Product Title: BavarianZZ for Chip Author: Karth Author E-mail: Sitemail Product Date: March 2011 Product Copyright: Karth -------------- Ownership statements or list of licensed source material: All of this product's content was created by Karth, and may include derivatives of the following vendor/merchant resources: Knittings by Karanta Hair Resource Pack by RPublishing Hair Megapack Resource by Kaleya and Propschick Everything else done by me with PaintshopPro , Inkscape , FilterForge. -------------- Needed Files List and System Required: Poser 6 UP , Chip by LLF and Redspark Available here : http://www.runtimedna.com/Chip.html Optional "Tommy" for Chip by Margy Thunderstorm http://www.renderosity.com/mod/bcs/index.php?ViewProduct=85379 -------------- Detailed Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - In the window -Folders/drives-, select the folder that contain your Poser program. (ex. c:\program files\Poser4\ ). - The check box -Use Folder names- must be marked. That way, all files will placed in the correct path. -------------- What you get : All clothes have def Chip Shapes in , adj and movements where needed. Styles are coming in mc6 and pz2 file format. 1 shirt cr2 / obj / 2 styles 1 pants cr2 / obj / 1 style 1 pair of shoes / obj / 1 style 1 pair of socks / obj / 2 styles 1 hat smartprop / obj / 2 styles 1 hat smartprop / obj / 2 styles 1 underhat hair smartprop / obj / 1 styles NOTICE that this hair has no top....its for use with hats only templates 1 psd file with toon stuff on different layers as extra fun INJ and REM files if you want to use Tommys first big shape.. How to use : If you use Panty and Shirt together you have to adjust the straps from the pants !! Set IK of before posing Chip. If you bought Tommy you need to do this : Load Tommy... load cloth and conform choose a cloth ( shirt, panty or socks) go to folder pose / inj and click on the inj you need That will give you a Tommy DIAL...set this to 1. Now you can use Tommy with this clothes too. Use Morphs to adjust pokes . Chips beefy morph can be used for this very often. Hat & Hair : Sometime you need to adjust the Hat size and position. Do a testrender before you render your final picture. Feel free to write me if you have questions. Thanks for your interest and Happy Rendering !! Greets Karth Note for DAZ User: DAZ user may need to adjust material settings. If you have Tommy and use DAZ : The PMD for Tommy can give problems ... maybe this thread will help you : http://forum.daz3d.com/viewtopic.php?t=72737&postdays=0&postorder=asc&start=300 -------------- Files List and Exact folder names & locations: Runtime\geometries\Karth\Chip\BavarianZZ\ karth_chip_bavaria_hair.mtl karth_chip_bavaria_hair.obj karth_chip_bavaria_hat.mtl karth_chip_bavaria_hat.obj karth_chip_bavaria_panty.mtl karth_chip_bavaria_panty.obj karth_chip_bavaria_sepplhat.mtl karth_chip_bavaria_sepplhat.obj karth_chip_bavaria_shirt.mtl karth_chip_bavaria_shirt.obj karth_chip_bavaria_shoes.mtl karth_chip_bavaria_shoes.obj karth_chip_bavaria_socks.mtl karth_chip_bavaria_socks.obj Runtime\libraries\character\Karth\Chip\BavarianZZ\ BAV_Panty.cr2 BAV_Panty.png BAV_Shirt.cr2 BAV_Shirt.png BAV_Shoe.cr2 BAV_Shoe.png BAV_Socks.cr2 BAV_Socks.png Runtime\libraries\materials\Karth\Chip\BavarianZZ\ Hat_Beige.mc6 Hat_Beige.png Hat_Blue.mc6 Hat_Blue.png Pants.mc6 Pants.png Seppl_Blue.mc6 Seppl_Blue.png Seppl_Brown.mc6 Seppl_Brown.png Shirt_Beige.mc6 Shirt_Beige.png Shirt_Blue.mc6 Shirt_Blue.png Shoe_Brown.mc6 Shoe_Brown.png Socks_Beige.mc6 Socks_Beige.png Socks_Blue.mc6 Socks_Blue.png Runtime\libraries\pose\Karth\Chip\BavarianZZ\ Hat_Beige.png Hat_Beige.pz2 Hat_Blue.png Hat_Blue.pz2 Pants.png Pants.pz2 Seppl_Blue.png Seppl_Blue.pz2 Seppl_Brown.png Seppl_Brown.pz2 Shirt_Beige.png Shirt_Beige.pz2 Shirt_Blue.png Shirt_Blue.pz2 Shoe_Brown.png Shoe_Brown.pz2 Socks_Beige.png Socks_Beige.pz2 Socks_Blue.png Socks_Blue.pz2 Runtime\libraries\pose\Karth\Chip\BavarianZZ\INJ\ INJTommyPanty.pmd INJTommyPanty.png INJTommyPanty.pz2 INJTommyPanty_REM.png INJTommyPanty_REM.pz2 INJTommyShirt.pmd INJTommyShirt.png INJTommyShirt.pz2 INJTommyShirt_REM.png INJTommyShirt_REM.pz2 INJTommySocks.pmd INJTommySocks.png INJTommySocks.pz2 INJTommySocks_REM.png INJTommySocks_REM.pz2 Runtime\templates\Karth\Chip\BavarianZZ\ MAP_chip_bavarianz_Hair.bmp MAP_chip_bavarianz_Hat.bmp map_chip_bavarianz_pants_base.bmp map_chip_bavarianz_pants_base2.bmp map_chip_bavarianz_sepplhat.bmp MAP_chip_bavarianz_Shirt.bmp map_chip_bavarianz_shirt_borders.bmp map_chip_bavarianz_shoes.bmp map_chip_bavarianz_socks.bmp Runtime\textures\Karth\Chip\BavarianZZ\ Bav_Toon_Background.psd Blonde_chip_bavarianz_HairTRS.jpg hairstrap.jpg Hat_beige.jpg Hat_blue.jpg leather_BMP.jpg PantsBaseA.jpg PantsBorderA.jpg sepplA.jpg sepplB.jpg ShirtA.jpg ShirtB.jpg ShirtBorderA.jpg ShirtBorderB.jpg ShoeBaseA.jpg socks_white.jpg trans_label.jpg trans_socks.jpg Runtime\readme\Chip License0409.txt This Readmefile