BHP9(Pack-B) for Poser Ver.1.0 (for Poser5 or later) ,motokami_C / Motokami_Ya 30/Juney/2010 All of this product's content was created by motokami_C. text by motokami_C ==================================================================== Files list (what is included in ZIP) File_01 -------------------------------------------------------------------- license.txt Readme.txt(this file) Readme_JP.txt(*for Japanese) BHP9_B.obj BHP9_C.obj BHP9_D.obj BHP9_E.obj BHP9_stock.obj BHP9_CAN.cr2 BHP9_CAN.png BHP9_CPT.cr2 BHP9_CPT.png BHP9_MIL.cr2 BHP9_MIL.png BHP9_PCT.cr2 BHP9_PCT.png BHP9_stock.cr2 BHP9_stock.png BHP9_Mag_BK.png BHP9_Mag_BK.pp2 BHP9_Mag_BK_FL.png BHP9_Mag_BK_FL.pp2 BHP9_Mag_BL.png BHP9_Mag_BL.pp2 BHP9_Mag_BL_FL.png BHP9_Mag_BL_FL.pp2 BHP9_Mag_GR.png BHP9_Mag_GR.pp2 BHP9_Mag_GR_FL.png BHP9_Mag_GR_FL.pp2 BHP9_Mag_SV.png BHP9_Mag_SV.pp2 BHP9_Mag_SV_FL.png BHP9_Mag_SV_FL.pp2 Blankcase_9mm.png Blankcase_9mm.pp2 Live_9mm.png Live_9mm.pp2 cartridge_9_Bump_01.jpg cartridge_9_Bump_02.jpg cartridge_9_Color_01.jpg cartridge_9_Color_02.jpg BHP9_A_frame_Color_C01.jpg BHP9_A_frame_Specular_A01.jpg BHP9_A_grip_Bump_A01.jpg BHP9_A_grip_Color_C01.jpg BHP9_A_subparts_Bump_A01.jpg BHP9_C_frame_Bump_B01.jpg BHP9_C_slide_Bump_B01.jpg BHP9_C_slide_Color_A01.jpg BHP9_C_slide_Specular_A01.jpg BHP9_C_subparts_Bump_A01.jpg BHP9_C_subparts_Color_A01.jpg BHP9_D_frame_Bump_A01.jpg BHP9_D_frame_Coor_A01.jpg BHP9_D_grip_Bump_A01.jpg BHP9_D_slide_Bump_A01.jpg BHP9_D_slide_Color_A01.jpg BHP9_D_slide_Specular_A01.jpg BHP9_D_subparts_Color_A01.jpg BHP9_E_frame_Bump_A01.jpg BHP9_E_frame_Color_A01.jpg BHP9_E_sight_Bump_A01.jpg BHP9_E_sight_Color_A01.jpg BHP9_E_slide_Bump_A01.jpg File_02 -------------------------------------------------------------------- license.txt Readme.txt(this file) Readme_JP.txt(*for Japanese) BHP9_E_grip_Bump_A01.jpg BHP9_E_slide_Color_A01.jpg BHP9_E_slide_Specular_A01.jpg BHP9_E_subparts_Color_A01.jpg BHP9_F_frame_Bump_A01.jpg BHP9_F_frame_Color_A01.jpg BHP9_F_sight_Color_A01.jpg BHP9_F_slide_Bump_A01.jpg BHP9_F_slide_Color_A01.jpg BHP9_F_slide_Specular_A01.jpg BHP9_Mag_Bump_A01.jpg BHP9_Mag_Bump_B01.jpg BHP9_Mag_Bump_D01.jpg BHP9_Mag_Color_A01.jpg BHP9_Mag_Color_B01.jpg BHP9_Mag_Color_C01.jpg BHP9_Mag_Color_D01.jpg BHP9_Mag_Specular_A01.jpg BHP9_Mag_Specular_B01.jpg BHP9_Mag_Specular_D01.jpg BHP9_sightset_Bump_A01.jpg BHP9_sightset_Color_A01.jpg BHP9_stock_Bump_A01.jpg BHP9_stock_Color_A01.jpg -------------------------------------------------------------------- ==================================================================== Detailed Installation Instructions Please copy the unzip-file(or folder) to your Poser library folder. ==================================================================== Exact folder names & locations -------------------------------------------------------------------- >*.obj files runtime\Geometries\Motokami_Ya\BHP9\BHP9_B.obj runtime\Geometries\Motokami_Ya\BHP9\BHP9_C.obj runtime\Geometries\Motokami_Ya\BHP9\BHP9_D.obj runtime\Geometries\Motokami_Ya\BHP9\BHP9_E.obj runtime\Geometries\Motokami_Ya\BHP9\BHP9_stock.obj >*.cr2 and *.png files runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_CAN.cr2 runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_CAN.png runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_CPT.cr2 runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_CPT.png runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_MIL.cr2 runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_MIL.png runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_PCT.cr2 runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_PCT.png runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_stock.cr2 runtime\libraries\character\Motokami_Ya\Guns\BHP9\BHP9_stock.png >*.pp2 and *.png files runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BK.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BK.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BK_FL.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BK_FL.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BL.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BL.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BL_FL.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_BL_FL.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_GR.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_GR.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_GR_FL.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_GR_FL.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_SV.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_SV.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_SV_FL.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\BHP9_Mag_SV_FL.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\Blankcase_9mm.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\Blankcase_9mm.pp2 runtime\libraries\props\Motokami_Ya\Guns\BHP9\Live_9mm.png runtime\libraries\props\Motokami_Ya\Guns\BHP9\Live_9mm.pp2 >*.jpg files runtime\Textures\Motokami_Ya\9_Para\cartridge_9_Bump_01.jpg runtime\Textures\Motokami_Ya\9_Para\cartridge_9_Bump_02.jpg runtime\Textures\Motokami_Ya\9_Para\cartridge_9_Color_01.jpg runtime\Textures\Motokami_Ya\9_Para\cartridge_9_Color_02.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_A_frame_Color_C01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_A_frame_Specular_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_A_grip_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_A_grip_Color_C01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_A_subparts_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_C_frame_Bump_B01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_C_slide_Bump_B01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_C_slide_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_C_slide_Specular_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_C_subparts_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_C_subparts_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_D_frame_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_D_frame_Coor_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_D_grip_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_D_slide_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_D_slide_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_D_slide_Specular_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_D_subparts_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_frame_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_frame_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_grip_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_sight_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_sight_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_slide_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_slide_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_slide_Specular_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_E_subparts_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_F_frame_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_F_frame_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_F_sight_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_F_slide_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_F_slide_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_F_slide_Specular_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Bump_B01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Bump_D01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Color_B01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Color_C01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Color_D01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Specular_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Specular_B01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_Mag_Specular_D01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_sightset_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_sightset_Color_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_stock_Bump_A01.jpg runtime\Textures\Motokami_Ya\BHP9\BHP9_stock_Color_A01.jpg -------------------------------------------------------------------- ==================================================================== application instructions "BHP9_CAN(_MIL/_CPT/_PCT)" Open Poser and load. Open the library interface. Choose one of "BHP9" and load to display. "BHP9" is a position in the center of floor,when loading it. motion_dial of "BHP9_CAN(_MIL/_CPT/_PCT)" >Trigger_pull forward or back the trigger *it doesn't synchronize with the hammer. >hammer_cock cock or release the hammer *it doesn't synchronize with the trigger or slide. >Slide_back forward or back the slide *it doesn't synchronize with the hammer. >extractor open or close the extractor *This function is not included in "BHP9_CAN" and "BHP9_MIL". >sight_range forward or back the "sight-slider" *This function is not included in "BHP9_CAN" and "BHP9_PCT". >sight_slider_button push on the sight-slider button *This function is not included in "BHP9_CAN" and "BHP9_PCT". >safety_lever up or down the safety_lever >slidestop up or down the Slide-stop >Mag_catch push on the magazine-catch button >lanyard_ring_y "lanyard-ring" moves about y-axis *This function is included in only "BHP9_CAN". >lanyard_ring_x "lanyard-ring" moves about x-axis *This function is included in only "BHP9_CAN". >lanyard_ring_z "lanyard-ring" moves about z-axis *This function is included in only "BHP9_CAN". -------------------------------------------------------------------- "BHP9_stock"(* for BHP9_MIL/CPT) 1). set "BHP9-stock" to "BHP9". Open Poser and load. Open the library interface. Choose one of "BHP9" and load to display.(*without moving it) Choose one of "BHP9_stock" and load to display. "BHP9_stock" is a position in the "BHP9", when loading it. Parent to "BHP9_frame" of "BHP9" . 2). set "BHP9" to "BHP9-stock". Open Poser and load. Open the library interface. Choose one of "BHP9_stock" and load to display. Choose one of "BHP9" and load to display. Parent to "BHP9_stock_body" of "BHP9_stock" . Open the "Parameter-Dials" interface and choose "Body" of "BHP9". Change all the values of the following items to 0. *yRotate *xRotate *zRptate *xTran *yTran *zTran A position of "BHP9" is matched with "BHP9_stock". motion_dial of "BHP9_stock" >locker_piece open or close the locking-latch >push_button push on the butt-open button >butt_open open or close the stock's butt -------------------------------------------------------------------- "Blankcase_9mm"(*props of single empty cartridge) Open Poser and load. Open the library interface. Choose one of "Blankcase_9mm" and load to display. "Blankcase_9mm" is a position in the center of floor,when loading it. -------------------------------------------------------------------- "BHP9_Mag_BK(_BL/_GR/_SV)"(*props of empty Magazine) Open Poser and load. Open the library interface. Choose one of "BHP9" and load to display.(*without moving it) Choose one of "BHP9_Mag_BK(_BL/_GR/_SV)" and load to display. "BHP9_Mag_BK(_BL/_GR/_SV)" is a position in the "BHP9", when loading it. Parent to "BHP9_frame" of "BHP9" . -------------------------------------------------------------------- "BHP9_Mag_BK(_BL/_GR/_SV)_FL"(*props of full-load Magazine) Open Poser and load. Open the library interface. Choose one of "BHP9" and load to display.(*without moving it) Choose one of "BHP9_Mag_BK(_BL/_GR/_SV)_FL" and load to display. "BHP9_Mag_BK(_BL/_GR/_SV)_FL" is a position in the "BHP9", when loading it. Parent to "BHP9_rrame" of "BHP9" . -------------------------------------------------------------------- "Live_9mm"(*props of single Live cartridge) Open Poser and load. Open the library interface. Choose one of "Live_9mm" and load to display. "Live_9mm" is a position in the center of floor,when loading it. -------------------------------------------------------------------- ==================================================================== Usage Tips "BHP9" is modeling in the Poser5-unit system(*). Please multiply 0.93 scales when you use "BHP9" in the Poser6-unit system(**). (*)Poser5-unit system:1PoserUnit=8feet=30.48centimeter (**)Poser6-unit system:1PoserUnit=8.6feet=32.766centimeter >When you select materials of hidden-parts. -open Material-room -open Hierarchy-editer window -select wanted parts in Hierarchy-editer ==================================================================== Hope you enjoy this item. motokami_C / Motokami_Ya