Digital product 167 by arcebus: UniCyle for Poser(tm) 6 and above Ownership/License statement: All included material is (C)MMXi (which means 2011) by *arcebus. This product does not contain any derivates All of the content in this package was created by *arcebus Renderosity License applies. Redistribution is stricly prohibited - protect your ownerships privileges by not giving this product away. (Besides that... only losers share. Winners don't have to share.) In case of questions contact me using the Renderosity sitemail function. *** Requirements: To work with this content you need: a computer a working version of Poser(TM) 6 or above and somebody to ride the Unicycle *** Specs: adjustable saddle height adjustable pedal angles turning wheel (Poser: wheel turns do NOT affect pedal angles 10 material presets for the whole figure 26 addtl. presets for single Mat groups, amongst them two different tire displacement settings shaft, fork, saddle and tire are UV-Mapped. UVMap is stored in Runtime->Textures->arcebus->arc167 polygon count: 44,694 Poser(tm) actors: 5 (frame, pedal_l, pedal_r, saddle; wheel) MatGroups: 10 - see below OBJ structure: 44694 facets - 46318 vertices - model 05810 facets - 6053 vertices - group frame 02048 facets - 2146 vertices - group saddle 12172 facets - 13087 vertices - group wheel 12332 facets - 12516 vertices - group pedal_l 12332 facets - 12516 vertices - group pedal_r 00816 facets = 834 vertices - material fork 02528 facets = 2587 vertices - material shaft 07080 facets = 7346 vertices - material chrome 03330 facets = 3738 vertices - material spokes 00512 facets = 545 vertices - material saddle_upside 00256 facets = 289 vertices - material saddle_downside 02048 facets = 2176 vertices - material tire 22532 facets = 22863 vertices - material black 01152 facets = 1216 vertices - material felloe 04440 facets = 4724 vertices - material wheelnuts !!The OBJ file is stored in Runtime->Libraries->Character->Arcebus>UniCycle=arcUniCycle.obj *** Hints: The Unicycle loads with the default material settings (which are also stored in the Material Room as "1_Preset0_Default") When loaded, both pedals are set to an angle parallel to the floor. You can adjust the pedals either using the "Turn" function in the "Pedal" bodyparts or the "ADJPedal" functions in the "BODY" actor. From there you can also turn the wheel. TURNING THE WHEEL DOES NOT OVERRIDE THE PEDALS ANGLE SETTINGS. It turned out, that posing a character on the cycle is far easier this way. I recommend the following workflow: - load the Unicycle - load your character - pose your character roughly on the cycle (The saddle has an upper and a lower side geometry. Thus, poke-throughs from the characters thighs/glutes do not become immediately visible.) - set the pedals angles - set the saddles height from the BODY parameters - do the fine-tuning for your characters poses - choose either one of the 10 Material Presets, or do your own colouring matching the different materials in a way you like them !! The Material room for the UniCycle also contains a "000" preset - which is an all grey material that looks like nothing, but allows for quick testrenders even on not-so-fast computers.!! *** Packing List: ..\Runtime\Textures\arcebus\arc167\ arc167_displ.png arc167_unicycle_UVMap4k.png ..\Runtime\Libraries\Materials\Arcebus\UniCycle\ 000_NoMats.mc6 000_NoMats.png 1_Preset0_Default.mc6 1_Preset0_Default.png 1_Preset1.mc6 1_Preset1.png 1_Preset2.mc6 1_Preset2.png 1_Preset3.mc6 1_Preset3.png 1_Preset4.mc6 1_Preset4.png 1_Preset5.mc6 1_Preset5.png 1_Preset6.mc6 1_Preset6.png 1_Preset7.mc6 1_Preset7.png 1_Preset8.mc6 1_Preset8.png 1_Preset9.mc6 1_Preset9.png 2_SaddleBlack.mc6 2_SaddleBlack.png 2_SaddleBlue.mc6 2_SaddleBlue.png 2_SaddleBrown.mc6 2_SaddleBrown.png 2_SaddleGreen.mc6 2_SaddleGreen.png 2_SaddleRed.mc6 2_SaddleRed.png 2_SaddleWhite.mc6 2_SaddleWhite.png 3_ShaftBlack.mc6 3_ShaftBlack.png 3_ShaftBlue.mc6 3_ShaftBlue.png 3_ShaftGreen.mc6 3_ShaftGreen.png 3_ShaftGrey.mc6 3_ShaftGrey.png 3_ShaftRed.mc6 3_ShaftRed.png 3_ShaftWhite.mc6 3_ShaftWhite.png 3_ShaftYellow.mc6 3_ShaftYellow.png 4_ForkBlack.mc6 4_ForkBlack.png 4_ForkBlue.mc6 4_ForkBlue.png 4_ForkBlueL.mc6 4_ForkBlueL.png 4_ForkGreen.mc6 4_ForkGreen.png 4_ForkGreenL.mc6 4_ForkGreenL.png 4_ForkPink.mc6 4_ForkPink.png 4_ForkRed.mc6 4_ForkRed.png 4_ForkWhite.mc6 4_ForkWhite.png 4_ForkYellow.mc6 4_ForkYellow.png 5_FelloeBrass.mc6 5_FelloeBrass.png 5_FelloeChrome.mc6 5_FelloeChrome.png 6_TireIndoor.mc6 6_TireIndoor.png 6_TireOutdoor.mc6 6_TireOutdoor.png ..\Runtime\Libraries\Character\Arcebus\UniCycle\ Unicycle.cr2 Unicycle.png arcUniCycle.obj arcUniCycle_OBJSpecs.txt arc167_Unicycle_ReadMe.txt RenderosityLicense.txt *end