************************************************************ *Product Name: EVOLUTION Helmet for V4 *Copyright 01/05/2011 *By: powerage ************************************************************ Product Description: Thank you very much to have bought this pack. If you have any question, remarks or problems with this package, please let me know with IM renderosity system or in my forum: http://www.powerage.fr Look the promo page for description and see below "Usages Tips/Limitations". -------------------------------------- System Requirements: PC / MAC 0SX Product Requirements: Poser 5 or above / DAZ Victoria 4 NOT TESTED WITH DAZ STUDIO ATTENTION: NO TESTED with Poser 4 (rsr files are not included) -------------------------------------- Ownership Statement: All of this product's content was created by powerage. -------------------------------------- Installation Instructions: Open the zip file in WinZip Click EXTRACT Verify that ALL FILES is checked Verify that USE FOLDER NAMES is checked Extract the folder to your Poser directory and Winzip should create the path to the files. -------------------------------------- Usages Tips/Limitations: LOOK THE EDITORIAL TAB TO SEE THE HELMET IN ACTION WITH EVOLUTION SYSTEM (Flash movies / no postwork / render in Poser7pro and assembled in Flash) _____________________________ What is it EVOLUTION system? _____________________________ To animate the different parts of an object, two techniques are commonly used by designers: the morphs system or the articulation of the object. Using these techniques, we do a lot of movements, but they also have their limitations. The EVOLUTION system is different, it can make new objects appear in each frame of an animation without effort. In fact, usually a cr2 (figure) operates with one external .Obj file, the cr2 helmet use 82 external obj file. By manipulating the dial "EVOLUTION", will search the Obj to the value of the dial. _____________________________________________________ What interest and implementation of EVOLUTION system? _____________________________________________________ This system was designed for animation and special effects. This saves considerable time for the Film maker: 1- conforme the helmet to V4 2- Applied the pose movie (82 frames), to the helmet (in your poses library) 3- Launch your render movie. If you want to use the final version of the helmet for an image: - Select the head part of the helmet, and enter the value 82 in the EVOLUTION dial. Other clothes are underway that will use the EVOLUTION system. Have fun! If you have any questions or problems about this product, you can contact me per mail on Renderosity or powerage.fr Have fun ! -------------------------------------- Files Included in the Product: ..\Runtime\Geometries\powerage\EVOLUTION\ EVO_helmet.obj EVO_helmet1.obj EVO_helmet10.obj EVO_helmet11.obj EVO_helmet12.obj EVO_helmet13.obj EVO_helmet14.obj EVO_helmet15.obj EVO_helmet16.obj EVO_helmet17.obj EVO_helmet18.obj EVO_helmet19.obj EVO_helmet2.obj EVO_helmet20.obj EVO_helmet21.obj EVO_helmet22.obj EVO_helmet23.obj EVO_helmet24.obj EVO_helmet25.obj EVO_helmet26.obj EVO_helmet27.obj EVO_helmet28.obj EVO_helmet29.obj EVO_helmet3.obj EVO_helmet30.obj EVO_helmet31.obj EVO_helmet32.obj EVO_helmet33.obj EVO_helmet34.obj EVO_helmet35.obj EVO_helmet36.obj EVO_helmet37.obj EVO_helmet38.obj EVO_helmet39.obj EVO_helmet4.obj EVO_helmet40.obj EVO_helmet41.obj EVO_helmet42.obj EVO_helmet43.obj EVO_helmet44.obj EVO_helmet45.obj EVO_helmet46.obj EVO_helmet47.obj EVO_helmet48.obj EVO_helmet49.obj EVO_helmet5.obj EVO_helmet50.obj EVO_helmet51.obj EVO_helmet52.obj EVO_helmet53.obj EVO_helmet54.obj EVO_helmet55.obj EVO_helmet56.obj EVO_helmet57.obj EVO_helmet58.obj EVO_helmet59.obj EVO_helmet6.obj EVO_helmet60.obj EVO_helmet61.obj EVO_helmet62.obj EVO_helmet63.obj EVO_helmet64.obj EVO_helmet65.obj EVO_helmet66.obj EVO_helmet67.obj EVO_helmet68.obj EVO_helmet69.obj EVO_helmet7.obj EVO_helmet70.obj EVO_helmet71.obj EVO_helmet72.obj EVO_helmet73.obj EVO_helmet74.obj EVO_helmet75.obj EVO_helmet76.obj EVO_helmet77.obj EVO_helmet78.obj EVO_helmet79.obj EVO_helmet8.obj EVO_helmet80.obj EVO_helmet81.obj EVO_helmet9.obj ..\Runtime\libraries\character\Powerage\EVOLUTION\ EVO_helmet.cr2 EVO_helmet.png ..\Runtime\libraries\Pose\Powerage\EVOLUTION\ Evolution_movie.png Evolution_movie.pz2 ..\Runtime\Textures\Powerage\EVOLUTION\ EVO_helmet.jpg EVO_helmetBump.jpg EVO_helmetDisp.jpg EVO_reflect.jpg ..\Runtime\Templates\EVOLUTION\ EVO_helmet_template.jpg ..\Runtime\ReadMe's\ EVOLUTION-helmetV4-ReadMe!.txt Powerage's_codes_exclusivesFrees.txt license.txt ======================================================================