Digital product 181 by arcebus: Annika for TheKids 4 Ownership/License statement: All included material is (C)MMIX (which means 2010) by *arcebus. The product, under license, may contain derivates of merchant resources by Mask3d, Rebelmommy,(at Renderosity). All of the content in this package was created by *arcebus Renderosity License applies. Redistribution is stricly prohibited - protect your ownerships privileges by not giving this product away. (Besides that... only losers share. Winners don't have to share.) In case of questions contact me using the Renderosity sitemail function. *** Requirements: To work with this content you need: a computer a working version of Poser(TM) 6 or above the V4 base character by a company called Daz3D Products Consistence: This product comes as two (2) downloadable *.ZIP files: YOU MUST INSTALL BOTH ZIPS INTO THE SAME RUNTIME TO WORK WITH THIS PRODUCT arc181TheWGirl_1of2.zip arc181TheWGirl_1of2.zip ***************************************** PLEASE READ THE FOLLOWING HINTS CAREFULLY ***************************************** The product contains some settings you may not (yet) be used to: The 01_TheWgirl_HEAD_INJ pose installs an entirely manually sculpted head to a loaded V4. 01_TheWgirl_HEAD_REM removes that installation The 10_BodyXTalk_INJ pose wheels your V4 to an approximate shape of what I intented to reach. THIS POSE REQUIRES THE PREVIOUS INSTALLATION OF THE V4++ MORPHS. It won't work without them. 10_BodyXTalk_REM sets the wheels back to 0.0 Use Pose 10_ in cases you want to use conforming clothes with the base figures. In the few case where you would want to render a nude V4 (yes, that's possible!) and in the even fewer cases where you would like to use dynamic clothes, DO NOT use Pose 10_, instead install 09_ADV_Body_INJ, which will give your V4 a better shape, but won't crosstalk to conformed clothes. 09_ADV_Body_REM removes the installation. 17_FineTuning reads a collection of subscripts and thus fixes: 1)the shoulders when arms are held down the body (which is the case most of the time, at least with me, and as long as nobody pointing a gun at me) 2)the behaviour of the belly when the character bends forward and also 3)the behaviour of the glutes when the thighs are bend forward or backward (Astounding - the results of a long weeks work can be put down in five lines of text...) YOU DONT HAVE TO DO ANYTHING to get the settings after installing 17_! The poses are JCMs and are remotely controlled by the appropriate actors 18_Sit4Glutes makes it possible to put you V4 with her you-know-what on a chair, or on the floor, or on a tables edge. IF YOU WANT TO USE THIS you have to go to the BODY actir, open InjectionChannels - Community and wheel around the GluteSit_L and/or GluteSit_R parameters UNFORTUNATELY THE 17_ and 18_ CAN BE APPLIED TO ANY V4, NOT JUST THE DOUBLE-U GIRL. The 19_EyesFIX can be used in those cases, where an externally uses pose changes the settings for the eyeballs. This still seems to be fashionable, even if I have no idea what a Dancing-with-the-Moonligt-Knight pose has to do with the eyes. The Pose folder contains a folder "subscripts". This is needed where it sits! You don't need to work with the files inside it. THE MATERIAL SETTINGS I installed both mc6 MaterialPresets in the Material Room, which speeds up my personal workflow, AND pz2 Material Poses in the Pose folder for the DoubleU Girl. Simply ignore or delete what you don't like to have in your runtime. To switch from Lo to Hi or counterwise, in any case CLICK THE D E F A U L T POSE FIRST! IMPORTANT I put five different MatSettings in two different quality ranges into the DoubleU Girl The "LowRes" Settings read 2048x2048 pixel (main textures-)files and use them in a quality, but rather fast shader-setup. The "HiRes" Material presets read from regular 4096x4096 pixel (main textures-)files and have a more fancy shader-setting. The results, as far as my opinion counts, of the HiRes settings are lightyears ahead of the LoRes, but for renders to image sizes below some 1600 pixels height for a full, standing figure, they are still pretty good. To have the fine lines besides The DoubleU Girl visible, and for the best effects on 52_LashesThick have the DISPLACEMENT turned ON in you render settings. packingList: packingList: ..\Runtime\Libraries\Materials\Arcebus\TheDoubleU_Girl\ 30_ADV_0_Default.mc6 30_ADV_0_Default.png 31_ADV_725.mc6 31_ADV_725.png 32_ADV_Clubbing.mc6 32_ADV_Clubbing.png 33_ADV_Dinner.mc6 33_ADV_Dinner.png 34_ADV_RedCarpet.mc6 34_ADV_RedCarpet.png 40_LOW_0_Default.mc6 40_LOW_0_Default.png 41_LOW_725.mc6 41_LOW_725.png 42_LOW_Clubbing.mc6 42_LOW_Clubbing.png 43_LOW_Dinner.mc6 43_LOW_Dinner.png 44_LOW_RedCarpet.mc6 44_LOW_RedCarpet.png 50_LashesNatural.mc6 50_LashesNatural.png 51_LashesThinBlack.mc6 51_LashesThinBlack.png 52_LashesThick.mc6 52_LashesThick.png ..\Runtime\Libraries\Pose\Arcebus\TheDoubleU_Girl\ 01_TheWgirl_HEAD_INJ.png 01_TheWgirl_HEAD_INJ.pz2 01_TheWgirl_HEAD_REM.png 01_TheWgirl_HEAD_REM.pz2 09_ADV_Body_INJ.png 09_ADV_Body_INJ.pz2 09_ADV_Body_REM.png 09_ADV_Body_REM.pz2 10_BodyXTalk_INJ.png 10_BodyXTalk_INJ.pz2 10_BodyXTalk_REM.png 10_BodyXTalk_REM.pz2 17_FineTuning.png 17_FineTuning.pz2 18_Sit4Glutes.png 18_Sit4Glutes.pz2 19_EyesFIX.png 19_EyesFIX.pz2 30_ADV_0_Default.png 30_ADV_0_Default.pz2 31_ADV_725.png 31_ADV_725.pz2 32_ADV_Clubbing.png 32_ADV_Clubbing.pz2 33_ADV_Dinner.png 33_ADV_Dinner.pz2 34_ADV_RedCarpet.png 34_ADV_RedCarpet.pz2 40_LOW_0_Default.png 40_LOW_0_Default.pz2 41_LOW_725.png 41_LOW_725.pz2 42_LOW_Clubbing.png 42_LOW_Clubbing.pz2 43_LOW_Dinner.png 43_LOW_Dinner.pz2 44_LOW_RedCarpet.png 44_LOW_RedCarpet.pz2 50_LashesNatural.png 50_LashesNatural.pz2 51_LashesThinBlack.png 51_LashesThinBlack.pz2 52_LashesThick.png 52_LashesThick.pz2 ..\Runtime\Libraries\Pose\Arcebus\TheDoubleU_Girl\SubScripts\ 01Shldr70fix.txt 2021Shldr70fix.png 2021Shldr70fix.pz2 2200AbdBnd65fix.png 2200AbdBnd65fix.pz2 2324thgh30fix.png 2324thgh30fix.pz2 2526thgh_105fix.png 2526thgh_105fix.pz2 4041GluteSit.png 4041GluteSit.pz2 ..\Runtime\Textures\arcebus\arc181\ arc181face1_d.jpg arc181face1_s.jpg arc181face_p.jpg arc181lash2_t.jpg arc181lash_t.jpg arc181Lface1_b.jpg arc181Lface1_i.jpg arc181Lface1_s.jpg arc181Lface2_i.jpg arc181Lface3_i.jpg arc181Lface4b_i.jpg arc181Lface4_i.jpg arc181Lface5_i.jpg arc181limb_p.jpg arc181limb_s.jpg arc181Llimb_b.jpg arc181Llimb_i.jpg arc181Llimb_s.jpg arc181Ltorso_b.jpg arc181Ltorso_i.jpg arc181Ltorso_s.jpg arc181mth_b.jpg arc181mth_i.jpg arc181noise.jpg arc181skshd.jpg arc181torso_b.jpg arc181torso_p.jpg arc181torso_s.jpg arc181_eyesurf_fx.jpg arc181_eyetrans_1.jpg arc181_eye_b.jpg arc181_eye_flx.jpg arc181_eye_srf_t.jpg arc181_iris_i.jpg arc181face1_b.jpg arc181face1_i.jpg arc181face2_i.jpg arc181face3_i.jpg arc181face4b_i.jpg arc181face4_i.jpg arc181face5_i.jpg arc181limb_b.jpg arc181limb_i.jpg arc181torso_i.jpg ..\above ******************************************************************************* arc181TheWGirlReadMe.txt RenderosityLicense.txt *end