Dynamic Fashion Closet for the Mil Kids 4 ================================================================== (c) karanta / 2010 ****************************************************************************** All of this product's content was created by karanta (Kerstin Weihe) ****************************************************************************** For using this product you need to have the Mil Kids 4: http://www.daz3d.com/i/shop/itemdetails/?item=9404 ====================================================================================== Unzip all files into you Poser directory All clothes in this set can only be used with the Poser Cloth Room ====================================================================================== All clothes are loading untextured (white) into the scene. Material can be found in the materials library - folder Karanta\MilKids 4 DynFashion1 Each shirt has a bottom wide morph to adjust it to different clothes. ======================================================================================= Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load the MilKid4 girl into your scene: - Click on the girl, then on "Figure --> Use Inverse Kinematics and make sure all is unchecked. - Click on "Window - Joint Editor" , select the girl and click on "Zero Figure" - Open your props library folder and load one of the skirts into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the skirt - it will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose the girl. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has the Mil4 girl displayed. You may want to enable the 'Start draping from zero pose' option. Make sure "cloth self - collision" is checked. (Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want). ::::::: IMPORTANT ::::::: Change collision offset and depth both to 0.5! ============================================== - Click on "ok" If you left the default settings (30 frames), go to about frame 15 and add a pose to the Mil4 girl. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "calculate simulation". ***************************************************************************************************************************************** Add a shirt to your scene and adjust it with the included bottom wide morph to the skirt. Make a second simulation (like I explained above) and make sure you also select the the the Mil4 girl AND (!) the skirt as collision objects. ***************************************************************************************************************************************** It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for a pose. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. When the simulation is done, go back to the Pose Room, add hair and you are ready for making some beautiful renders :) I hope you'll have a lot of fun with your new set :) Happy Rendering :) Kerstin (karanta) =================================================================== Filelist: license0409.txt ..\Runtime\Readme\karanta karanta_MLK4DynFashion1.txt ..\Runtime\Geometries\karanta\ KW_DF1_MLK4_Shirt01.obj KW_DF1_MLK4_Shirt02.obj KW_DF1_MLK4_Shirt03.obj KW_DF1_MLK4_Shirt04.obj KW_DF1_MLK4_Shirt05.obj KW_DF1_MLK4_Skirt01.obj KW_DF1_MLK4_Skirt02.obj KW_DF1_MLK4_Skirt03.obj KW_DF1_MLK4_Skirt04.obj KW_DF1_MLK4_Skirt05.obj ..\Runtime\Libraries\materials\Karanta\MilKids 4 DynFashion1\ !Shirt 01 Sample.mc6 !Shirt 01 Sample.png !Shirt 02 Sample.mc6 !Shirt 02 Sample.png !Shirt 03 Sample.mc6 !Shirt 03 Sample.png !Shirt 04 Sample.mc6 !Shirt 04 Sample.png !Shirt 05 Sample.mc6 !Shirt 05 Sample.png !Skirt 01 Sample.mc6 !Skirt 01 Sample.png !Skirt 02 Sample.mc6 !Skirt 02 Sample.png !Skirt 03 Sample.mc6 !Skirt 03 Sample.png !Skirt 04 Sample.mc6 !Skirt 04 Sample.png !Skirt 05 Sample.mc6 !Skirt 05 Sample.png 001.mt5 001.png 002.mt5 002.png 003.mt5 003.png 004.mt5 004.png 005.mt5 005.png 006.mt5 006.png 007.mt5 007.png 008.mt5 008.png 009.mt5 009.png 010.mt5 010.png 011.mt5 011.png 012.mt5 012.png 013.mt5 013.png 014.mt5 014.png 015.mt5 015.png 016.mt5 016.png 017.mt5 017.png 018.mt5 018.png 019.mt5 019.png 020.mt5 020.png 021.mt5 021.png 022.mt5 022.png 023.mt5 023.png 024.mt5 024.png 025.mt5 025.png 026.mt5 026.png 027.mt5 027.png 028.mt5 028.png 029.mt5 029.png 030.mt5 030.png 031.mt5 031.png 032.mt5 032.png 033.mt5 033.png 034.mt5 034.png 035.mt5 035.png 036.mt5 036.png 037.mt5 037.png 038.mt5 038.png 039.mt5 039.png 040.mt5 040.png 041.mt5 041.png 042.mt5 042.png 043.mt5 043.png 044.mt5 044.png 045.mt5 045.png 046.mt5 046.png 047.mt5 047.png 048.mt5 048.png 049.mt5 049.png 050.mt5 050.png 051.mt5 051.png 052.mt5 052.png 053.mt5 053.png 054.mt5 054.png 055.mt5 055.png 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03.png Shirt 03.pp2 Shirt 04.png Shirt 04.pp2 Shirt 05.png Shirt 05.pp2 Skirt 01.png Skirt 01.pp2 Skirt 02.png Skirt 02.pp2 Skirt 03.png Skirt 03.pp2 Skirt 04.png Skirt 04.pp2 Skirt 05.png Skirt 05.pp2 ..\Runtime\Textures\KARANTA\MLK4_DFK1\Templates\ KW_DF1_MLK4_Shirt01-Template.jpg KW_DF1_MLK4_Shirt02-Template.jpg KW_DF1_MLK4_Shirt03-Template.jpg KW_DF1_MLK4_Shirt04-Template.jpg KW_DF1_MLK4_Shirt05-Template.jpg KW_DF1_MLK4_Skirt01-Template.jpg KW_DF1_MLK4_Skirt02-Template.jpg KW_DF1_MLK4_Skirt03-Template.jpg KW_DF1_MLK4_Skirt04-Template.jpg KW_DF1_MLK4_Skirt05-Template.jpg ..\Runtime\Textures\KARANTA\MLK4_DFK1\ KW_MLK4_DFK1_01.jpg KW_MLK4_DFK1_02.jpg KW_MLK4_DFK1_03.jpg KW_MLK4_DFK1_04.jpg KW_MLK4_DFK1_05.jpg KW_MLK4_DFK1_06.jpg KW_MLK4_DFK1_07.jpg KW_MLK4_DFK1_08.jpg KW_MLK4_DFK1_09.jpg KW_MLK4_DFK1_10.jpg KW_MLK4_DFK1_11.jpg KW_MLK4_DFK1_12.jpg KW_MLK4_DFK1_13.jpg KW_MLK4_DFK1_14.jpg KW_MLK4_DFK1_15.jpg KW_MLK4_DFK1_16.jpg KW_MLK4_DFK1_17.jpg KW_MLK4_DFK1_18.jpg KW_MLK4_DFK1_19.jpg 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