Cybermecha : ScorDrillz © 2010 red128 - Martin Schatz All of this product's content was created by red128 - Martin Schatz Author: Martin Schatz ********** Product description: ScorDrillz - Engineers made use of natures examples, constructing drilling robots for mining in hostile environments. By now, ScorDrillz evolved to predatory machines. They generate their fuel via a biochemical process from certain minerals, but developed limited AI only. The package includes the ScorDrillz figure with lots of moving parts as well as an EasyPose tail, three different material settings, some poses and 17 HiRes textures. Different materials can be applied using either material collections or MAT poses. Seperate zip files for Poser and DAZ Studio including all program specific files. You need to download the zip file for your favorite program only. ********** System requirements: Poser 6 and up DAZ Studio 3.0.1.144 and up ********** Installation instructions: Poser: Extract the Poser zip file to your Poser folder. DAZ Studio: Extract the D|S zip file to your DAZStudio3 folder. ********** Usage license: This package may be used for any private and/or commercial renders. You may not redistribute this package, or any parts of it in any way! ********** Instructions for Poser users: Load the SD_ScorDrillz.cr2 from your figures library. The figure loads with the grunge material applied, however, you can change that easily using one of the supplied material collections or MAT poses (see file list for location). Please note, that the default ScorDrillz is huge (it's supposed to crunch mountains and even hole buidlings) so you may need to zoom out of your scene and/or change the camera's focal length to frame the complete figure. Within the parameter pallette under BODY you will find the ususal group of translation and scale dials as well as two other groups: Tail_EP - includes some EasyPose dials to control movement of the tail (you can find additional dials for more controlled movement under each tail segement). Other - includes dials to control movement of the head group and the three drill heads. You can control movement of the legs using the dials to be found within the different leg parts parameters. Generally we recommend using the dials for any movement. Using Posers Translate/Rotate/Twist tools may result in strange behaviour. Within in your Pose folder you will find two pose presets for the ScorDrillz as well as a utillity pose for zeroing all parameters. Furthermore you will get three scale poses to be used with their corresponding materials/MAT poses. SD_ScaleBy1 - scales the figure to it's default size (100%) SD_ScaleBy10 - scales the figure to 10% of it's default size (approx. size of a large dog) SD_ScaleBy100 - scales the figure to 1% of it's default size (approx. size of a small bird) ! You should allways apply the corresponding Material Collection or MAT Pose when using any of the scaling poses. Otherwise displacement and/or bump values may be to high or to low. Rendering: As some of the materials use displacement maps, reflection and refraction you should enable "Use displacement maps" and "Raytracing" in your render settings. To get the most out of the refraction, you should set "raytrace bounces" to a value of 2 or 3. For proper reflections you should have something to reflect within your scene (e.g. SkyDome). ********** Instructions for DAZ Studio users: Load the SD_!!!ScorDrillz.daz from your content library. The figure loads with the grunge material applied, however, you can change that easily using one of the supplied material presets (see file list for location). Please note, that the default ScorDrillz is huge (it's supposed to crunch mountains and even hole buidlings) so you may need to zoom out of your scene and/or change the camera's focal length to frame the complete figure. Within the parameter pallette under BODY you will find the ususal group of translation and scale dials as well as two other groups: Tail_EP - includes some EasyPose dials to control movement of the tail (you can find additional dials for more controlled movement under each tail segement). Other - includes dials to control movement of the head group and the three drill heads. You can control movement of the legs using the dials to be found under all leg parts parameters. Generally we recommend using the dials for any movement. Within in your content folder you will find two pose presets for the ScorDrillz as well as a utillity pose for zeroing all parameters. Furthermore you will get three scale poses to be used with their corresponding materials presets. !!SD_ScaleBy1 - scales the figure to it's default size (100%) !!SD_ScaleBy10 - scales the figure to 10% of it's default size (approx. size of a large dog) !!SD_ScaleBy100 - scales the figure to 1% of it's default size (approx. size of a small bird) ! You should allways apply the corresponding maeterial preset when using any of the scaling poses. Otherwise displacement and/or bump values may be to high or to low. Rendering: As some of the materials use reflection and refraction you should set "Max Raytrace Depth" within your render settings to a value of 6. For proper reflections you should have something to reflect within your scene (e.g. SkyDome). ********** File list: Poser zip: runtime:Geometries:red128:Cybermech: r128ScorDrillz.obj runtime:Libraries:character:r128_Cybermech: SD_ScorDrillz.cr2 SD_ScorDrillz.png runtime:Libaries:materials:r128_Cybermech: SD_Grunge.mc6 SD_Grunge.png SD_GrungeBy10.mc6 SD_GrungeBy10.png SD_GrungeBy100.mc6 SD_GrungeBy100.png SD_Metals.mc6 SD_Metals.png SD_MetalsBy10.mc6 SD_MetalsBy10.png SD_MetalsBy100.mc6 SD_MetalsBy100.png SD_New.mc6 SD_New.png SD_NewBy10.mc6 SD_NewBy10.png SD_NewBy100.mc6 SD_NewBy100.png runtime:Libraries:Pose:r128_Cybermech Pose: SD_Pose01.png SD_Pose01.pz2 SD_Pose02.png SD_Pose02.pz2 SD_PoseZeroAll.png SD_PoseZeroAll.pz2 SD_ScaleBy1.png SD_ScaleBy1.pz2 SD_ScaleBy10.png SD_ScaleBy10.pz2 SD_ScaleBy100.png SD_ScaleBy100.pz2 runtime:Libraries:Pose:r128_Cybermech Tex: SD_Grunge.png SD_Grunge.pz2 SD_GrungeBy10.png SD_GrungeBy10.pz2 SD_GrungeBy100.png SD_GrungeBy100.pz2 SD_Metals.png SD_Metals.pz2 SD_MetalsBy10.png SD_MetalsBy10.pz2 SD_MetalsBy100.png SD_MetalsBy100.pz2 SD_New.png SD_New.pz2 SD_NewBy10.png SD_NewBy10.pz2 SD_NewBy100.png SD_NewBy100.pz2 runtime:ReadMe's: license.txt red128_ScorDrillz_Readme.txt runtime:Textures:red128:Cybermech: r128_SDClouds.jpg r128_SDDrillz.jpg r128_SDDrillzD.jpg r128_SDLegs.jpg r128_SDLegsB.jpg r128_SDLegsS.jpg r128_SDSpots.jpg r128_SDTail.jpg r128_SDTail2.jpg r128_SDTail2B.jpg r128_SDTail2S.jpg r128_SDTailB.jpg r128_SDTailD.jpg r128_SDTorso.jpg r128_SDTorsoD.jpg r128_SDTorsoN.jpg r128_SDTorsoS.jpg Templates ********** DAZ Studio zip: content:data:3_0:r128ScorDrillz_84344: all D|S specific geometry files (156 files in 208 folders) content:r128_Cybermech:ScorDrillz: SD_!!!ScorDrillz.daz SD_!!!ScorDrillz.daz.png SD_!!Pose01.dsb SD_!!Pose01.dsb.png SD_!!Pose02.dsb SD_!!Pose02.dsb.png SD_!!PoseZeroAll.dsb SD_!!PoseZeroAll.dsb.png SD_!!ScaleBy1.dsb SD_!!ScaleBy1.dsb.png SD_!!ScaleBy10.dsb SD_!!ScaleBy10.dsb.png SD_!!ScaleBy100.dsb SD_!!ScaleBy100.dsb.png SD_!Grunge.dsb SD_!Grunge.dsb.png SD_!GrungeBy10.dsb SD_!GrungeBy10.dsb.png SD_!GrungeBy100.dsb SD_!GrungeBy100.dsb.png SD_!Metals.dsb SD_!Metals.dsb.png SD_!MetalsBy10.dsb SD_!MetalsBy10.dsb.png SD_!MetalsBy100.dsb SD_!MetalsBy100.dsb.png SD_!New.dsb SD_!New.dsb.png SD_!NewBy10.dsb SD_!NewBy10.dsb.png SD_!NewBy100.dsb SD_!NewBy100.dsb.png content:ReadMe's: license.txt red128_ScorDrillz_Readme.txt content:runtime:Textures:red128:Cybermech: r128_SDClouds.jpg r128_SDDrillz.jpg r128_SDDrillzD.jpg r128_SDLegs.jpg r128_SDLegsB.jpg r128_SDLegsS.jpg r128_SDSpots.jpg r128_SDTail.dsi r128_SDTail.jpg r128_SDTail2.dsi r128_SDTail2.jpg r128_SDTail2B.jpg r128_SDTail2S.jpg r128_SDTailB.jpg r128_SDTailD.dsi r128_SDTailD.jpg r128_SDTorso.jpg r128_SDTorsoD.jpg r128_SDTorsoN.jpg r128_SDTorsoS.jpg Templates ********** Thank you for choosing "Cybermech : ScorDrillz"! If you have any questions or suggestions feel free to send an email to the adress above. Have fun! red128