********************************************************************** *Product Name: Val BeBe Hair & Buns 3in1 *Copyright January 2011 *By: StudioArtVartanian *Contact: Renderosity's site mail ********************************************************************** Description: ValBeBe Hair & Buns can be used with all the Humanoid figures you have in your runtime. ValBeBe Hair are Inspired from Late 60s early 70s frizzy hairstyles, but they are perfect for modern,fantasy or gothic renders due to the variety of contained morphs. Package includes: In this pack you will find 3 Versions of ValBeBeHair. 1 conforming hair and 1 cap character (cr2) for V4/Aiko4/Girl4 in character folder 1 a smart prop version for the hair (pp2) for V4/aiko4/Girl4/Steph4/Kids4/M4. 1 a un parented version for the hair (pp2) for all poser figures 1 a smart prop version for the cap (pp2) for V4/aiko4/Girl4/Steph4/Kids4/M4 and all poser Humanoid figures. (tutorial included,of how to use this version) - All versions of Hair contain 3 handles 2 for the front part and one for the back, for micro adjustments. -The cap of the hair is separated to a new character , to give you more usage freedom,if you wish to make your own hair morphs with magnets. 1 Morphed Hair Bun smart prop pp2,with 11 morph dials 1 Morphed hair Bun with scarf smart prop pp2,with 11 morph dials. These buns are smart props on to the character head and can be used with ValBeBeHair and with any other Hair set. The Buns don't contain any fit morphs,as can be translated and scaled and with the help of the other morphs,can be adjusted to fit any Human Poser character. 1 Tied Scarf smart propped to the back of the hair,for use, with the hair tied back morphs. 10 color Texture mats.for the hair 10 color Texture mats,for Cap 10 color Texture mats,for Bun 10 color Texture mats,for Bun 2 10 color Texture mats,for Bun's 2 scarf 10 color Texture mats,for tied Scarf in pz2 and DS format INJ&Rem hair morph Presets for DazStudio Use. ***please read the pdf Instruction file,before use this product*** Important Notes: -Always use 'Displacement Map' option,in Poser render settings ,for texture depth. -Al mats presets are in pz2(pose library),and DS format for dazStudio 2.2 and up. -Product tested and working in poser 7 and up and DazStudio 2.3 and D/S 3. -please read the pdf Instruction file,before use this product ====================================================================== INSTRUCTIONS: please read the pdf Instruction file,illustrated version. for poser and Daz3D users: Usage of ValBeBe Hair and cap In this pack you will find 3 Versions of ValBeBeHair. 1) a conforming hair and cap character (cr2) for V4/Aiko4/Girl4 in character folder 2) a smart prop version for the hair (pp2) for V4/aiko4/Girl4/Steph4/Kids4/M4. 3) a un parented version for the hair (pp2) for all poser figures 4) a smart prop version for the cap (pp2) for V4/aiko4/Girl4/Steph4/Kids4/M4 and all poser figures. Usage of the character hair and cap: Use the cap and Hair as any other Hair character product. first load the cap to your scene conform it to V4/Aiko4 or Girl4, then load the Hair and conform it to V4/Aiko4 or Girl4. The cap of the hair is separated to a new character , to give you more usage freedom,if you wish to make your own hair morphs with magnets. Usage of the smart prop hair and cap: first load V4/aiko4/Girl4/Steph4/Kids4 or Mike 4 to the scene, then load ValBeBeCap, that you will find in poser prop folder, use the parameter fit Dial,for your character and next load ValBeBeHair to you scene,You will notice that appear as a character, but is not, its a smart prop, smart prop on to the Character's head DO NOT CONFORM IT to your character.Technically it may look like a character,but its made to be used as a smart prop. Now you can use the parameter fit Dial,that you will find in neck body part. Usage of the un parented prop hair and smart prop cap for all other figures: load the character you wish,don't pose it,next load valBeBeCap from the ValBeBe prop folder, transform it scale it use morph dials until you make it fit to your character. Next Load the ValBeBeHair you will found in props/ValBeBeHair/UnParentedHair folder. transform it scale it use morph dials until you make it fit to your character, as well,parent ValBeBeHair as i show you to the following pictures, now you can pose and move your character. ValBeBe Buns: You will find 2 Buns in VallBeBe prop folder, ValBeBeBun and ValBeBeBun2,These buns are smart props on to the character head and can be used with ValBeBeHair and with any other Hair set. The Buns don't contain any fit morphs,as can be translated and scaled and with the help of the other morphs,can be adjusted to fit any Human Poser character. Pose mats for the Buns: load your character first, because smart props can change pose material only if the character ,is loaded to the scene. for VallBeBeBun use the Material presets you will find in ValBeBeHair/Bun_mats pose folder. for VallBeBeBun2 use the Material presets you will find in ValBeBeHair/Bun2_mats pose folder. To change the material of the scarf that is attached to VallBeBeBun2, use the Material presets you will find in ValBeBeHair/Bun2_Scarf_mats pose folder. Usage of ValBBSarf: First load the character you wish in the scene,and next any of ValbebeHair, use the Morph dial Tied_Back or TiedBack_2 , that you will find in parameter dials. Next load ValBBScarf from ValBeBeHair prop folder. The scarf is smart parent to the Back Part handle of the Hair, to be able to move it with this part of the hair. Material presets for ValBBScarf,you will find ValBeBeHair/TiedScarf_mats pose folder. Be sure that the hair or scarf are selected to be able to change the materials. Notes for Daz Studio Users: Both Props and character,ValBeBeHair,load perfectly into DazStudio The Morphs however do not load automaticlly into daz Studio, you find the valBeBeHair njection Morphs for Daz Studio in the following folder: Runtime/libraries/pose/ValBeBehair/!!HairMorphs_ForDazStudio. Before you load the ValBeBeHair prop to your scene,make sure that the figure is loaded and selected. ====================================================================== ====================================================================== System Requirements: Poser 7 and up ,DazStudio 2.2 and up ====================================================================== Ownership Statement: All of this product's content was created by StudioArtVartanian using the following Vendor Resources: *Resources on file with Renderosity* ====================================================================== Needed Files: Victoria 4 base from Daz3d or any other Humanoid figure. ====================================================================== Installation Instructions: (There are 2 Zip included in your purchase, please make sure that you've downloaded !) Please unzip (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "textures"-folder go into: Poser/Runtime/Textures/... ====================================================================== Usage Tips or Limitations: * Always use 'Displacement Map' option,in Poser render settings ,for texture depth * product tested and working in poser 7 and up and DazStudio 2.2 and D/S 3. ====================================================================== Files Included in the Product: instructions.pdf \runtime\Textures\studioartvartanian\!ValBBHair\ VBB_10Map.jpg VBB_10ScarMap.jpg VBB_10SculpMap.jpg VBB_1Map.jpg VBB_1ScarBMP.jpg VBB_1ScarMap.jpg VBB_1SculpMap.jpg VBB_2Map.jpg VBB_2ScarBMP.jpg VBB_2ScarMap.jpg VBB_2SculpMap.jpg VBB_3Map.jpg VBB_3ScarBMP.jpg VBB_3ScarMap.jpg VBB_3SculpMap.jpg VBB_4Map.jpg VBB_4ScarMap.jpg VBB_4SculpMap.jpg VBB_5Map.jpg VBB_5ScarBMP.jpg VBB_5ScarMap.jpg VBB_5SculpMap.jpg VBB_6Map.jpg VBB_6ScarMap.jpg VBB_6SculpMap.jpg VBB_7Map.jpg VBB_7ScarMap.jpg VBB_7SculpMap.jpg VBB_8Map.jpg VBB_8SculpMap.jpg VBB_9Map.jpg VBB_9ScarMap.jpg VBB_9SculpMap.jpg VBB_HandlesTRS.jpg ValBBBunTRS.jpg ValBBMain2TRS.jpg ValBBSulpTRS.jpg \runtime\Libraries\StudioArtVartanian\ValBeBeHair\ hideAiko_Fit-neck.pz2 hideBackMoveBack-neck.pz2 hideBackMove_Left-Right-neck.pz2 hideBackPart_MoveBack-Front-neck.pz2 hideBack_Move_Left-Right-neck.pz2 hideFrontL_MoveLeft-Right-neck.pz2 hideFrontPart_Back-Front-neck.pz2 hideFrontR_MoveRight-Left-neck.pz2 hideGirl4_Fit-neck.pz2 hideHairLine_Front-neck.pz2 hideHeadWider-neck.pz2 hideHead_bendFront-neck.pz2 hideKids4_Fit-neck.pz2 hideLBangMoveL-neck.pz2 hideLBangsMoveL_2-neck.pz2 hideLHairMoveBack-neck.pz2 hideLHairMove_Left-R_2-neck.pz2 hideLHairMove_Left-Right-neck.pz2 hideLhairMoveBack-Front_2-neck.pz2 hideLonger&BodyShaped-neck.pz2 hideLonger&Wider-neck.pz2 hideLonger&WiderBodyShaped-neck.pz2 hideLonger-neck.pz2 hideMike4_Fit-neck.pz2 hidePull_Hairline-Out-neck.pz2 hideRBangsMoveFront&Out-neck.pz2 hideRBangsMoveR_2-neck.pz2 hideRBangsMove_Front-neck.pz2 hideRBangs_MoveRight-neck.pz2 hideRHairMoveBack-neck.pz2 hideRHairMoveBack_2-neck.pz2 hideRHairMove_Right-L_2-neck.pz2 hideRHairMove_Right-Left-neck.pz2 hideReduse_Volume-neck.pz2 hideShorter-neck.pz2 hideShorter_3-neck.pz2 hideSteph4_Fit-neck.pz2 hideTiedBack_2-neck.pz2 hideTied_Back-neck.pz2 hideTwisty_Left-neck.pz2 hideTwisty_Left_2-neck.pz2 hideTwisty_Right-neck.pz2 hideTwisty_Right_2-neck.pz2 hideWindYBack-neck.pz2 hideWindyBack&Left-neck.pz2 hideWindyBack&Right-neck.pz2 hideWindyBack_2-neck.pz2 hideWith_Bun-neck.pz2 hideWith_Bun_2_Longer_1-neck.pz2 hideWth_Bun_&Longer-neck.pz2 hidewithbun2-neck.pz2 injAiko_Fit-neck.pz2 injBackMoveBack-neck.pz2 injBackMove_Left-Right-neck.pz2 injBackPart_MoveBack-Front-neck.pz2 injBack_Move_Left-Right-neck.pz2 injFrontL_MoveLeft-Right-neck.pz2 injFrontPart_Back-Front-neck.pz2 injFrontR_MoveRight-Left-neck.pz2 injGirl4_Fit-neck.pz2 injHairLine_Front-neck.pz2 injHeadWider-neck.pz2 injHead_bendFront-neck.pz2 injKids4_Fit-neck.pz2 injLBangMoveL-neck.pz2 injLBangsMoveL_2-neck.pz2 injLHairMoveBack-neck.pz2 injLHairMove_Left-R_2-neck.pz2 injLHairMove_Left-Right-neck.pz2 injLhairMoveBack-Front_2-neck.pz2 injLonger&BodyShaped-neck.pz2 injLonger&Wider-neck.pz2 injLonger&WiderBodyShaped-neck.pz2 injLonger-neck.pz2 injMike4_Fit-neck.pz2 injPull_Hairline-Out-neck.pz2 injRBangsMoveFront&Out-neck.pz2 injRBangsMoveR_2-neck.pz2 injRBangsMove_Front-neck.pz2 injRBangs_MoveRight-neck.pz2 injRHairMoveBack-neck.pz2 injRHairMoveBack_2-neck.pz2 injRHairMove_Right-L_2-neck.pz2 injRHairMove_Right-Left-neck.pz2 injReduse_Volume-neck.pz2 injShorter-neck.pz2 injShorter_3-neck.pz2 injSteph4_Fit-neck.pz2 injTiedBack_2-neck.pz2 injTied_Back-neck.pz2 injTwisty_Left-neck.pz2 injTwisty_Left_2-neck.pz2 injTwisty_Right-neck.pz2 injTwisty_Right_2-neck.pz2 injWindYBack-neck.pz2 injWindyBack&Left-neck.pz2 injWindyBack&Right-neck.pz2 injWindyBack_2-neck.pz2 injWith_Bun-neck.pz2 injWith_Bun_2_Longer_1-neck.pz2 injWth_Bun_&Longer-neck.pz2 injwithbun2-neck.pz2 remAiko_Fit-neck.pz2 remBackMoveBack-neck.pz2 remBackMove_Left-Right-neck.pz2 remBackPart_MoveBack-Front-neck.pz2 remBack_Move_Left-Right-neck.pz2 remFrontL_MoveLeft-Right-neck.pz2 remFrontPart_Back-Front-neck.pz2 remFrontR_MoveRight-Left-neck.pz2 remGirl4_Fit-neck.pz2 remHairLine_Front-neck.pz2 remHeadWider-neck.pz2 remHead_bendFront-neck.pz2 remKids4_Fit-neck.pz2 remLBangMoveL-neck.pz2 remLBangsMoveL_2-neck.pz2 remLHairMoveBack-neck.pz2 remLHairMove_Left-R_2-neck.pz2 remLHairMove_Left-Right-neck.pz2 remLhairMoveBack-Front_2-neck.pz2 remLonger&BodyShaped-neck.pz2 remLonger&Wider-neck.pz2 remLonger&WiderBodyShaped-neck.pz2 remLonger-neck.pz2 remMike4_Fit-neck.pz2 remPull_Hairline-Out-neck.pz2 remRBangsMoveFront&Out-neck.pz2 remRBangsMoveR_2-neck.pz2 remRBangsMove_Front-neck.pz2 remRBangs_MoveRight-neck.pz2 remRHairMoveBack-neck.pz2 remRHairMoveBack_2-neck.pz2 remRHairMove_Right-L_2-neck.pz2 remRHairMove_Right-Left-neck.pz2 remReduse_Volume-neck.pz2 remShorter-neck.pz2 remShorter_3-neck.pz2 remSteph4_Fit-neck.pz2 remTiedBack_2-neck.pz2 remTied_Back-neck.pz2 remTwisty_Left-neck.pz2 remTwisty_Left_2-neck.pz2 remTwisty_Right-neck.pz2 remTwisty_Right_2-neck.pz2 remWindYBack-neck.pz2 remWindyBack&Left-neck.pz2 remWindyBack&Right-neck.pz2 remWindyBack_2-neck.pz2 remWith_Bun-neck.pz2 remWith_Bun_2_Longer_1-neck.pz2 remWth_Bun_&Longer-neck.pz2 remwithbun2-neck.pz2 showAiko_Fit-neck.pz2 showBackMoveBack-neck.pz2 showBackMove_Left-Right-neck.pz2 showBackPart_MoveBack-Front-neck.pz2 showBack_Move_Left-Right-neck.pz2 showFrontL_MoveLeft-Right-neck.pz2 showFrontPart_Back-Front-neck.pz2 showFrontR_MoveRight-Left-neck.pz2 showGirl4_Fit-neck.pz2 showHairLine_Front-neck.pz2 showHeadWider-neck.pz2 showHead_bendFront-neck.pz2 showKids4_Fit-neck.pz2 showLBangMoveL-neck.pz2 showLBangsMoveL_2-neck.pz2 showLHairMoveBack-neck.pz2 showLHairMove_Left-R_2-neck.pz2 showLHairMove_Left-Right-neck.pz2 showLhairMoveBack-Front_2-neck.pz2 showLonger&BodyShaped-neck.pz2 showLonger&Wider-neck.pz2 showLonger&WiderBodyShaped-neck.pz2 showLonger-neck.pz2 showMike4_Fit-neck.pz2 showPull_Hairline-Out-neck.pz2 showRBangsMoveFront&Out-neck.pz2 showRBangsMoveR_2-neck.pz2 showRBangsMove_Front-neck.pz2 showRBangs_MoveRight-neck.pz2 showRHairMoveBack-neck.pz2 showRHairMoveBack_2-neck.pz2 showRHairMove_Right-L_2-neck.pz2 showRHairMove_Right-Left-neck.pz2 showReduse_Volume-neck.pz2 showShorter-neck.pz2 showShorter_3-neck.pz2 showSteph4_Fit-neck.pz2 showTiedBack_2-neck.pz2 showTied_Back-neck.pz2 showTwisty_Left-neck.pz2 showTwisty_Left_2-neck.pz2 showTwisty_Right-neck.pz2 showTwisty_Right_2-neck.pz2 showWindYBack-neck.pz2 showWindyBack&Left-neck.pz2 showWindyBack&Right-neck.pz2 showWindyBack_2-neck.pz2 showWith_Bun-neck.pz2 showWith_Bun_2_Longer_1-neck.pz2 showWth_Bun_&Longer-neck.pz2 showwithbun2-neck.pz2 \runtime\Libraries\Props\ValBeBeHair\ !ValBeBeCap.png !ValBeBeCap.pp2 !ValBeBe_Hair.png !ValBeBe_Hair.pp2 ValBBScarf.png ValBBScarf.pp2 ValBeBeBun.png ValBeBeBun.pp2 ValBeBeBun2.png ValBeBeBun2.pp2 \runtime\Libraries\Props\ValBeBeHair\UnParentedHair\ !NonParrented.png !NonParrented.pp2 !ValBeBe_Hair.png !ValBeBe_Hair.pp2 \runtime\Libraries\Pose\ValBeBehair\ VBB_Handles_OFF.ds VBB_Handles_OFF.png VBB_Handles_OFF.pz2 VBB_Handles_ON.ds VBB_Handles_ON.png VBB_Handles_ON.pz2 \runtime\Libraries\Pose\ValBeBehair\TiedScarf_Mats\ !ScarfMatsUse.png !ScarfMatsUse.pz2 01Scarf.ds 01Scarf.png 01Scarf.pz2 02Scarf.ds 02Scarf.png 02Scarf.pz2 03Scarf.ds 03Scarf.png 03Scarf.pz2 04Scarf.ds 04Scarf.png 04Scarf.pz2 05Scarf.ds 05Scarf.png 05Scarf.pz2 06Scarf.ds 06Scarf.png 06Scarf.pz2 07Scarf.ds 07Scarf.png 07Scarf.pz2 08Scarf.ds 08Scarf.png 08Scarf.pz2 09Scarf.ds 09Scarf.png 09Scarf.pz2 10Scarf.ds 10Scarf.png 10Scarf.pz2 \runtime\Libraries\Pose\ValBeBehair\Bun_Mats\ !BunMatsUse.png !BunMatsUse.pz2 01Bun_Color.ds 01Bun_Color.png 01Bun_Color.pz2 02Bun_Color.ds 02Bun_Color.png 02Bun_Color.pz2 03Bun_Color.ds 03Bun_Color.png 03Bun_Color.pz2 04Bun_Color.ds 04Bun_Color.png 04Bun_Color.pz2 05Bun_Color.ds 05Bun_Color.png 05Bun_Color.pz2 06Bun_Color.ds 06Bun_Color.png 06Bun_Color.pz2 07Bun_Color.ds 07Bun_Color.png 07Bun_Color.pz2 08Bun_Color.ds 08Bun_Color.png 08Bun_Color.pz2 09Bun_Color.ds 09Bun_Color.png 09Bun_Color.pz2 10Bun_Color.ds 10Bun_Color.png 10Bun_Color.pz2 \runtime\Libraries\Pose\ValBeBehair\Bun2_Scarf_Mats\ !Bun2ScMatsUse.png !Bun2ScMatsUse.pz2 01Bun2Scarf.ds 01Bun2Scarf.png 01Bun2Scarf.pz2 02Bun2Scarf.ds 02Bun2Scarf.png 02Bun2Scarf.pz2 03Bun2Scarf.ds 03Bun2Scarf.png 03Bun2Scarf.pz2 04Bun2Scarf.ds 04Bun2Scarf.png 04Bun2Scarf.pz2 05Bun2Scarf.ds 05Bun2Scarf.png 05Bun2Scarf.pz2 06Bun2Scarf.ds 06Bun2Scarf.png 06Bun2Scarf.pz2 07Bun2Scarf.ds 07Bun2Scarf.png 07Bun2Scarf.pz2 08Bun2Scarf.ds 08Bun2Scarf.png 08Bun2Scarf.pz2 09Bun2Scarf.ds 09Bun2Scarf.png 09Bun2Scarf.pz2 10Bun2Scarf.ds 10Bun2Scarf.png 10Bun2Scarf.pz2 \runtime\Libraries\Pose\ValBeBehair\Bun2_Mats\ !Bun2MatsUse.png !Bun2MatsUse.pz2 01Bun2_Color.ds 01Bun2_Color.png 01Bun2_Color.pz2 02Bun2_Color.ds 02Bun2_Color.png 02Bun2_Color.pz2 03Bun2_Color.ds 03Bun2_Color.png 03Bun2_Color.pz2 04Bun2_Color.ds 04Bun2_Color.png 04Bun2_Color.pz2 05Bun2_Color.ds 05Bun2_Color.png 05Bun2_Color.pz2 06Bun2_Color.ds 06Bun2_Color.png 06Bun2_Color.pz2 07Bun2_Color.ds 07Bun2_Color.png 07Bun2_Color.pz2 08Bun2_Color.ds 08Bun2_Color.png 08Bun2_Color.pz2 09Bun2_Color.ds 09Bun2_Color.png 09Bun2_Color.pz2 10Bun2_Color.ds 10Bun2_Color.png 10Bun2_Color.pz2 \runtime\Libraries\Pose\ValBeBehair\!Hair_Mats\ 01VBBHair_Color.ds 01VBBHair_Color.png 01VBBHair_Color.pz2 02VBBHair_Color.ds 02VBBHair_Color.png 02VBBHair_Color.pz2 03VBBHair_Color.ds 03VBBHair_Color.png 03VBBHair_Color.pz2 04VBBHair_Color.ds 04VBBHair_Color.png 04VBBHair_Color.pz2 05VBBHair_Color.ds 05VBBHair_Color.png 05VBBHair_Color.pz2 06VBBHair_Color.ds 06VBBHair_Color.png 06VBBHair_Color.pz2 07VBBHair_Color.ds 07VBBHair_Color.png 07VBBHair_Color.pz2 08VBBHair_Color.ds 08VBBHair_Color.png 08VBBHair_Color.pz2 09VBBHair_Color.ds 09VBBHair_Color.png 09VBBHair_Color.pz2 10VBBHair_Color.ds 10VBBHair_Color.png 10VBBHair_Color.pz2 \runtime\Libraries\Pose\ValBeBehair\!Character_Cap_Mats\ !ChCapUse.png !ChCapUse.pz2 01VBBCap_Color.ds 01VBBCap_Color.png 01VBBCap_Color.pz2 02VBBCap_Color.ds 02VBBCap_Color.png 02VBBCap_Color.pz2 03VBBCap_Color.ds 03VBBCap_Color.png 03VBBCap_Color.pz2 04VBBCap_Color.ds 04VBBCap_Color.png 04VBBCap_Color.pz2 05VBBCap_Color.ds 05VBBCap_Color.png 05VBBCap_Color.pz2 06VBBCap_Color.ds 06VBBCap_Color.png 06VBBCap_Color.pz2 07VBBCap_Color.ds 07VBBCap_Color.png 07VBBCap_Color.pz2 08VBBCap_Color.ds 08VBBCap_Color.png 08VBBCap_Color.pz2 09VBBCap_Color.ds 09VBBCap_Color.png 09VBBCap_Color.pz2 10VBBCap_Color.ds 10VBBCap_Color.png 10VBBCap_Color.pz2 \runtime\Libraries\Pose\ValBeBehair\!!Prop_Cap_Mats\ !PropCapUse.png !PropCapUse.pz2 01Cap_Color.ds 01Cap_Color.png 01Cap_Color.pz2 02Cap_Color.ds 02Cap_Color.png 02Cap_Color.pz2 03Cap_Color.ds 03Cap_Color.png 03Cap_Color.pz2 04Cap_Color.ds 04Cap_Color.png 04Cap_Color.pz2 05Cap_Color.ds 05Cap_Color.png 05Cap_Color.pz2 06Cap_Color.ds 06Cap_Color.png 06Cap_Color.pz2 07Cap_Color.ds 07Cap_Color.png 07Cap_Color.pz2 08Cap_Color.ds 08Cap_Color.png 08Cap_Color.pz2 09Cap_Color.ds 09Cap_Color.png 09Cap_Color.pz2 10Cap_Color.ds 10Cap_Color.png 10Cap_Color.pz2 runtime\Libraries\Pose\ValBeBehair\!!HairMorphs_ForDazStudio\ !ValBeBe_Hair-INJ.png !ValBeBe_Hair-INJ.pz2 !ValBeBe_Hair-REM.png !ValBeBe_Hair-REM.pz2 \runtime\Libraries\Character\ValBeBeHair\ !ValBeBe_Cap.cr2 !ValBeBe_Cap.png !ValBeBe_Hair.cr2 !ValBeBe_Hair.pmd !ValBeBe_Hair.png \runtime\Geometries\studioartvartanian\ValBBHair\ !ValBeBeCapProp.obj !ValBeBe_OnlyCap.obj ValBBBunprop.obj ValBeBe_OnlyHair.obj valbbbun2prop.obj valbbsarf_tied.obj \readme\ Renderosity License.txt VaBeBeHairReadme.txt ====================================================================== Thank you For choosing Val BeBe Hair & Buns 3in1 ,for your artwork! 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