====================================================================== ************************************************************ *Product Name: V-Necked Sleeveless Shirt *Copyright 7/1 2011 *By: Gustaf, Ylva and Kimberly Grefberg *Contact: Renderosity sitemail ************************************************************ This is a dynamic sleeveless shirt made for Victora 4 but also adapted to work with Michael 4. It's a highly detailed dynamic cloth, and comes in 3 different resolutions, with several draping morphs and with tons of different materials. The shirt comes in 3 resolutions: Normal resolution, triangulated and high resolution. Several draping morphs are included, so that the fabric can drape the way you want it to, depending on your character's body shape, and depending on what type of fit you want. The readme file explains how to use them. The following morphs are included: Bust (V4 only) Longer (V4 and M4) Shorter (V4 and M4) Neckscoop (V4 only) Waist (V4 only) Wider (V4 only) 56 different materials are included for the fully UV mapped shirt, with textures, displacement maps and shaders. The styles are as follows: Cotton Gauze Tartan Stripes Polkadots Stars Satin Tie-dye Zebra -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 or Michael 4 by Daz3d -------------------------------------- Ownership Statement: All of this product's content was created by Gustaf, Ylva and Kimberly Grefberg Installation Instructions: Unzip the files into your poser directory. The clothing items can be found under props and then Whimsysmiles. The materials can be found under materials and then Whimsysmiles. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the shirt in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. For the sake of simplicity language, I will use Victoria as example, but the same steps are of course applied to Michael 4. 1. Load Victoria 4. 2. On frame 1, keep her in her zero pose, without any morphs loaded. (You can have facial morphs, since they don't affect the shirt) Make sure to have Inverse Kinematics off, found in the Figure menu. Then go to the Joint editor and choose "Zero rotations" If you have loaded Victoria fresh, you don't need to do this step. 3. Somewhere between frame 15-20 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko 4, The Girl 4, or Stephanie 4.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the shirt can drape or stretch into the final frame. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the shirt. Now, the shirt is parented to Victoria, so if you scale Victoria, the shirt is scaled as well. This can be very useful. The shirt can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 7. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. 8. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other value), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance looks better with the high resolution version. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The shirt come parented to Victoria 4. This means that if you move or scale her, the shirt will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the shirt to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the shirt to fit tightly to your character. ***************** * The Morphs * ***************** If you want a different result for your simulation, here are some morphs below: -- Morphs -- The shirt pants come with morphs, which enables you to have different fits and styles, both depending on what character you have (thicker, thinner etc) and also the type of fit you want. Bust (V4 only) If you want a looser drape over the bust. Longer (V4 and M4) If you want a longer shirt. Shorter (V4 and M4) If you want a shorter shirt. Neckscoop (V4 only) If you want a more plunging neckline. Waist (V4 only) If you want the waist to be smaller. Wider (V4 only) If you want an overall wider/looser shirt. Please note that extreme values may stretch the texture. 1. Before you apply any morphs, make sure to reset the simulation 2. Run the simulation. 3. If you wish to adjust the object further, reset, adjust the morphs, and run the simulation again. 5. Sometimes the morph is doubled upon the end of the simulation, it happens more commonly in earlier versions of Poser. If you are using a fully patched Poser 7 or up this shouldn't happen often. If it does however, just select the affected morphs and reset them on frame 1 (Click on the little arrow on the right and choose reset) The end result will now look as it should, the doubled morph removed. Make sure that only the starting/zero frame has morphs on the garment! If there are keyframes in any of the other poses, delete them. You can do this by opening the graph by each morph- ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Whimsysmiles folder and into the Sleeveless folder. Just click on a material and it's applied all the zones. ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options. If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV map called "Sleeveless_UV.jpg" where the rest of the textures are stored. For usage righs, refer to the Renderosity_License.txt file Enjoy! And if you have any questions, don't hesitate sending a sitemail! -------------------------------------- Files Included in the Product: ..Runtime\Textures\Whimsysmiles\Sleeveless\ diffuse-cheq-01.jpg diffuse-cheq-02.jpg diffuse-cheq-03.jpg diffuse-diag-01.jpg diffuse-polka-01.jpg diffuse-polka-02.jpg diffuse-stripes01.jpg diffuse-stripes02.jpg diffuse-tartan01.jpg diffuse-tartan02.jpg diffuse-tartan03.jpg diffuse-tartan04.jpg diffuse-tartan05.jpg diffuse-vstripes01.jpg diffuse-vstripes02.jpg diffuse-vstripes03.jpg diffuse-vstripes04.jpg diffuse-zebra01..jpg diffuse-zebra02..jpg diffuse-zebra03..jpg Sleeveless_Basic.jpg Sleeveless_Basic_Black.jpg Sleeveless_Gauze.jpg Sleeveless_Stars.jpg Sleeveless_Stars02.jpg Sleeveless_Stars03.jpg Sleeveless_Stars04.jpg Sleeveless_Tiedye01.jpg Sleeveless_Tiedye02.jpg Sleeveless_Tiedye03.jpg Sleeveless_Tiedye04.jpg Sleeveless_Tiedye05.jpg Sleeveless_UV.jpg specular-tartan01.jpg displacement-tartan1.png Sleeveless_Basic_Displacement.png Sleeveless_Basic_Displacement_Black.png ..Runtime\Libraries\Materials\Whimsysmiles\Sleeveless\Matcollections\ Chequered_1.mc6 Chequered_1.png Chequered_2.mc6 Chequered_2.png Chequered_3.mc6 Chequered_3.png Cotton_Black.mc6 Cotton_Black.png Cotton_Cream.mc6 Cotton_Cream.png Cotton_Lightblue.mc6 Cotton_Lightblue.png Cotton_Lightgreen.mc6 Cotton_Lightgreen.png Cotton_Mint.mc6 Cotton_Mint.png Cotton_Peach.mc6 Cotton_Peach.png Cotton_Pink.mc6 Cotton_Pink.png Cotton_White.mc6 Cotton_White.png Diagonals_1.mc6 Diagonals_1.png Gauze_Lightblue.mc6 Gauze_Lightblue.png Gauze_Mint.mc6 Gauze_Mint.png Gauze_Peach.mc6 Gauze_Peach.png Gauze_Pink.mc6 Gauze_Pink.png Gauze_White.mc6 Gauze_White.png Gauze_Yellow.mc6 Gauze_Yellow.png HStripes_1.mc6 HStripes_1.png HStripes_2.mc6 HStripes_2.png HStripes_3.mc6 HStripes_3.png HStripes_4.mc6 HStripes_4.png Polkadots_1.mc6 Polkadots_1.png Polkadots_2.mc6 Polkadots_2.png Satin_Blue.mc6 Satin_Blue.png Satin_Copper.mc6 Satin_Copper.png Satin_Green.mc6 Satin_Green.png Satin_Purple.mc6 Satin_Purple.png Satin_Red.mc6 Satin_Red.png Satin_Teal.mc6 Satin_Teal.png Satin_White.mc6 Satin_White.png Satin_Yellow.mc6 Satin_Yellow.png Stars01.mc6 Stars01.png Stars02.mc6 Stars02.png Stars03.mc6 Stars03.png Stars04.mc6 Stars04.png Tartan_1.mc6 Tartan_1.png Tartan_2.mc6 Tartan_2.png Tartan_3.mc6 Tartan_3.png Tartan_4.mc6 Tartan_4.png Tartan_5.mc6 Tartan_5.png Tiedye01_Cream.mc6 Tiedye01_Cream.png Tiedye01_Lightblue.mc6 Tiedye01_Lightblue.png Tiedye01_Lightgrey.mc6 Tiedye01_Lightgrey.png Tiedye01_Peach.mc6 Tiedye01_Peach.png Tiedye01_Pink.mc6 Tiedye01_Pink.png Tiedye01_Teal.mc6 Tiedye01_Teal.png Tiedye02.mc6 Tiedye02.png Tiedye03.mc6 Tiedye03.png Tiedye04.mc6 Tiedye04.png Tiedye05.mc6 Tiedye05.png VStripes_1.mc6 VStripes_1.png VStripes_2.mc6 VStripes_2.png Zebra_1.mc6 Zebra_1.png Zebra_2.mc6 Zebra_2.png Zebra_3.mc6 Zebra_3.png ..Runtime\Libraries\Props\Whimsysmiles\Sleeveless\ Sleeveless_HR.pmd Sleeveless_HR.png Sleeveless_HR.pp2 Sleeveless_M4_HR.pmd Sleeveless_M4_HR.png Sleeveless_M4_HR.pp2 Sleeveless_M4_NR.pmd Sleeveless_M4_NR.png Sleeveless_M4_NR.pp2 Sleeveless_M4_NR_Tri.pmd Sleeveless_M4_NR_Tri.png Sleeveless_M4_NR_Tri.pp2 Sleeveless_NR.pmd Sleeveless_NR.png Sleeveless_NR.pp2 Sleeveless_NR_TRI.pmd Sleeveless_NR_TRI.png Sleeveless_NR_TRI.pp2