================================================================== ************************************************************ *Product Name: Sickle Teeny Jeans K4 *Copyright 04-20-10 *By: SickleYield ************************************************************ This is a superconforming pair of jeans for The Kids 4 which also supports the K4 Morphs++ and the Toddler. It is a high-density, lovingly hand-sculpted mesh, suitable for realistic renders, and as such falls just over 20,000 polygons. Extra morphs are included to fix any possible clipping and to let the jeans be raised to midcalf length. There are three texture sets: a blue, a light blue or stonewash, and a black. Both DAZ 3 and Poser materials are included and are accessed as MAT poses. The appropriate program's material will be applied when the icon is clicked whether you use DAZ or Poser, and these should work with Poser versions 4 and up. Tested on a PC with 64-bit Vista Ultimate, Poser 6 and DAZ Studio 3.0 Advanced. -------------------------------------- System Requirements: PC with Windows (Mac not tested, but may work on OSX) Poser DAZ Studio 3.0 (free or commercial version) -------------------------------------- Ownership Statement and Licensing: All of this product's content was created by SickleYield. User has permission to use this product to create commercial and non-commercial renders and animations only. (See included EULA for details.) -------------------------------------- Needed Files: DAZ's The Kids 4 and/or Morphs++ and/or Toddler morph -------------------------------------- Installation Instructions: Unzip to your Poser directory or DAZ's Content directory and choose "yes" to overwrite. The outfit will be found in Character/SickleYield/TeenyJeans and MAT poses in Poses/SickleYield/MAT TeenyJeans. -------------------------------------- Usage Tips or Limitations: A pose for making K4's body invisible under the outfit is included with the MATs in order to eliminate pokethrough. There are also several fixit morphs under the "Extra Morphs" heading, which will allow you to fix clipping in extreme poses if you do not wish to make body parts invisible. The "shorten" morphs will not look their best at dial settings higher than 1.0. The Toddler and other scaled morphs will not work properly in Poser, only in DAZ Studio. This is a limitation of the original figures, so unfortunately there's nothing I can do about it. -------------------------------------- Files Included in the Product: In runtime/templates: jeans.jpg button.jpg pocket.jpg rivet.jpg In runtime/geometries/sickleyield/skinnyjeans/K4: syjeansk4.obj In Runtime/textures/sickleyield/teenyjeansk4: button.jpg button_bump.jpg jeans.jpg jeans_blue.jpg jeans_bump.jpg jeans_pale.jpg pocket.jpg pocket_blue.jpg pocket_bump.jpg pocket_pale.jpg rivet.jpg rivet_bump.jpg In Runtime/libraries/character/SickleYield/TeenyJeans: Teeny Jeans K4.cr2 Teeny Jeans K4.png In Runtime/libraries/pose/SickleYield/MAT TeenyJeans: K4_Hide_Body.png K4_Hide_Body.pz2 K4_Show_Body.png K4_Show_Body.pz2 In /K4 Jeans: Dark Blue.dsa Dark Blue.png Dark Blue.pz2 Dark Plain.dsa Dark Plain.png Dark Plain.pz2 Light Blue.dsa Light Blue.png Light Blue.pz2 -------------------------------------- Additional credits: First and foremost, I thank the creators of GIMP and Blender, which are incredibly full-featured 2D and 3D creation programs available for free. Credit is owed to the makers of the CR2 editor, a very useful and easy-to-use free program for editing cr2 files. I also owe some credit to the friendly forum denizens at DAZ3D, where I've found product ideas, workflow help, and useful feedback. I used Ralph Sesseler's Tool Collection and the Morphing Clothes program, and I highly recommend them for price, easy-of-use, and incredible utility. All these members of the DS/Poser community have been very good to me whether our relationship was social, casual, or financial in nature, and this product would not exist without them. Finally, special thanks to my friend Enigmatic, without whose Blender advice and skills I would never have gotten into 3d to begin with. ==================================================================