************************************************************ *Product Name: Mavka:Little Witch *Copyright 07 Jul 2010 *By: CJ-Studio *Contact: my Renderosity Site Mail ************************************************************ Thanks for purchasing Mavka:Little Witch. This pack contains dynamic Little Witch Outfit for Mavka. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 or above (with Cloth Room). Mavka by Smay - available in the Renderosity MarketPlace -------------------------------------- Ownership Statement: All of this product's content was created by CJ-Studio -------------------------------------- Needed Files: - -------------------------------------- Installation Instructions: Poser Users: Unzip the files using the folders option of your Unzipping program. Unzipped folder 'Runtime' must be placed into into your Poser directory (c:/Program Files/Poser6/..) -------------------------------------- Usage Tips or Limitations: General Usage Tips: ------------------- Avoid intersection between body, legs and arms while moving. Exclude Head and hairs from collision to reduce calculation time. Load Cloth on default startup Mavka pose. If you need to change morph after simulation, you are to clear simulation. - Bag and Necklace may be used as Smart Props, but calculated as Dynamic Cloth gives better result - more realistic and fit. - To use cloth on original Mavka turn off Witch dial on cloth piece. - Using Corset & Blouse together: ------------------------------------------ Simulate the Blouse first. Do not include corset to Blouse Simulation. For the Corset simulation: 2. Include the Blouse in Corset 'Collide Against'. 3. Set 'Collision Depth' on Blouse = 1.0 (in 'Cloth Collision Objects' box). 4. Set 'Collision Offset' on V4 = 1.0 Recomended simulation parameters -------------------------------- Blouse: Fold resistance 0.02 Cloth Density 0.02 Collision Depth 0.3 (in 'Cloth Collision Objects' box). Collision Offset 0.2 (in 'Cloth Collision Objects' box). Short Manual to use Dynamic Cloth: ---------------------------------- 1. Load Figure from Library. Turn off IK's. 2. Goto first frame. Apply your body morphs or character. 3. Goto last frame. Apply your pose. (Cloth doesn't automatically pose to Figure) 4. Load Dynamic Clothting Item from Library 5. Goto Cloth Room 6. Press 'New Simulation' button. The 'Simulation Setting' box will appear. Simply, press 'Ok' button. (Note: Click on checkbox 'Self collision' for better result, but note that it can increase amount of time it takes to fit the cloth.) 7. Press 'Clothify' button. The 'Clothify' box will appear. Select your clothing item from the dropdown list and click 'Ok'. 8. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose body parts participating in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 9. Set simulation parameters to cloth group. 10. Press 'Calculate' button and wait. When calculation finished, goto last frame. Your model is ready to render. Detailed Manuals with illustrations can be found at Renderosity tutorial section or in Poser Tutorials folder. -------------------------------------- Files Included in the Product: ..\Readme\ license.txt readme.txt ..\Runtime\Geometries\CJStudio\Witchy\ WBag.obj WBroom.obj WCorset.obj WHat.obj WNecklage.obj WSkirt.obj WTop.obj ..\Runtime\Libraries\Props\LittleWitch\ Bag.png Bag.pp2 Broom.png Broom.pp2 DynamicBlouse.png DynamicBlouse.pp2 DynamicCorset.png DynamicCorset.pp2 DynamicSkirt.png DynamicSkirt.pp2 HairMagnet.png HairMagnet.pp2 Hat.png Hat.pp2 Necklage.png Necklage.pp2 ..\Runtime\textures\CJStudio\Witchy\ CJ-Skirt_b.jpg CJ-Skirt_t.jpg CJ-Skirt_tx.jpg CJ-WCorset_b.jpg CJ-WCorset_s.jpg CJ-WCorset_tr.jpg CJ-WCorset_tx.jpg CJ-broom_b.jpg CJ-broom_tx.jpg CJS-WBag_b.jpg CJS-WBag_tx.jpg CJSReflNls.jpg CJSReflWht.jpg Necklage+Top.jpg Necklage+Top_b.jpg Necklage_tr.jpg WHat_b.jpg WHat_s.jpg WHat_tx.jpg