Product Name: Valerio for Michael 4

Copyright: April 2011 by Nadine Junghenn aka _Fenrissa_

Contact: Site Mail on Renderosity

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System Requirements: PC/MAC Poser 6 - 8, Daz Studio 3.1+

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Ownership Statement: 

All of the content in this package was created by Fenrissa,
and may include derivatives of the following merchant resources:
All Skin, Eyes, Teeth etc by Peter Levius (3d.sk) - 'Vladislav'
Jeans and Underwear also from 3d.sk.
Own resources.

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Required Products:

Michael 4 (Base) from Daz3D, (no additional morphs required)

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Installation Instructions:

Please unzip first (e.g. WinZip or another zip-program).
You can 
1. unzip the file directly into your main Poser directory.
2. unzip the file on your hard drive and then drag the unzipped folder right into 
your main Poser directory.
Manually:
All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/...
All files in the "Textures"-folder go into: Poser/Runtime/Textures/...
You will find your content in the "Pose"-Library: Fenrissa_Valerio.

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Usage Tips or Limitations:

The package was tested in the Poser Programs 6 through 8; you need the Daz Studio 3.1+ to be able to use the DS Mats.
AO Shaders are not optimized for DS, but the results will be beautiful nonetheless.

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Files included in the Product:

1 Natural head texture (hair and non-hair-option)
1 Bump map for the head
1 Specular map for the head
2 additional bearded head textures (moustache/goatee) plus bump and specular maps (hair and non-hair-option)
1 Body Texture (Torso/Limbs)
1 Bump map for the body (Torso/Limbs)
1 Specular map for the body (Torso/Limbs)
3 Eye colors + 1 Bump Map
1 Reflection Map
6 Second skin (Torso) + Bump, Specular and Displacement maps (Underwear, Jeans, Shorts)
1 Teeth/Gum map + Bump Map
1 Lashtrans

1 Head INJ and REM for M4
1 EyeFix for M4

All needed Matfiles for Poser and DS Matfiles for Daz Studio.
The Matfiles for the Second Skin options have a Remove function also.
By default Valerio has the hair textures but the 'NoHair' folder is included of course.

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Important Notes:

!!! 1) VERY IMPORTANT: From now on you will find two folders in the pose-directory of my products: Fen_XXX_Alt and Fen_XXX_Orig.
The 'Fen_XXX_Orig'-Directory includes all my charcters 'original' shaders which I love and use mostly for my own renders.
But as they seem to work only with Gamma Correction and are too light for many users after rendering, I have now included an
alternate version, thus 'Fen_XXX_Alt'. This time, all my promotional images were done with this shader.

All .ds files can be found in the 'Fen_XXX_Orig'-Directory!

These 'alt'-shaders should work now without checking the Gamma Correction box and under (almost) all light
situations. This should satisfy (almost) everyone's wishes ;)

2) The first step to apply the Valerio textures on M4 MUST BE the following:
Apply the !!Val_Whole_Texture.pz2. Or the !!Val_Whole_Texture.pz2 from the 'NoHair'-folder if you don't want Valerio with hair.
The additional textures (eyes, second skins, beards) are "part-textures" - that's why you first !!!MUST!!! load !!Val_Whole_Texture.pz2" etc.
These Mat pose also helps you to RESET all applied textures.
You will find hairless MAT versions too. Please don't switch between the different folders to apply MATs or you will find 
messed up results (part textures as jeans or underwear can be applied without problem as they only affect the 'hip' material zone).

3) To apply the Valerio character to M4, please use the INJ files: !_Val_Hd_INJ.pz2 or for the Head; 
Of course, with the REM files, you can remove the Valerio character from your M4 figure.

4) When you inject Valerio's head, his eyes will be affected on the y- and z-axis. That's good ;)
Some motion poses will reset the settings of the y- and z-axis if you have not locked the eyes.
Use the !_Val_Eyes_FIX.pz2 for easier handling AFTER you applied the motion pose. 

4) All Second Skins can be removed with '....OFF.pz2' files. 

6) The genital map will look off (due to the transparency map) in the preview, but after rendering it will look as it has to be.

7) Displacement maps can appear too strong for your taste or sometimes look a bit messy. Please go
to the material room and reduce the displacement map setting to your liking. 

Please note: I'm using the render settings Aery Soul provided in their gallery at DeviantArt. You can use these settings either
with Indirect Light or without. I'm also using a Gamma Correction of 1,80 or 2,20, just in case you were interested ;).

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Complete File List:

\Runtime\Textures\ApoTextures\Valerio\
VEyes.jpg
VEyesB.jpg
VEyes_02.jpg
VEyes_03.jpg
VGSDisp.jpg
VGen.jpg
VGenB.jpg
VGenS.jpg
VGenTrans.jpg
VGen_02.jpg
VGold.jpg
VGoldB.jpg
VGoldS.jpg
VHead.jpg
VHeadB.jpg
VHeadBrd.jpg
VHeadBrdB.jpg
VHeadBrdNH.jpg
VHeadBrdNHB.jpg
VHeadBrdNHS.jpg
VHeadBrdS.jpg
VHeadMstch.jpg
VHeadMstchB.jpg
VHeadMstchNH.jpg
VHeadMstchNHB.jpg
VHeadMstchNHS.jpg
VHeadMstchS.jpg
VHeadNH.jpg
VHeadNHB.jpg
VHeadNHS.jpg
VHeadS.jpg
VLash.jpg
VLashCol.jpg
VLimbs.jpg
VLimbsB.jpg
VLimbsS.jpg
VRef.jpg
VShorts.jpg
VShortsB.jpg
VShortsDisp.jpg
VShortsS.jpg
VSilver.jpg
VSpeedoB.jpg
VSpeedoDisp.jpg
VSpeedoS.jpg
VSpeedo_01.jpg
VSpeedo_02.jpg
VSpeedo_03.jpg
VTeeth.jpg
VTeethB.jpg
VTorso.jpg
VTorsoB.jpg
VTorsoNH.jpg
VTorsoNHB.jpg
VTorsoNHS.jpg
VTorsoS.jpg

\Runtime\Libraries\Pose\Fenrissa_Valerio\
!_Val_.png
!_Val_.pz2
!_Val_Eyes_FIX.png
!_Val_Eyes_FIX.pz2
!_Val_Hd_INJ.png
!_Val_Hd_INJ.pz2
!_Val_Hd_REM.png
!_Val_Hd_REM.pz2
!_Val_zz.png
!_Val_zz.pz2

\Runtime\Libraries\Pose\Fenrissa_Valerio\Fen_Valerio_Orig\
!!Val_.png
!!Val_.pz2
!!Val_Whole_Texture.ds
!!Val_Whole_Texture.png
!!Val_Whole_Texture.pz2
b_Val_.png
b_Val_.pz2
b_Val_01.ds
b_Val_01.png
b_Val_01.pz2
b_Val_02.ds
b_Val_02.png
b_Val_02.pz2
b_Val_03.ds
b_Val_03.png
b_Val_03.pz2
b_Val_04.ds
b_Val_04.png
b_Val_04.pz2
b_Val_05.ds
b_Val_05.png
b_Val_05.pz2
b_Val_06.ds
b_Val_06.png
b_Val_06.pz2
b_Val_AllOFF.ds
b_Val_AllOFF.png
b_Val_AllOFF.pz2
e_Val_Eyes_.png
e_Val_Eyes_.pz2
e_Val_Eyes_01.ds
e_Val_Eyes_01.png
e_Val_Eyes_01.pz2
e_Val_Eyes_02.ds
e_Val_Eyes_02.png
e_Val_Eyes_02.pz2
e_Val_Eyes_03.ds
e_Val_Eyes_03.png
e_Val_Eyes_03.pz2
g_Val_Gen_.png
g_Val_Gen_.pz2
g_Val_Gen_01.ds
g_Val_Gen_01.png
g_Val_Gen_01.pz2
g_Val_Gen_02.ds
g_Val_Gen_02.png
g_Val_Gen_02.pz2
m_Val_MU_.png
m_Val_MU_.pz2
m_Val_MU_00.ds
m_Val_MU_00.png
m_Val_MU_00.pz2
m_Val_MU_01.png
m_Val_MU_01.pz2
m_Val_MU_02.ds
m_Val_MU_02.png
m_Val_MU_02.pz2
m_Val_MU_03.ds

\Runtime\Libraries\Pose\Fenrissa_Valerio\Fen_Valerio_Orig\NoHair\
!!Val_.png
!!Val_.pz2
!!Val_Whole_Texture.ds
!!Val_Whole_Texture.png
!!Val_Whole_Texture.pz2
m_Val_MU_.png
m_Val_MU_.pz2
m_Val_MU_00.ds
m_Val_MU_00.png
m_Val_MU_00.pz2
m_Val_MU_01.png
m_Val_MU_01.pz2
m_Val_MU_02.ds
m_Val_MU_02.png
m_Val_MU_02.pz2
m_Val_MU_03.ds

\Runtime\Libraries\Pose\Fenrissa_Valerio\Fen_Valerio_Alt\
!!Val_.png
!!Val_.pz2
!!Val_Whole_Texture.png
!!Val_Whole_Texture.pz2
b_Val_.png
b_Val_.pz2
b_Val_01.png
b_Val_01.pz2
b_Val_02.png
b_Val_02.pz2
b_Val_03.png
b_Val_03.pz2
b_Val_04.png
b_Val_04.pz2
b_Val_05.png
b_Val_05.pz2
b_Val_06.png
b_Val_06.pz2
b_Val_AllOFF.png
b_Val_AllOFF.pz2
e_Val_Eyes_.png
e_Val_Eyes_.pz2
e_Val_Eyes_01.png
e_Val_Eyes_01.pz2
e_Val_Eyes_02.png
e_Val_Eyes_02.pz2
e_Val_Eyes_03.png
e_Val_Eyes_03.pz2
g_Val_Gen_.png
g_Val_Gen_.pz2
g_Val_Gen_01.png
g_Val_Gen_01.pz2
g_Val_Gen_02.png
g_Val_Gen_02.pz2
m_Val_MU_.png
m_Val_MU_.pz2
m_Val_MU_00.png
m_Val_MU_00.pz2
m_Val_MU_01.png
m_Val_MU_01.pz2
m_Val_MU_02.png
m_Val_MU_02.pz2

\Runtime\Libraries\Pose\Fenrissa_Valerio\Fen_Valerio_Alt\NoHair\
!!Val_.png
!!Val_.pz2
!!Val_Whole_Texture.png
!!Val_Whole_Texture.pz2
m_Val_MU_.png
m_Val_MU_.pz2
m_Val_MU_00.png
m_Val_MU_00.pz2
m_Val_MU_01.png
m_Val_MU_01.pz2
m_Val_MU_02.png
m_Val_MU_02.pz2

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If you have further questions regarding this product, please contact me via Renderosity sitemail - I'll try my best 
to help you! I'm open for suggestions, improvement and critique but please keep in mind that I can not
satisfy everyone's taste. I try to be as transparent as possible and want to show you the complete
products in my promotional renders. 

Thank you very much for purchasing my product, I hope you'll enjoy "Valerio for Michael 4"!

Best regards,
Nadine Junghenn, April 2011