Product Title: FA WhisperStar Author: The Fire Angel Author E-mail: Available after purchase Product Date: September 2010 Product Copyright: Copyright September 2010 The Fire Angel -------------- Ownership statement: All of this product's content was created by The Fire Angel: Blender was used for all modelling. Poser 6 and/or a text editor were used to create the Poser format files. PhotoShop Elements was used for the texturing. All source files have been kept in case proof of copyright is needed. A full construction history has been kept from the Blender files. -------------- Needed Files List and System Required: Poser 6 or later; the model does work in DAZ Studio *but* at the moment I cannot support DAZ Studio as it won't run on my current computer. Adjustments to the specular shine will be needed in DAZ Studio as well as some other adjustments to get the model looking its best. My beta testers assured me that apart from the material settings everything worked in Studio just as it did in Poser. There is a bug in early DAZ Studio 3 that causes some models to "explode" into parts on loading; this has been fixed, so if you see this problem just update your copy of Studio. A minimum of 512Mb of RAM on a Mac or a PC with Windows XP, or 4GB of RAM on a PC with Windows Vista or Windows 7 (Poser 6). At least 1GB or more recommended for more complex scenes including the WhisperStar and DAZ generation 4 or Poser "G2" figures. Also note that memory requirements may be slightly more in Poser 7 and later. -------------- Detailed Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - In the window -Folders/drives-, select the folder that contain your Poser program. (ex. c:\program files\Poser4\). - The check box -Use Folder names- must be marked. That way, all files will be placed in the correct path. -------------- Usage Tips/Limitations General: In DAZ Studio some adjustments will be needed to the material settings to reduce the specular shine and to get the reflections set up properly. Most of the control dials are in the fuselage, oddly enough in the Poser body part entitled "Fuselage". Select this to lower the landing gear, steer the nosewheel, move the controls or open the doors. All versions of the WhisperStar can take all of the supplied MAT poses. If preparing MAT poses of your own use the military version of the WhisperStar and they will then work on all versions. NOTE WHEN SAVING POSES; when saving a pose for the WhisperStar and Poser asks if you want to include morphs, click "Yes" to include them. The WhisperStar uses null morphs and morph-controlled-joints for the ERC control dials, so saving morph settings allows you to save these ERC settings. Most Poser figures with ERC use parameter dials for the ERC controls which means the ERC dial settings aren't saved when you save a pose for such figures.] Real-world notes: The WhisperStar is a dual-rotor compound helicopter with the rotors rotating in opposite directions. If real, it would not need to tilt to move forwards as a conventional helicopter does, since the tail fan would provide propulsion and braking. During take-off and landing the tail fan would be static and the helicopter would maneuver like a conventional helicopter except that it would not need a tail rotor for rotational steering. Rotating the helicopter would be done by making slight changes to the angle of attack of the rotor blades, with one rotor increasing the angle, the other decreasing it. This would increase the lift from one rotor and decrease it from the other, the correct balance being ensured by the on-board computer. As well as changing the lift from the rotors so one was creating slightly more lift, the other slightly less, this measure would also create more drag on one rotor and less on the other, creating a rotational force; hence no tail rotor is needed for steering a helicopter of this type. Most of the noise from a helicopter comes from a phenomenon called rotor-tip vortex turbulence. The taper on the rotor blades and the swept back tips would reduce the noise, as the size of the rotor-tip vortices would be reduced. This blade shape would also reduce the mount of lift, so the WhisperStar has two five-bladed rotors instead of the more normal three or four bladed ones to make up for this. In a real quiet helicopter a special blade section would also be used, but since I don't have access to a wind tunnel I haven't added this detail. It's unlikely anyone will notice this missing detail when they look at your images ;-) Taxiing would be done by having an electric motor in each main landing gear wheel; that would be safer than using the tail fan or rotor blades on the ground and would make the WhisperStar much easier to manage than a helicopter with skids. Rendering: If you get black speckles or patches on your model, this is due to a bug in Poser's FireFly rendering; it can be alleviated by changing some lighting settings. It only happens when using ray-traced lights to cast shadows. Select the light and look in the properties panel (where the control dials appear for body parts) and change the shadow bias. Increase shadow bias to 0.5, then try 1.0, then 2.0 and then 4.0 as a last resort. You can increase the shadow bias further if needed but it should be avoided if possible as it can have unfortunate side effects. This model will render much better images if texture filtering is on, and unless you're doing distant shots set the maximum texture map size to 4000x4000; this is especially important if you're doing close-ups of the exterior of the WhisperStar. The default for the glass windows is to have ray-traced reflections off and use a reflection map. This renders a lot faster. All of the supplied MAT poses for changing the external paint scheme will set this state. A separate MAT pose is provided to enable ray-traced reflections on the windows, and you can use this after any of the aforementioned MAT poses. Ray-tracing is best used if the WhisperStar is in a complex environment, when the reflections of objects around the helicopter will add a great deal to the realism. Figures: The figures menu contents are described in a logical order not the order that they will have in the menu. First, there are three versions of the WhisperStar itself. The civilian version is the plain seven seater, carrying one pilot and seven passengers and with space for some luggage. The Camera WhisperStar has a camera turret built in, under the nose, pretty small by current standards; the small size represents advances in camera turret technology. Current military aircraft do often have camera turrets containing advanced night-vision or FLIR (Forward-Looking Infra-Red) cameras similar in size to the one mounted in the WhisperStar, so eventually this size turret is likely to be available to civil helicopters; of course by then the military ones may be even smaller, or more likely just a lot more capable. You can rotate the camera mount itself, with the green slot camera window, using the dials in the Fuselage. This is only likely to be noticed in close-up shots. The Military WhisperStar is very similar but has some added pods in the belly to house radar warning recievers, jamming equipment and missile warning sensors. It works the same as all the other WhisperStar versions. Either side of the nose are two panels which are marker or seal panels. There are such removable marker panels used on some real military helicopters, including Marine One, the US Presidential helicopter. The presidential seal is fixed onto the helicopter when it is carrying the president (or flying as a decoy) and removed otherwise. Some other military helicopters can be fitted with brightly coloured markers for formation flying, and these may be removed in a combat zone to make the aircraft harder to spot. There are poses to hide and show these; the military version of the helicopter has them visible by default to carry the Presidential seal, while the civilian and camera versions both have these panels hidden by default. As the texture map is a plain square with its own material it is easy to add your own badges to these panels. The other figures are the boarding steps, made just for the WhisperStar and two versions of the luggage trolley. The luggage trolleys differ only in that one is stacked with four suitcases (they are smart-props and can be deleted or rearranged) and one is empty. Both of these have castors and so in the main body part of each is a dial to rotate all the castors together, just to make them easier to pose. If the steps were real the yellow button would be pressed to unlock the castors and wheels, and stepping on any step would lock them. The unlock button would be overridden by the step-switches, so you couldn't unlock the wheels and castors while someone was walking down the steps. I thought of everything I tell ya'... MAT poses: Most of these are self-explanatory, they simply apply an external paint scheme to the WhisperStar and a suitable cockpit display. The cockpit display is in English for most of these, but for those with the alien Kudai typeface on the outside the cockpit display is changed to match. The navigation lights are on by default but if you're showing the WhisperStar parked or flying in a combat zone there is a MAT pose to switch them off. The glow is an ambient glow so adding point lights will be helpful in some situations, especially if you want the lights to cast shadows or spill colour onto something. The Show and Hide poses show up parts of the WhisperStar or hide them, like the square panels on either side of the nose. There are also poses to make the rotor blades and fan blades blurred or solid looking; these work by hiding some body parts and showing others. The blurred versions are planes with transparency maps, so they won't look great at angles close to edge-on. Because of the edge-view problem If you're animating then I'd suggest using the solid version and enabling motion blur to get a truly realistic effect. You can also hide or show the "Inner Windows". I have modelled both the inside and outside surfaces of the windows so that interior views and close-ups can be more realistic by showing the glass with some thickness. If you're doing a distant shot the model will render faster, particularly with ray-tracing on, with the inside surfaces hidden, so I have provided poses to hide these body parts. Finally after applying any of the MAT poses that change the paintwork the windows will be set to reflection-mapped using the supplied map. A MAT pose can be used to turn on more realistic ray-traced reflections, and this alters only the window material settings. This will slow renders down but the reflections of objects around the WhisperStar make this option more realistic, particularly if the environment is fairly complex. So, Reflection-Mapped reflections for speed, Ray-Traced reflections for ultimate realism. NOTE: The MAT poses for the pilot's helmet will only work in Poser if a figure is loaded and the helmet selected. This is a limitation of Poser, not of the Fire Angel's work. Crew Poses: Poses provided for the "crew" (pilot and passengers) are intended to position the appropriate figures in the seats; they will only work if the helicopter has not been moved from the default position. The passenger poses all place the passenger in the front centre seat, because it's easy to select the hip and simply slide the person sideways, backwards or both to place them in other seats. The passenger poses have not been prepared with great attention to hand positions and they may look a little stiff. The idea is to provide a basis for your own poses, and I'm sure you will agree that the hard part has been done. Special Posing tip: Follow this sequence exactly for great posing results and animated flight images: Load the WhisperStar, then load the figure for the pilot; use one of the poses provided (or one you made yourself) to get your Poser person into the pilot seat properly. As soon as you've done that, select the figure in the pilot seat and then go to the "Figure" menu and "Select figure parent". Make the "Fuselage" body part the parent of the pilot figure. The pilot will now remain in the seat as you move the helicopter around. Now enable IK chains for all four limbs of your pilot, yes, legs *and* arms. Now select the right foot of your pilot and on the "Object" menu choose "Select object parent" (you can't do this until IK chains for that leg are enabled). Make the rPedal the parent of the right foot. Now select the left foot and in the same way make lPedal the parent of the left foot. The pilot's feet will now stay on the rudder pedals as they move when you pose them using the PedalsRightLeft dial in the Fuselage body part. Some of you will have guessed what comes next: select the right hand and make the PilotStick the parent of the right hand. Now select the left hand and make the Throttle the parent of the left hand. You can now pose the controls of the helicopter using the dials in the Fuselage body part as usual. Using PedalsRightLeft will pose the rudder pedals and the pilot will keep his feet in place on those pedals. Using the StickFwdBack and StickSideways dials will move the control stick and all the while the pilot will continue to hold the stick in his/her right hand. If you select the ThrottleOpen or TwistGrip dial and move it the pilot's left hand will move with it. Neat stuff, and not hard to set up once you're used to doing it. Using a little imagination you can add other setups to make really convincing poses and animations. Props: Most of these are pretty obvious, though you may not have heard of those wedges called chocks; they are used to keep parked aircraft from wandering about in the wind (or on slight inclines if the area isn't exactly level) and at many airports and airfields are required for parked unattended aircraft of all types. Even if they aren't required it's pretty silly not to use them. Most of the time they are specific to a particular aircraft since they fit the tyres better that way. The chocks are parented to the fuselage not to the wheels. This might seem odd but as they are only useful when the gear is down you wouldn't want them to attach to the wheels; if they are loaded accidentally it's much easier to select and delete them if they remain fully outside the shell of the WhisperStar rather than partly embedded, as they would if the gear was folded and they used the wheels as parent objects. Also if you're producing multiple images the same advantage applies if you start with the gear down then want to render with it folded later on. The helipad is just a big square with tiling textures on it, built to make promo images with. I thought some of you may find it useful so there it is. I'm sure you all know what a suitcase it, but what about that one with all the labels? All those place names were inspired by either real places or places mentioned in science fiction movies or computer games. So there's something to entertain yourself with, if you feel like trying to work out which movies and games they all came from. The ones in alien text are just eye-candy so there's no point in researching those; the text is effectively random collections of alien characters so it looks as if it means something to somebody... The helmet smart props all have the name of the figure they are for in their title and initials in the icon. There is also a plain prop version so you can fit it to other figures. Cameras: As with any large model it is possible that when you load the WhisperStar the camera will not be in a suitable position to view it all. To make this easier several cameras are provided; these make good starting points for positioning the camera if the WhisperStar is at the default loaded position. You can parent the camera to the WhisperStar Fuselage and build up a scene, or reposition it later. Extra textures: My Free add-ons for the WhisperStar are or will be available from ShareCG; you need to sign up to download, but membership is free and there are a huge number of free 3D models and textures on the site, so it's worth the trouble. There will be a package of real-world Police force textures, for example the LAPD, Miami Police, Chicago, London's Metropolitan Police and others. There may be other schemes too. Find them on the following URL: http://www.sharecg.com/pf/Fire_Angel If there is nothing there for the WhisperStar when you check, try again in a week or two; you must have been an early purchaser! Even if there is a package, try again as I intend to do at least two free texture additions for this model. Clip-Art: As well as the WhisperStar Runtime folder you get a Clip-Art folder too. This is a free extra and is not part of the paid-for product. The clip-art contains most of the badges used on the WhisperStar so that you can add them to textures for the pilot's clothing. So you can make a shoulder patch, t-shirt or the back of a jacket match the WhisperStar properly in your images. The HMX-1 US Marine Corps squadron is the squadron that provides the US Presidential transport helicopters as well as VIP transport for US DoD officials and other VIP visitors to the White House. The clip-art can only be used for making freebies and for making textures for your own use. No commercial products can be made with them without explicit written permission. In the case of the HMX-1 badge, this is public domain but may not be used commercially in the USA without the permission of the commanding officer of that unit as it is covered by laws separate from copyright law. The RAF 32 squadron badge is a "futurised" version of the badge of the real 32 squadron, which absorbed the duties and assets of the Queen's Flight some time ago. This unit provides VIP transport for the British Prime Minister, Defense Minister, senior members of the government and the royal family and visiting VIPs in the UK, as well as generals and other senior military officers. It is therefore the nearest equivalent to the HMX-1 US Marine unit that the UK has. HMX-1 has only helicopters, while 32 Squadron has both helicopters and planes. There are a few extra symbols and roundels to help you get started making your own textures for the WhisperStar as well as the badges mentioned above, so see if any of those give you ideas as well. Have fun with them! -------------- File Listing: In :Runtime:Geometries:FireAngel:Aircraft:WhisperStar: WhisperStar.obj In :Runtime:Geometries:FireAngel:Props:Luggage: LuggageTrolley1.obj Suitcase1.obj Suitcase2.obj Suitcase3.obj In :Runtime:Geometries:FireAngel:Props:Scene: Helipad1.obj WhisperStarSteps.obj In :Runtime:Geometries:FireAngel:Props: WhisperStarChock.obj WhisperStarHelmet.obj In :Runtime:libraries:Camera:WhisperStar: Cabin View 1.cm2 Cabin View 1.png Cabin View 2.cm2 Cabin View 2.png Cabin View 3.cm2 Cabin View 3.png Cabin View 4.cm2 Cabin View 4.png Cockpit View 1.cm2 Cockpit View 1.png Icon View.cm2 Icon View.png Right Side Front.cm2 Right Side Front.png Right Side Low.cm2 Right Side Low.png Right Side Rear.cm2 Right Side Rear.png Right Side.cm2 Right Side.png Seals View.cm2 Seals View.png In :Runtime:libraries:Character:WhisperStar: Boarding Steps.cr2 Boarding Steps.png Camera WhisperStar.cr2 Camera WhisperStar.png Civilian WhisperStar.cr2 Civilian WhisperStar.png Luggage Trolley 1.cr2 Luggage Trolley 1.png Luggage Trolley 2.cr2 Luggage Trolley 2.png Military WhisperStar.cr2 Military WhisperStar.png In :Runtime:libraries:Pose:WhisperStar Crew: Freak 3 Passenger.png Freak 3 Passenger.pz2 Freak 3 Pilot.png Freak 3 Pilot.pz2 Freak 4 Passenger.png Freak 4 Passenger.pz2 Freak 4 Pilot.png Freak 4 Pilot.pz2 G2-Female Passenger.png G2-Female Passenger.pz2 G2-Female Pilot.png G2-Female Pilot.pz2 G2-Male Passenger.png G2-Male Passenger.pz2 G2-Male Pilot.png G2-Male Pilot.pz2 M3 Passenger.png M3 Passenger.pz2 M3 Pilot.png M3 Pilot.pz2 M4 Passenger.png M4 Passenger.pz2 M4 Pilot.png M4 Pilot.pz2 V3 Passenger.png V3 Passenger.pz2 V3 Pilot.png V3 Pilot.pz2 V4 Passenger.png V4 Passenger.pz2 V4 Pilot.png V4 Pilot.pz2 In :Runtime:libraries:Pose:WhisperStar MAT: Blue Kudai Registered.png Blue Kudai Registered.pz2 Blue UK Registered.png Blue UK Registered.pz2 Blue USA Registered.png Blue USA Registered.pz2 Cabin Lights Off.png Cabin Lights Off.pz2 Cabin Lights On.png Cabin Lights On.pz2 Marine One.png Marine One.pz2 Navigation Lights Off.png Navigation Lights Off.pz2 Navigation Lights On.png Navigation Lights On.pz2 News Helicopter XTVN.png News Helicopter XTVN.pz2 Panels Off.png Panels Off.pz2 Panels On.png Panels On.pz2 Pilot Helmet Red-White.png Pilot Helmet Red-White.pz2 Pilot Helmet SpecOps1.png Pilot Helmet SpecOps1.pz2 Pilot Helmet SpecOps2.png Pilot Helmet SpecOps2.pz2 Police USA Generic.png Police USA Generic.pz2 RAF (UK) Transport.png RAF (UK) Transport.pz2 Red Kudai Registered.png Red Kudai Registered.pz2 Red UK Registered.png Red UK Registered.pz2 Red USA Registered.png Red USA Registered.pz2 Rotors Blurred.png Rotors Blurred.pz2 Rotors Static.png Rotors Static.pz2 Royal Navy (UK).png Royal Navy (UK).pz2 Special Ops Anonymous.png Special Ops Anonymous.pz2 Special Ops USAF.png Special Ops USAF.pz2 Tail Fan Blurred.png Tail Fan Blurred.pz2 Tail Fan Static.png Tail Fan Static.pz2 Texas Lightning.png Texas Lightning.pz2 US Marines.png US Marines.pz2 US Navy.png US Navy.pz2 USAF VIP Transport.png USAF VIP Transport.pz2 Windows Inner Hide.png Windows Inner Hide.pz2 Windows Inner Show.png Windows Inner Show.pz2 Windows Ray-Trace.png Windows Ray-Trace.pz2 Windows Reflect-Map.png Windows Reflect-Map.pz2 In :Runtime:libraries:Props:WhisperStar Props: Chocks.png Chocks.pp2 Helipad.png Helipad.pp2 Pilot Helmet F3.png Pilot Helmet F3.pp2 Pilot Helmet JamesG2.png Pilot Helmet JamesG2.pp2 Pilot Helmet JessieG2.png Pilot Helmet JessieG2.pp2 Pilot Helmet M3.png Pilot Helmet M3.pp2 Pilot Helmet M4-F4.png Pilot Helmet M4-F4.pp2 Pilot Helmet V3.png Pilot Helmet V3.pp2 Pilot Helmet V4.png Pilot Helmet V4.pp2 Pilot Helmet.png Pilot Helmet.pp2 Suitcase 1.png Suitcase 1.pp2 Suitcase 2.png Suitcase 2.pp2 Suitcase 3.png Suitcase 3.pp2 Suitcase 4.png Suitcase 4.pp2 Suitcase 5.png Suitcase 5.pp2 In :Runtime:ReadMe: Renderosity License.txt WhisperStar Instructions.txt -------------- Thank you for shopping at The Fire Angel's 3D Store; please come back for more! --------------