Product Name: Ginny for Victoria 4 Copyright: August 2010 by Nadine S. Junghenn aka _Fenrissa_ Contact: Site Mail on Renderosity _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ System Requirements: PC/MAC Poser 5 - 8, Daz Studio 3.0.1.144 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Ownership Statement: All of the content in this package was created by _Fenrissa_, and may include derivatives of the following merchant resources: All Skin, Eyes, Teeth, Leather etc by Peter Levius (3d.sk) Own ressources by me, _Fenrissa_ Lace for Second Skin by FanDancer. Cloth Pattern for Second Skin by KandanceWright. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Required Products: Victoria 4 (Base, V.1-V.2) from Daz3D (no additional morphs required) _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Installation Instructions: Please unzip first (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "Textures"-folder go into: Poser/Runtime/Textures/... You will find your content in the "Pose"-Library: Fenrissa_Ginny. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Usage Tips or Limitations: The package was tested in all Poser Programs up to Version 8; you need the newest Daz Studio (3.0.1.144) to be able to use the DS Mats. AO Shaders are not optimized for DS, but the results will be beautiful nonetheless. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Files included in the Product: 1 Natural head texture 1 Bump map for the head 1 Specular map for the head 1 Body Texture (Torso/Limbs) 1 Bump map for the body (Torso/Limbs) 1 Specular map for the body (Torso/Limbs) 10 additional make-up heads (with hair and without, so 16 in total) 5 Eye colors + 1 Bump Map 1 Reflection Map 3 Second skin (Torso) with and without hair, so 6 in total) 3 Second skin Bump map (Torso) 3 Second skin Spec map (Torso) 3 Second skin Disp Map (Torso) 3 Second skin (Limbs) 3 Second skin Bump map (Limbs) 3 Second skin Spec map (Limbs) 3 Second skin Disp Map (Limbs) 5 Nail colors 1 Teeth/Gum map + Bump Map 1 Lashtrans 1 Head INJ and REM for V4 1 Body INJ and REM for V4 1 EyeFix for V4 All needed Matfiles, AO version and DS Matfiles. The Matfiles for the Second Skin options have a Remove function also. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Important Notes: 1) The first step to apply the Ginny textures on V4 MUST BE the following: Apply the !!G_Whole_TextureAO.pz2 or !!G_Whole_Texture.pz2. AO stands for Ambient Occlusion (takes longer to render). The additional textures (eyes, second skins, MakeUp) are "part-textures" - that's why you first !!!MUST!!! load !!G_Whole_TextureAO.pz2" etc. These Mat poses also helps you to RESET all the textures. For AO and non-AO versions you will find hairless MAT versions too. Please don't switch between the different folders to apply MATs or you will find messed up results. 2) To apply the Ginny character to V4, please use the INJ files: !_G_Bd_INJ.pz2 for the Body; !_G_Hd_INJ.pz2 or for the Head; Of course, with the REM files, you can remove the Ginny character from your V4 figure. 3) When you inject Ginny's head, her eyes will be affected on the x- and y-axis. That's good ;) Some motion poses will reset the settings of the x-,y- and z-axis. Use the !_G_Eyes_FIX.pz2 for easier handling AFTER you applied the motion pose. 4) All Second Skins can be removed with b_G_SuitOFF.pz2/b_G_SuitLimbs_Off.pz2. 5) Extreme Poses can results in little peaks on Ginnys body (mainly arms) - can be easily fixed with some retouching. 6) Displacement maps can appear too strong for your taste (esp. the fishnet map on the second skin texture no 3 (Limbs). Please go to the material room and reduce the displacement map setting to your liking. Please note: We are using the render settings Aery Soul provided in their forum: http://www.aerysoul.com/board/showthread.php?t=136 --_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Complete File List: \Runtime\Textures\ApoTextures\Ginny\ GEyes.jpg GEyesB.jpg GEyes_02.jpg GEyes_03.jpg GEyes_04.jpg GEyes_05.jpg GHead.jpg GHeadB.jpg GHeadNH.jpg GHeadNHB.jpg GHeadNHS.jpg GHeadS.jpg GLash.jpg GLimbSuit_01.jpg GLimbSuit_01B.jpg GLimbSuit_01Disp.jpg GLimbSuit_01S.jpg GLimbSuit_02.jpg GLimbSuit_02B.jpg GLimbSuit_02Disp.jpg GLimbSuit_02S.jpg GLimbSuit_03.jpg GLimbSuit_03B.jpg GLimbSuit_03Disp.jpg GLimbSuit_03S.jpg GLimbs.jpg GLimbsB.jpg GLimbsS.jpg GMU_01.jpg GMU_01NH.jpg GMU_02.jpg GMU_02NH.jpg GMU_03.jpg GMU_03NH.jpg GMU_04.jpg GMU_04NH.jpg GMU_05.jpg GMU_05NH.jpg GMU_06.jpg GMU_06NH.jpg GMU_07.jpg GMU_07NH.jpg GMU_08.jpg GMU_08NH.jpg GMU_09.jpg GMU_09NH.jpg GMU_10.jpg GMU_10NH.jpg GNails_01.jpg GNails_02.jpg GNails_03.jpg GNails_04.jpg GRef.jpg GTeeth.jpg GTeethB.jpg GTorso.jpg GTorsoB.jpg GTorsoNH.jpg GTorsoNHB.jpg GTorsoNHS.jpg GTorsoS.jpg GTorsoSuit_01.jpg GTorsoSuit_01B.jpg GTorsoSuit_01Disp.jpg GTorsoSuit_01NH.jpg GTorsoSuit_01S.jpg GTorsoSuit_02.jpg GTorsoSuit_02B.jpg GTorsoSuit_02Disp.jpg GTorsoSuit_02NH.jpg GTorsoSuit_02S.jpg GTorsoSuit_03.jpg GTorsoSuit_03B.jpg GTorsoSuit_03Disp.jpg GTorsoSuit_03NH.jpg GTorsoSuit_03S.jpg \Runtime\Libraries\Pose\Fenrissa_Ginny\ !!G_.png !!G_.pz2 !!G_Whole_TextureAO.dsb !!G_Whole_TextureAO.png !!G_Whole_TextureAO.pz2 !_G_.png !_G_.pz2 !_G_Bd_INJ.png !_G_Bd_INJ.pz2 !_G_Bd_REM.png !_G_Bd_REM.pz2 !_G_Eyes_FIX.png !_G_Eyes_FIX.pz2 !_G_Hd_INJ.png !_G_Hd_INJ.pz2 !_G_Hd_REM.png !_G_Hd_REM.pz2 b_G_.png b_G_.pz2 b_G_SuitLimbs_01.dsb b_G_SuitLimbs_01.png b_G_SuitLimbs_01.pz2 b_G_SuitLimbs_02.dsb b_G_SuitLimbs_02.png b_G_SuitLimbs_02.pz2 b_G_SuitLimbs_02NlsOff.dsb b_G_SuitLimbs_02NlsOff.png b_G_SuitLimbs_02NlsOff.pz2 b_G_SuitLimbs_02NlsOn.dsb b_G_SuitLimbs_02NlsOn.png b_G_SuitLimbs_02NlsOn.pz2 b_G_SuitLimbs_03.dsb b_G_SuitLimbs_03.png b_G_SuitLimbs_03.pz2 b_G_SuitLimbs_Off.dsb b_G_SuitLimbs_Off.png b_G_SuitLimbs_Off.pz2 b_G_Suit_01.dsb b_G_Suit_01.png b_G_Suit_01.pz2 b_G_Suit_02.dsb b_G_Suit_02.png b_G_Suit_02.pz2 b_G_Suit_03.dsb b_G_Suit_03.png b_G_Suit_03.pz2 b_G_Suit_Off.dsb b_G_Suit_Off.png b_G_Suit_Off.pz2 e_G_Eyes_.png e_G_Eyes_.pz2 e_G_Eyes_01.dsb e_G_Eyes_01.png e_G_Eyes_01.pz2 e_G_Eyes_02.dsb e_G_Eyes_02.png e_G_Eyes_02.pz2 e_G_Eyes_03.dsb e_G_Eyes_03.png e_G_Eyes_03.pz2 e_G_Eyes_04.dsb e_G_Eyes_04.png e_G_Eyes_04.pz2 e_G_Eyes_05.dsb e_G_Eyes_05.png e_G_Eyes_05.pz2 m_G_MU_.png m_G_MU_.pz2 m_G_MU_00.dsb m_G_MU_00.png m_G_MU_00.pz2 m_G_MU_01.dsb m_G_MU_01.png m_G_MU_01.pz2 m_G_MU_02.dsb m_G_MU_02.png m_G_MU_02.pz2 m_G_MU_03.dsb m_G_MU_03.png m_G_MU_03.pz2 m_G_MU_04.dsb m_G_MU_04.png m_G_MU_04.pz2 m_G_MU_05.dsb m_G_MU_05.png m_G_MU_05.pz2 m_G_MU_06.dsb m_G_MU_06.png m_G_MU_06.pz2 m_G_MU_07.dsb m_G_MU_07.png m_G_MU_07.pz2 m_G_MU_08.dsb m_G_MU_08.png m_G_MU_08.pz2 m_G_MU_09.dsb m_G_MU_09.png m_G_MU_09.pz2 m_G_MU_10.dsb m_G_MU_10.png m_G_MU_10.pz2 n_G_Nails_.png n_G_Nails_.pz2 n_G_Nails_00.dsb n_G_Nails_00.png n_G_Nails_00.pz2 n_G_Nails_01.dsb n_G_Nails_01.png n_G_Nails_01.pz2 n_G_Nails_02.dsb n_G_Nails_02.png n_G_Nails_02.pz2 n_G_Nails_03.dsb n_G_Nails_03.png n_G_Nails_03.pz2 n_G_Nails_04.dsb n_G_Nails_04.png n_G_Nails_04.pz2 n_G_Nails_05.dsb n_G_Nails_05.png n_G_Nails_05.pz2 \Runtime\Libraries\Pose\Fenrissa_Ginny\NoHair\ !!G_.png !!G_.pz2 !!G_Whole_TextureAO.dsb !!G_Whole_TextureAO.png !!G_Whole_TextureAO.pz2 b_G_.png b_G_.pz2 b_G_Suit_01.dsb b_G_Suit_01.png b_G_Suit_01.pz2 b_G_Suit_02.dsb b_G_Suit_02.png b_G_Suit_02.pz2 b_G_Suit_03.dsb b_G_Suit_03.png b_G_Suit_03.pz2 b_G_Suit_Off.dsb b_G_Suit_Off.png b_G_Suit_Off.pz2 m_G_MU_.png m_G_MU_.pz2 m_G_MU_00.dsb m_G_MU_00.png m_G_MU_00.pz2 m_G_MU_01.dsb m_G_MU_01.png m_G_MU_01.pz2 m_G_MU_02.dsb m_G_MU_02.png m_G_MU_02.pz2 m_G_MU_03.dsb m_G_MU_03.png m_G_MU_03.pz2 m_G_MU_04.dsb m_G_MU_04.png m_G_MU_04.pz2 m_G_MU_05.dsb m_G_MU_05.png m_G_MU_05.pz2 m_G_MU_06.dsb m_G_MU_06.png m_G_MU_06.pz2 m_G_MU_07.dsb m_G_MU_07.png m_G_MU_07.pz2 m_G_MU_08.dsb m_G_MU_08.png m_G_MU_08.pz2 m_G_MU_09.dsb m_G_MU_09.png m_G_MU_09.pz2 m_G_MU_10.dsb m_G_MU_10.png m_G_MU_10.pz2 \Runtime\Libraries\Pose\Fenrissa_Ginny\NoAO\ !!G_.png !!G_.pz2 !!G_Whole_Texture.png !!G_Whole_Texture.pz2 b_G_.png b_G_.pz2 b_G_SuitLimbs_01.png b_G_SuitLimbs_01.pz2 b_G_SuitLimbs_02.png b_G_SuitLimbs_02.pz2 b_G_SuitLimbs_03.png b_G_SuitLimbs_03.pz2 b_G_SuitLimbs_Off.png b_G_SuitLimbs_Off.pz2 b_G_Suit_01.png b_G_Suit_01.pz2 b_G_Suit_02.png b_G_Suit_02.pz2 b_G_Suit_03.png b_G_Suit_03.pz2 b_G_Suit_Off.png b_G_Suit_Off.pz2 e_G_Eyes_.png e_G_Eyes_.pz2 e_G_Eyes_01.png e_G_Eyes_01.pz2 e_G_Eyes_02.png e_G_Eyes_02.pz2 e_G_Eyes_03.png e_G_Eyes_03.pz2 e_G_Eyes_04.png e_G_Eyes_04.pz2 e_G_Eyes_05.png e_G_Eyes_05.pz2 m_G_MU_.png m_G_MU_.pz2 m_G_MU_00.png m_G_MU_00.pz2 m_G_MU_01.png m_G_MU_01.pz2 m_G_MU_02.png m_G_MU_02.pz2 m_G_MU_03.png m_G_MU_03.pz2 m_G_MU_04.png m_G_MU_04.pz2 m_G_MU_05.png m_G_MU_05.pz2 m_G_MU_06.png m_G_MU_06.pz2 m_G_MU_07.png m_G_MU_07.pz2 m_G_MU_08.png m_G_MU_08.pz2 m_G_MU_09.png m_G_MU_09.pz2 m_G_MU_10.png m_G_MU_10.pz2 n_G_Nails_.png n_G_Nails_.pz2 n_G_Nails_00.png n_G_Nails_00.pz2 n_G_Nails_01.png n_G_Nails_01.pz2 n_G_Nails_02.png n_G_Nails_02.pz2 n_G_Nails_03.png n_G_Nails_03.pz2 n_G_Nails_04.png n_G_Nails_04.pz2 n_G_Nails_05.png n_G_Nails_05.pz2 \Runtime\Libraries\Pose\Fenrissa_Ginny\NoAO\NoHair\ !!G_.png !!G_.pz2 !!G_Whole_Texture.png !!G_Whole_Texture.pz2 b_G_.png b_G_.pz2 b_G_Suit_01.png b_G_Suit_01.pz2 b_G_Suit_02.png b_G_Suit_02.pz2 b_G_Suit_03.png b_G_Suit_03.pz2 b_G_Suit_Off.png b_G_Suit_Off.pz2 m_G_MU_.png m_G_MU_.pz2 m_G_MU_00.png m_G_MU_00.pz2 m_G_MU_01.png m_G_MU_01.pz2 m_G_MU_02.png m_G_MU_02.pz2 m_G_MU_03.png m_G_MU_03.pz2 m_G_MU_04.png m_G_MU_04.pz2 m_G_MU_05.png m_G_MU_05.pz2 m_G_MU_06.png m_G_MU_06.pz2 m_G_MU_07.png m_G_MU_07.pz2 m_G_MU_08.png m_G_MU_08.pz2 m_G_MU_09.png m_G_MU_09.pz2 m_G_MU_10.png m_G_MU_10.pz2 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ If you have further questions regarding this product, please contact us via Renderosity sitemail - we'll try our best to help you! If you have problems or are disappointed of the product please contact us too, we are sure that we can work something out! Thank you very much for purchasing our product, we hope you enjoy "Ginny for Victoria 4"! Best regards, Nadine S. Junghenn, August 2010