====================================================================== ************************************************************ *Product Name: Skinny Pants for Dynamic Jeans for V4 *Copyright: 2010-10-02 *By: Frequency (Ylva Grefberg) and Grappo2000 (Gustaf Grefberg) ************************************************************ This is a texture pack for Dynamic Jeans for V4 by Grappo2000. It includes 15 patterned and 22 plain colors and includes a new displacement map. Do have a look at the promo images to see what is included. Use the 'bell bottom' morph dial on the jeans (negative numbers) if you like to get the skinny leg look! -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 by Daz3d Dynamic Jeans for v4 by Grappo2000 (http://www.renderosity.com/mod/bcs/index.php?ViewProduct=80340&vendor=626637) -------------------------------------- Ownership Statement: All of this product's content was created by Ylva Grefberg and Gustaf Grefberg and may include derivatives of the following merchant resources: Stitched Up brushes by Kelly Thompson (mystikel) Ultimate Denim Resource Kit - by secretheart (Anna Benjamin) Metals Poser Materials (Copyright ParrotDolphin a.k.a. Janet Lowry - November 2009) -------------------------------------- Installation Instructions: Unzip the files into your Poser directory. To apply a material, make sure to have your Dynamic Jeans loaded and selected, then in your library go to Materials tab, then to the folder named Grappo, and finally to the SkinnyPants_DynamicJeans folder. A value of 7,000 was used for the Fold Resistance in the cloth room for the texture pack promo renders. -------------------------------------- Usage Tips or Limitations: (by Frequency) Be sure to check the 'use displacement' box when rendering! The displacement map does a lot of the work on these textures. A value of 7,000 was used for the Fold Resistance in the cloth room for the texture pack promo renders. -------------------------------------- Usage Tips or Limitations: (by Grappo2000) ************************** * Cloth Room quick start * ************************** This is a quick introduction in how to use these clothes. For a basic understanding of the cloth room, please refer to the Poser reference manual or various freely available tutorials online. But even without that, these instructions should help you getting started. 1. Load Victoria 4. 2. On frame 1, keep her in her zero pose, without any morphs loaded. (You can have facial morphs, since they don't affect the pants) Go into "joint editor" and choose "zero rotations" Also, make sure to turn off IK! 3. Somewhere between frame 10-15 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko 4, The Girl 4, or Stephanie 4.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the jeans can drape or stretch into the final frame. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the pants. Now, the jeans are parented to Victoria. If you scale Victoria, the pants are scaled as well. This can be very useful. The jeans can stretch, if you scale Victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale Victoria down a bit in the starting pose. Make sure you have Victoria's BODY selected when doing this. This is very useful if you find that the jeans are too long or too short your character. Then you can use Y scale to adjust it. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. 7. Then you select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore head and hand collection boxes. A good Collision Offset value is somewhere between 0.300-0.500. Collision Distance is usually good around 0.400. To keep the flares from intersecting with the rest of the fabric, having the self collision box checked can help, but only if necessary, since it can slow down the simulation a bit. The seams use inverted displacement maps, which can sometimes cause pokethroughs in the renders. Adjusting the collision offset values can usually solve this. 8. In the DYNAMICS CONTROLS, you can experiment with fold resistance, to give the fabric some more creases, or decrease it to make the material a little bit tougher. The default value of 5.000 is usually good for standard fabric. If you want stiffer fabric, you can raise it. If you want softer fabric, lower it. When you have everything set up the way you like click "Calculate Simulation", and watch the progress or go have some coffee. :) *********************************** * Using parented scale * *********************************** The jeans come parented to Victoria 4. This means that if you move or scale her, the jeans will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the jeans to stretch or fit tighter in the final pose, just scale Vicky down. When you do this scaling, make sure to have Victoria's BODY selected. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" ***************** * Material Room * ***************** Applying materials is easy. Go into the Material room. Then in the Library panel, go into the Grappo folder and into the SkinnyPants_DynamicJeans folder. The materials for DynamicFlares have been saved as Material Collecions. Just click on a material and it will be applied to all the zones. Just make sure the jeans are selected. ***************** * Render tips * ***************** Make sure to render with displacement maps turned on in the render options, if you want the extra details for the seams to show! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ************************ * General Stuff * ************************ As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Runtime\Textures\Grappo\SkinnyPants_DynamicJeans\ DynJFreq_bump.jpg DynJFreq_diffuse_white.jpg DynJFreq_diffuse-armydark.jpg DynJFreq_diffuse-blackdeep.jpg DynJFreq_diffuse-blackNeutD.jpg DynJFreq_diffuse-blackNeutL.jpg DynJFreq_diffuse-blue.jpg DynJFreq_diffuse-bluepale.jpg DynJFreq_diffuse-browndark.jpg DynJFreq_diffuse-cheq1.jpg DynJFreq_diffuse-cheq2.jpg DynJFreq_diffuse-daffodil.jpg DynJFreq_diffuse-green.jpg DynJFreq_diffuse-khaki.jpg DynJFreq_diffuse-lagoon.jpg DynJFreq_diffuse-navy.jpg DynJFreq_diffuse-orange.jpg DynJFreq_diffuse-palegrey.jpg DynJFreq_diffuse-pink.jpg DynJFreq_diffuse-purple.jpg DynJFreq_diffuse-red.jpg DynJFreq_diffuse-reddark.jpg DynJFreq_diffuse-stripes1.jpg DynJFreq_diffuse-stripes2.jpg DynJFreq_diffuse-stripes3.jpg DynJFreq_diffuse-stripes4.jpg DynJFreq_diffuse-tartan1.jpg DynJFreq_diffuse-tartan2.jpg DynJFreq_diffuse-tartan3.jpg DynJFreq_diffuse-tartan4.jpg DynJFreq_diffuse-tartan5.jpg DynJFreq_diffuse-tartan6.jpg DynJFreq_diffuse-teal.jpg DynJFreq_diffuse-violet.jpg DynJFreq_diffuse-zebra1.jpg DynJFreq_diffuse-zebra2.jpg DynJFreq_diffuse-zebra3.jpg DynJFreq_displacement.jpg DynJFreq_specular.jpg pdmt-Reflect03.jpg pdmt-Scratched.jpg ..Runtime\Libraries\Materials\Grappo\SkinnyPants_DynamicJeans\Patterned Frequency_Zebra3.png Frequency_Zebra3.mc6 Frequency_Zebra2.png Frequency_Zebra2.mc6 Frequency_Zebra1.png Frequency_Zebra1.mc6 Frequency_Tartan6.png Frequency_Tartan6.mc6 Frequency_Tartan5.png Frequency_Tartan5.mc6 Frequency_Tartan4.png Frequency_Tartan4.mc6 Frequency_Tartan3.png Frequency_Tartan3.mc6 Frequency_Tartan2.png Frequency_Tartan2.mc6 Frequency_Tartan1.png Frequency_Tartan1.mc6 Frequency_Stripes4.png Frequency_Stripes4.mc6 Frequency_Stripes3.png Frequency_Stripes3.mc6 Frequency_Stripes2.png Frequency_Stripes2.mc6 Frequency_Stripes1.png Frequency_Stripes1.mc6 Frequency_Cheq2.png Frequency_Cheq2.mc6 Frequency_Cheq1.png Frequency_Cheq1.mc6 ..Runtime\Libraries\Materials\Grappo\SkinnyPants_DynamicJeans\Plain_Colors Frequency_YellowPale.png Frequency_YellowPale.mc6 Frequency_Violet.png Frequency_Violet.mc6 Frequency_White.png Frequency_White.mc6 Frequency_Teal.png Frequency_Teal.mc6 Frequency_RedDark.png Frequency_RedDark.mc6 Frequency_Red.png Frequency_Red.mc6 Frequency_Purple.png Frequency_Purple.mc6 Frequency_PinkPale.png Frequency_PinkPale.mc6 Frequency_PinkNeon.png Frequency_PinkNeon.mc6 Frequency_Orange.png Frequency_Orange.mc6 Frequency_Navy.png Frequency_Navy.mc6 Frequency_Lagoon.png Frequency_Lagoon.mc6 Frequency_Khaki.png Frequency_Khaki.mc6 Frequency_Grey-Tintable.png Frequency_Grey-Tintable.mc6 Frequency_Green.png Frequency_Green.mc6 Frequency_Brown.png Frequency_Brown.mc6 Frequency_BluePale.png Frequency_BluePale.mc6 Frequency_Blue.png Frequency_Blue.mc6 Frequency_BlackLight.png Frequency_BlackLight.mc6 Frequency_BlackDeep.png Frequency_BlackDeep.mc6 Frequency_Black.png Frequency_Black.mc6 Frequency_ArmyDark.png Frequency_ArmyDark.mc6