================================================================== ************************************************************ *Product Name: Sickle Super Hoodie M4H4 *Copyright 03-28-10 *By: SickleYield ************************************************************ This is a superconforming hoodie for Michael 4 which also supports Hiro 4. It is a high-density, lovingly hand-sculpted mesh, suitable for realistic renders, and as such falls just under 25,000 polygons. Many extra custom morphs are included to facilitate fit and to add movement, including zippingand unzipping, wind movement, having the hood up or down, etc. There are four basic texture sets in plain and a skull print, and some separate liner options as well. Both DAZ 3 and Poser materials are included and are accessed as MAT poses. The appropriate program's material will be applied when the icon is clicked whether you use DAZ or Poser, and these should work with Poser versions 4 and up (no rsrs are included, however). Tested on a PC with 64-bit Vista Ultimate, Poser 6 and DAZ Studio 3.0 Advanced. -------------------------------------- System Requirements: PC with Windows (or Mac with file converter) Poser DAZ Studio 3.0 (free or commercial version) -------------------------------------- Ownership Statement and Licensing: All of this product's content was created by SickleYield. User has permission to use this product to create commercial and non-commercial renders and animations only. (See included EULA for details.) -------------------------------------- Needed Files: DAZ's Michael 4 and/or Hiro 4 -------------------------------------- Installation Instructions: Unzip to your Poser directory or DAZ's Content directory and choose "yes" to overwrite. The outfit will be found in Character/SickleYield/SuperHoodie/M4 and MAT poses in Poses/SickleYield/MAT SuperHoodie/Base Mats. -------------------------------------- Usage Tips or Limitations: When you want to use a different liner color, apply a mat from the "Base Mats" first, then apply the liner from the "Liners" MAT pose folder. You can also use the "Hide Lining" morph if a certain pose just causes too much clip that the other morph doesn't fix. Some morphs, such as the zip-ups and the blowback, don't work well in intermediate stages (i.e., they need to be at less than .1 or more than 1.0 not to clip). SPECIAL INSTRUCTIONS FOR H4 MORPHS: The H4 section contains a custom head-fit morph for H4's large head. Because the hood is weighted to the neck, the H4 head morph must be manually dialed; it cannot autoconform. There are separate zip and partial zip morphs for H4, which should be used instead of the ones in the "Fixes and Movement" heading if H4 is being used. -------------------------------------- Files Included in the Product: In runtime/templates: Edging.jpg Main.jpg PocketLiners.jpg Pockets.jpg Sleeve.jpg ZipperAndCords.jpg ZipperPull.jpg In runtime/geometries/sickleyield/superhoodie/M4: HoodieM.obj In Runtime/textures/sickleyield/superhoodie: liner_black.jpg liner_blacklightning.jpg liner_blackskull.jpg liner_blacksmile.jpg liner_bump.jpg liner_graylightning.jpg liner_grayskull.jpg liner_graysmile.jpg liner_navy.jpg liner_navylightning.jpg liner_navyskull.jpg liner_navysmile.jpg liner_red.jpg liner_redlightning.jpg liner_redskull.jpg liner_redsmile.jpg Main_black.jpg main_blackskull.jpg Main_bump.jpg Main_disp.jpg Main_gray.jpg main_grayskull.jpg Main_navy.jpg main_navyskull.jpg Main_red.jpg Main_redskull.jpg Sleeve_black.jpg Sleeve_blackskull.jpg Sleeve_bump.jpg Sleeve_gray.jpg Sleeve_grayskull.jpg Sleeve_navy.jpg Sleeve_navyskull.jpg Sleeve_red.jpg Sleeve_redskull.jpg ZipperAndCords.jpg ZipperAndCords_black.jpg ZipperAndCords_bump.jpg ZipperAndCords_disp.jpg ZipperAndCords_navy.jpg ZipperAndCords_red.jpg ZipperAndCords_trans.jpg zipperpull.jpg In Runtime/libraries/character/SickleYield/superhoodie/M4: Hoodie.cr2 Hoodie.png In Runtime/libraries/pose/SickleYield/MAT SuperHoodie/Base mats: Black.dsa Black.png Black.pz2 BlackSkull.dsa BlackSkull.png BlackSkull.pz2 Gray.dsa Gray.png Gray.pz2 GraySkull.dsa GraySkull.png GraySkull.pz2 Navy.dsa Navy.png Navy.pz2 NavySkull.dsa NavySkull.png NavySkull.pz2 Red.dsa Red.png Red.pz2 RedSkull.dsa RedSkull.png RedSkull.pz2 /Liners: Black.dsa Black.png Black.pz2 BlackLightning.dsa BlackLightning.png BlackLightning.pz2 BlackSkull.dsa BlackSkull.png BlackSkull.pz2 BlackSmile.dsa BlackSmile.png BlackSmile.pz2 Gray.dsa Gray.png Gray.pz2 GrayLightning.dsa GrayLightning.png GrayLightning.pz2 GraySkull.dsa GraySkull.png GraySkull.pz2 GraySmile.dsa GraySmile.png GraySmile.pz2 Navy.dsa Navy.png Navy.pz2 NavyLightning.dsa NavyLightning.png NavyLightning.pz2 NavySkull.dsa NavySkull.png NavySkull.pz2 NavySmile.dsa NavySmile.png NavySmile.pz2 Red.dsa Red.png Red.pz2 RedLightning.dsa RedLightning.png RedLightning.pz2 RedSkull.dsa RedSkull.png RedSkull.pz2 RedSmile.dsa RedSmile.png RedSmile.pz2 -------------------------------------- Additional credits: First and foremost, I thank the creators of GIMP and Blender, which are incredibly full-featured 2D and 3D creation programs available for free. Credit is owed to the makers of the CR2 editor, a very useful and easy-to-use free program for editing cr2 files, and Aanascent for the free Cr2Clean which was used to clean the cr2. I also owe particular thanks to mattymanx of the DAZ and CI forums, who helped with a problem during beta testing. Thanks to colorcurvature also for his morph loading script, which greatly facilitated many of the more extreme morphs. Finally, special thanks to my friend Enigmatic of the BlenderArtists forums, without whose Blender advice and skills I would never have gotten into 3d to begin with. ==================================================================