************************************************************ *Productname : Amelie Clothes *Copyright Thursday, February 03, 2011 *created by : Corinthianscori *Contact : corinthianscori ************************************************************ Installation Instructions Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. ------------------------------------------------------------ System Requirements Poser 6, Poser 7, Poser 8, Poser Pro PC (not tested on Mac) ------------------------------------------------------------ Required Files Poser 6+, Victoria 4 ------------------------------------------------------------ All of this product's content was created by Corinthianscori ------------------------------------------------------------ Product Usage Tips and Limitation There are a number of style morphs in Pants Amelie. Use as you see fit for a bit of spice and fashion. To use these morphs see the following instructions: Pants Amelie can fit other figures. You will have to make scale adjustments to do so. Save your results to the props Library for future use. These props will not function without the use of the Cloth Room in Poser 6+. For obtaining a static image, 10(ten) frames work fine for nearly all dynamic calculations via the cloth room. Add an addtional 10(ten) frames if the Tunic sleeves need to fall toward the Ground prop. Adjust as you see fit. 1)Navigate to Frame 1 via the Animation Controls. 2a)Load Victoria 4 into your Poser scene and turn off all Inverse Kinematics. Figure must not have morphs or poses applied. 2b)Select Victoria 4 and use Joint Editor to apply a Zero Pose. Once completed, V4 will correctly fit inside Amelie clothing. 3)Locate "Amelie" in the Props Library[Props\Corinthianscori\Amelie]. Load all Amelie props into the scene. Amelie is smart-parented to V4's hip. 4)Navigate to Frame 10+ via the Animation Controls. 10 frames works well; my promo images were done using Frame 1-Frame 10. 5)Select V4's Body and add a keyframe by pressing "+" in Animation Controls. 6)Morph and Pose V4 at will. You must still be on Frame 10+(same frame as step 4). 7)Return to Frame 1 and enter the Cloth Room. 8*)Select the Pants Amelie. 9)Inside Cloth Room, click New Simulation and change simulation name if desired. 10)Press Enter/Return. 11)Enter "Simulation Settings", and change End Frame to 10(or whatever frame you've chosen to end you simulation on). You can perform a Drape function on the Pants Amelie to make it collide a bit better than they normally would. There is also a Drape morph in the Tunic Amelie prop, however this drape was done using default Cloth Room setup; you may want to adjust these settings for your own drape. 12)"Clothify" the "Amelie" pants. 13)Click "Collide Against". Choose Victoria4 and uncheck "Tunic Amelie", then click OK. Press OK again. 14)Swith your Draw mode to Outline(Ctrl+2). This will greatly decrease your computer's calculation time and resource management(aka: the cloth sim runs a lot faster and doesn't use up your computer's memory). 15**)Click Calculate Simulation. Poser will now run through the simulation. Feel free to watch! Otherwise proceed to next step. 16)Repeat steps 7-15 for "Amelie Tunic", however, choose Amelie Pants as a collision object. This will allow the tunic to settle over the pants instead of through the pants. Congratulations! You're done! Remember to do all your still-image renders from your End Frame(Frame 10+, same as in step 4). *Activate a morph in "Amelie Pants" by dialing it to "1"(one). Fits morphs in Amelie clothes are as follows: Mavka, Miki 3, NATU 3, The Girl 4. **Once the simulation is done, return to frame 1. Select "Pants Amelie" and set any morphs to zero(0). This will cause the pants to correctly display your previously chosen pants morphs. Failure to do this may cause your pants to double the morph effect. The less collision your cloth sim has the faster it will run. Selectiing only those parts of Victoria 4 that will interact with the clothing props will greatly speed up your simulation time. Nipple morphs have a habbit of causing poke-thru. It's a good idea to add an additional 5 frames and an extra keyframe to your calculation to help dynamic clothes spread around nipples correctly. Otherwise, turn them off after the sim runs; you'll still get a meger visible effect. ------------------------------------------------------------ Files Included in the Product Amelie Clothes ------------------------------------------------------------ \Runtime\libraries\materials\Corinthianscori\Amelie\ Dancing Queen.mc6 Dancing Queen.png False Cyan.mc6 False Cyan.png Hello Yellow.mc6 Hello Yellow.png May Fly.mc6 May Fly.png Opera Phantom.mc6 Opera Phantom.png Shine On.mc6 Shine On.png Widow.mc6 Widow.png \Runtime\libraries\props\Corinthianscori\Amelie\ Pants Amelie.png Pants Amelie.pp2 Tunic Amelie.png Tunic Amelie.pp2 \Runtime\textures\Corinthianscori\Amelie\ disp_pants_work.jpg map_deco1.jpg map_pants_work.jpg map_tunic_bfly.jpg map_tunic_myriad.jpg trans_tunic.jpg \Runtime\textures\Corinthianscori\Patterns\ cotton3.jpg ------------------------------------------------------------