Product Name: Olivia for Victoria 4 Copyright: February 2010 by Nadine S. Junghenn aka _Fenrissa_ Contact: Site Mail on Renderosity _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ System Requirements: PC/MAC Poser 5 - 8, Daz Studio 3.1.44 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Ownership Statement: All of the content in this package was created by _Fenrissa_, and may include derivatives of the following merchant resources: All Skin, Eyes, Teeth etc by Peter Levius (3d.sk) - 'Lucia' Own resources. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Required Products: Victoria 4 (Base, V.1-V.2) from Daz3D, (no additional morphs required) _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Installation Instructions: Please unzip first (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "Textures"-folder go into: Poser/Runtime/Textures/... You will find your content in the "Pose"-Library: Fenrissa_Olivia. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Usage Tips or Limitations: The package was tested in all Poser Programs up to Version 8; you need the newest Daz Studio (3.0.1.144) to be able to use the DS Mats. AO Shaders are not optimized for DS, but the results will be beautiful nonetheless. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Files included in the Product: 1 Natural head texture (4000x4000px) 1 Bump map for the head (4000x4000px) 1 Specular map for the head (4000x4000px) 1 Body Texture (Torso/Limbs) (4000x4000px) 1 Bump map for the body (Torso/Limbs) (4000x4000px) 1 Specular map for the body (Torso/Limbs) (4000x4000px) 10 additional make-up (eyeshadow & blush) heads (with hair and without, so 20 in total) (4000x4000px each) 12 additional lip colors (4000x4000px) 5 Eye colors + 1 Bump Map (1500x1500px) 1 Reflection Map (1500x1500px) 6 Second skin (Torso) with and without hair, so 12 in total with Bump, Specular and Displacement maps (4000x4000px each) 5 Nail colors (4000x4000px) 1 Teeth/Gum map + Bump Map (1500x1500px) 1 Lashtrans (1400x1400px) 1 Head INJ and REM for V4 1 Body INJ and REM for V4 1 EyeFix for V4 All needed Matfiles and DS Matfiles. The Matfiles for the Second Skin options have a Remove function also. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Important Notes: 1) The first step to apply the Olivia textures on V4 MUST BE the following: Apply the !!Ol_Whole_TextureAO.pz2 or !!Ol_Whole_Texture.pz2. AO stands for Ambient Occlusion (takes longer to render). The additional textures (eyes, second skins, MakeUp) are "part-textures" - that's why you first !!!MUST!!! load !!Ol_Whole_TextureAO.pz2" etc. These Mat poses also helps you to RESET all the textures. You will find hairless MAT versions too. Please don't switch between the different folders to apply MATs or you will find messed up results. Olivias textures use ambient occlusion (AO). I don't include non-AO versions anymore. If you don't like AO, simply delete the AO shader in the material room for each body part of your V4 figure. It's as easy as that! 2) To apply the Olivia character to V4, please use the INJ files: !_Ol_Bd_INJ.pz2 for the Body; !_Ol_Hd_INJ.pz2 or for the Head; Of course, with the REM files, you can remove the Olivia character from your V4 figure. 3) When you inject Olivia's head, her eyes will be affected on the x-, y- and z-axis. That's good ;) Some motion poses will reset the settings of the x-,y- and z-axis. Use the !_Ol_Eyes_FIX.pz2 for easier handling AFTER you applied the motion pose. 4) All Second Skins can be removed with b_Ol_SuitsOFF.pz2 (Torso). 5) Extreme Poses can results in little peaks on Olivias body - can be easily fixed with some retouching. 6) Displacement maps can appear too strong for your taste or sometimes look a bit messy. Please go to the material room and reduce the displacement map setting to your liking. Please note: We are using the render settings Aery Soul provided in their forum: http://www.aerysoul.com/board/showthread.php?t=136 in the promo renders. --_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Complete File List: \Runtime\Textures\ApoTextures\Olivia\ OlEyes.jpg OlEyesB.jpg OlEyes_02.jpg OlEyes_03.jpg OlEyes_04.jpg OlEyes_05.jpg OlHead.jpg OlHeadB.jpg OlHeadNH.jpg OlHeadNHB.jpg OlHeadNHS.jpg OlHeadS.jpg OlLash.jpg OlLashCol.jpg OlLimbs.jpg OlLimbsB.jpg OlLimbsS.jpg OlLips_01.jpg OlLips_02.jpg OlLips_03.jpg OlLips_04.jpg OlLips_05.jpg OlLips_06.jpg OlLips_07.jpg OlLips_08.jpg OlLips_09.jpg OlLips_10.jpg OlLips_11.jpg OlLips_12.jpg OlMU_01.jpg OlMU_01NH.jpg OlMU_02.jpg OlMU_02NH.jpg OlMU_03.jpg OlMU_03NH.jpg OlMU_04.jpg OlMU_04NH.jpg OlMU_05.jpg OlMU_05NH.jpg OlMU_06.jpg OlMU_06NH.jpg OlMU_07.jpg OlMU_07NH.jpg OlMU_08.jpg OlMU_08NH.jpg OlMU_09.jpg OlMU_09NH.jpg OlMU_10.jpg OlMU_10NH.jpg OlNails_01.jpg OlNails_02.jpg OlNails_03.jpg OlNails_04.jpg OlNails_05.jpg OlRef.jpg OlSuitB.jpg OlSuitDisp.jpg OlSuitS.jpg OlSuit_01.jpg OlSuit_01NH.jpg OlSuit_02.jpg OlSuit_02NH.jpg OlSuit_03.jpg OlSuit_03NH.jpg OlSuit_04.jpg OlSuit_04NH.jpg OlSuit_05.jpg OlSuit_05NH.jpg OlSuit_06.jpg OlSuit_06NH.jpg OlTeeth.jpg OlTeethB.jpg OlTorso.jpg OlTorsoB.jpg OlTorsoNH.jpg OlTorsoNHB.jpg OlTorsoNHS.jpg OlTorsoS.jpg \Runtime\Libraries\Pose\Fenrissa_Olivia\ !!Ol_.png !!Ol_.pz2 !!Ol_Whole_Texture.dsb !!Ol_Whole_Texture.png !!Ol_Whole_Texture.pz2 !_Ol_Bd_INJ.png !_Ol_Bd_INJ.pz2 !_Ol_Bd_REM.png !_Ol_Bd_REM.pz2 !_Ol_Eyes_FIX.png !_Ol_Eyes_FIX.pz2 !_Ol_Hd_INJ.png !_Ol_Hd_INJ.pz2 !_Ol_Hd_REM.png !_Ol_Hd_REM.pz2 b_Ol_.png b_Ol_.pz2 b_Ol_Suit_01.dsb b_Ol_Suit_01.png b_Ol_Suit_01.pz2 b_Ol_Suit_02.dsb b_Ol_Suit_02.png b_Ol_Suit_02.pz2 b_Ol_Suit_03.dsb b_Ol_Suit_03.png b_Ol_Suit_03.pz2 b_Ol_Suit_04.dsb b_Ol_Suit_04.png b_Ol_Suit_04.pz2 b_Ol_Suit_05.dsb b_Ol_Suit_05.png b_Ol_Suit_05.pz2 b_Ol_Suit_06.dsb b_Ol_Suit_06.png b_Ol_Suit_06.pz2 b_Ol_Suits_Off.dsb b_Ol_Suits_Off.png b_Ol_Suits_Off.pz2 e_Ol_Eyes_.png e_Ol_Eyes_.pz2 e_Ol_Eyes_01.dsb e_Ol_Eyes_01.png e_Ol_Eyes_01.pz2 e_Ol_Eyes_02.dsb e_Ol_Eyes_02.png e_Ol_Eyes_02.pz2 e_Ol_Eyes_03.dsb e_Ol_Eyes_03.png e_Ol_Eyes_03.pz2 e_Ol_Eyes_04.dsb e_Ol_Eyes_04.png e_Ol_Eyes_04.pz2 e_Ol_Eyes_05.dsb e_Ol_Eyes_05.png e_Ol_Eyes_05.pz2 m_Ol_MULip_00.dsb m_Ol_MULip_00.png m_Ol_MULip_00.pz2 m_Ol_MULip_01.dsb m_Ol_MULip_01.png m_Ol_MULip_01.pz2 m_Ol_MULip_02.dsb m_Ol_MULip_02.png m_Ol_MULip_02.pz2 m_Ol_MULip_03.dsb m_Ol_MULip_03.png m_Ol_MULip_03.pz2 m_Ol_MULip_04.dsb m_Ol_MULip_04.png m_Ol_MULip_04.pz2 m_Ol_MULip_05.dsb m_Ol_MULip_05.png m_Ol_MULip_05.pz2 m_Ol_MULip_06.dsb m_Ol_MULip_06.png m_Ol_MULip_06.pz2 m_Ol_MULip_07.dsb m_Ol_MULip_07.png m_Ol_MULip_07.pz2 m_Ol_MULip_08.dsb m_Ol_MULip_08.png m_Ol_MULip_08.pz2 m_Ol_MULip_09.dsb m_Ol_MULip_09.png m_Ol_MULip_09.pz2 m_Ol_MULip_10.dsb m_Ol_MULip_10.png m_Ol_MULip_10.pz2 m_Ol_MULip_11.dsb m_Ol_MULip_11.png m_Ol_MULip_11.pz2 m_Ol_MULip_12.dsb m_Ol_MULip_12.png m_Ol_MULip_12.pz2 m_Ol_MU_.png m_Ol_MU_.pz2 m_Ol_MU_00.dsb m_Ol_MU_00.png m_Ol_MU_00.pz2 m_Ol_MU_01.dsb m_Ol_MU_01.png m_Ol_MU_01.pz2 m_Ol_MU_02.dsb m_Ol_MU_02.png m_Ol_MU_02.pz2 m_Ol_MU_03.dsb m_Ol_MU_03.png m_Ol_MU_03.pz2 m_Ol_MU_04.dsb m_Ol_MU_04.png m_Ol_MU_04.pz2 m_Ol_MU_05.dsb m_Ol_MU_05.png m_Ol_MU_05.pz2 m_Ol_MU_06.dsb m_Ol_MU_06.png m_Ol_MU_06.pz2 m_Ol_MU_07.dsb m_Ol_MU_07.png m_Ol_MU_07.pz2 m_Ol_MU_08.dsb m_Ol_MU_08.png m_Ol_MU_08.pz2 m_Ol_MU_09.dsb m_Ol_MU_09.png m_Ol_MU_09.pz2 m_Ol_MU_10.dsb m_Ol_MU_10.png m_Ol_MU_10.pz2 n_Ol_Nails_.png n_Ol_Nails_.pz2 n_Ol_Nails_00.dsb n_Ol_Nails_00.png n_Ol_Nails_00.pz2 n_Ol_Nails_01.dsb n_Ol_Nails_01.png n_Ol_Nails_01.pz2 n_Ol_Nails_02.dsb n_Ol_Nails_02.png n_Ol_Nails_02.pz2 n_Ol_Nails_03.dsb n_Ol_Nails_03.png n_Ol_Nails_03.pz2 n_Ol_Nails_04.dsb n_Ol_Nails_04.png n_Ol_Nails_04.pz2 n_Ol_Nails_05.dsb n_Ol_Nails_05.png n_Ol_Nails_05.pz2 \Runtime\Libraries\Pose\Fenrissa_Olivia\NoHair\ !!Ol_.png !!Ol_.pz2 !!Ol_Whole_TextureAO.dsb !!Ol_Whole_TextureAO.png !!Ol_Whole_TextureAO.pz2 b_Ol_.png b_Ol_.pz2 b_Ol_Suit_01.dsb b_Ol_Suit_01.png b_Ol_Suit_01.pz2 b_Ol_Suit_02.dsb b_Ol_Suit_02.png b_Ol_Suit_02.pz2 b_Ol_Suit_03.dsb b_Ol_Suit_03.png b_Ol_Suit_03.pz2 b_Ol_Suit_04.dsb b_Ol_Suit_04.png b_Ol_Suit_04.pz2 b_Ol_Suit_05.dsb b_Ol_Suit_05.png b_Ol_Suit_05.pz2 b_Ol_Suit_06.dsb b_Ol_Suit_06.png b_Ol_Suit_06.pz2 b_Ol_Suits_Off.dsb b_Ol_Suits_Off.png b_Ol_Suits_Off.pz2 m_Ol_MU_.png m_Ol_MU_.pz2 m_Ol_MU_00.dsb m_Ol_MU_00.png m_Ol_MU_00.pz2 m_Ol_MU_01.dsb m_Ol_MU_01.png m_Ol_MU_01.pz2 m_Ol_MU_02.dsb m_Ol_MU_02.png m_Ol_MU_02.pz2 m_Ol_MU_03.dsb m_Ol_MU_03.png m_Ol_MU_03.pz2 m_Ol_MU_04.dsb m_Ol_MU_04.png m_Ol_MU_04.pz2 m_Ol_MU_05.dsb m_Ol_MU_05.png m_Ol_MU_05.pz2 m_Ol_MU_06.dsb m_Ol_MU_06.png m_Ol_MU_06.pz2 m_Ol_MU_07.dsb m_Ol_MU_07.png m_Ol_MU_07.pz2 m_Ol_MU_08.dsb m_Ol_MU_08.png m_Ol_MU_08.pz2 m_Ol_MU_09.dsb m_Ol_MU_09.png m_Ol_MU_09.pz2 m_Ol_MU_10.dsb m_Ol_MU_10.png m_Ol_MU_10.pz2 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ If you have further questions regarding this product, please contact us via Renderosity sitemail - we'll try our best to help you! If you have problems or are disappointed of the product please contact us too, we are sure that we can work something out! Thank you very much for purchasing our product, we hope you enjoy "Olivia for Victoria 4"! Best regards, Nadine S. Junghenn, February 2010