger bodyparts like elbows and knees) You can also lower the fold resistance in the clothroom. Smaller values tend to allow the fabric to bend and fold more, thus reducing potential pokethroughs. ***************************************** * Constrained group and stretchy fabric * ***************************************** As described in the quick start guide, the dynamic swimsuit intends to emulate the stretchy fabric of a swimsuit. The object is parented to Victoria 4, to make it easy for you to scale her in the starting pose. To get the right stretch can take a bit of experimenting. If you scale vicky down too much, the swimsuit may appear a bit too small (unless this is your intention, of course) If you don't scale her down in the starting pose, the swimsuit may appear rather crumpled. All the edge seams are constrained groups, to keep the swimsuit in place. When you set collision offset in the "collide against" box in the clothing room, the fabric is kept at a certain distance from the figure. this does not happen with the constrained group, it stays at the same distance. So it's best to keep the collision offset within the recommended values (0.150-0.270) to prevent odd artifacts between the seems and the fabric. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV map called "Drawstringpants_UV" where the rest of the textures are stored. Note that it's got some distortion at the very center of the crotch, which is not usually very visible in most poses. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Runtime\Libraries\Props\Grappo\DynamicPants2\ Drawstring pants nostring.png Drawstring pants.png Drawstring pants nostring.pp2 Drawstring pants.pp2 ..Runtime\Libraries\Materials\Grappo\Dynamicpants2\Drawstring\Poser 6 mats\ Basic_Blue.mc6 Basic_Blue_Light.mc6 Basic_Blue2.mc6 Basic_Clear.mc6 Basic_Cyan.mc6 Basic_Cyan2.mc6 Basic_Green.mc6 Basic_Green2.mc6 Basic_Purple.mc6 Basic_Purple2.mc6 Basic_Red.mc6 Basic_Red2.mc6 Basic_Yellow.mc6 Basic_Yellow_Light.mc6 Pajamas01.mc6 Pajamas02.mc6 Rhinestone01.mc6 Rhinestone02.mc6 Rhinestone03.mc6 Silky_Blue.mc6 Silky_Cyan.mc6 Silky_Gold.mc6 Silky_Green.mc6 Silky_Pink.mc6 Silky_Purple.mc6 Sweats01.mc6 Sweats02.mc6 Tiedye01.mc6 Tiedye02.mc6 Tiedye03.mc6 Tiedye04.mc6 Tiedye05.mc6 Basic_Blue.png Basic_Blue_Light.png Basic_Blue2.png Basic_Clear.png Basic_Cyan.png Basic_Cyan2.png Basic_Green.png Basic_Green2.png Basic_Purple.png Basic_Purple2.png Basic_Red.png Basic_Red2.png Basic_Yellow.png Basic_Yellow_Light.png Pajamas01.png Pajamas02.png Rhinestone01.png Rhinestone02.png Rhinestone03.png Silky_Blue.png Silky_Cyan.png Silky_Gold.png Silky_Green.png Silky_Pink.png Silky_Purple.png Sweats01.png Sweats02.png Tiedye01.png Tiedye02.png Tiedye03.png Tiedye04.png Tiedye05.png ..Runtime\Libraries\Materials\Grappo\Dynamicpants2\Drawstring\Poser 6 mats\Transparent\ Basic_Blue.mc6 Basic_Blue_Light.mc6 Basic_Blue2.mc6 Basic_Clear.mc6 Basic_Cyan.mc6 Basic_Cyan2.mc6 Basic_Green.mc6 Basic_Green2.mc6 Basic_Purple.mc6 Basic_Purple2.mc6 Basic_Red.mc6 Basic_Red2.mc6 Basic_Yellow.mc6 Basic_Yellow_Light.mc6 Pajamas01.mc6 Pajamas02.mc6 Silky_Blue.mc6 Silky_Cyan.mc6 Silky_Gold.mc6 Silky_Green.mc6 Silky_Pink.mc6 Silky_Purple.mc6 Sweats01.mc6 Sweats02.mc6 Tiedye01.mc6 Tiedye02.mc6 Tiedye03.mc6 Tiedye04.mc6 Tiedye05.mc6 ..Runtime\Textures\Grappo\DynamicPants2\ Drawstringpants_001.jpg Drawstringpants_001_Blue.jpg Drawstringpants_001_Clearbright.jpg Drawstringpants_001_Cyan.jpg Drawstringpants_001_Disp.jpg Drawstringpants_001_Green.jpg Drawstringpants_001_Purple.jpg Drawstringpants_001_Red.jpg Drawstringpants_001_Trans.jpg Drawstringpants_Ornaments_001.jpg Drawstringpants_Ornaments_001_Disp.jpg Drawstringpants_Ornaments_002.jpg Drawstringpants_Ornaments_003.jpg Drawstringpants_Pajamas_001.jpg Drawstringpants_Pajamas_002.jpg Drawstringpants_Sweats01.jpg Drawstringpants_Sweats02.jpg Drawstringpants_Tiedye_001.jpg Drawstringpants_Tiedye_002.jpg Drawstringpants_Tiedye_003.jpg Drawstringpants_Tiedye_004.jpg Drawstringpants_Tiedye_005.jpg Drawstringpants_UV.jpg Metalref.jpg