Goliath Robot Mech, for Poser 5 and above c 2011 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the obj files into Runtime\Geometries\VP Put the cr2/ png (figure files) into Runtime\Libraries\Character\VP Put the pz2/ png (pose files) into Runtime\Libraries\Pose\VP\Goliath Instructions: 1) Go to the Figures > VP Library. 2) Add the Goliath to your scene. To change the position of the body parts or colors 1) Go to the Pose > VP > Goliath Library. 2) Apply any of the poses to the robot mech. -The MAT poses change the color of the robot's materials. Notes: 1) This robot mech is the same size as the Poser people. Because of this, the model may look small when compared to other robot mechs. 2) The body parts are named using Poser's standard naming convention, so the Head and Hand Cameras point at the correct locations on the robot. And since the body parts are named the same as the other Poser figures, this robot can take poses designed for other figures. The poses included with Poser 6, such as the poses for the P5 Male and James, work very nicely. 3) To get the best results when using the metallic colors, make sure you enable ray-tracing with at least 4 "bounces". Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- File Listing for Goliath Robot Mech !readme_Goliath.txt -this product's readme file license.txt -Renderosity end user license file ------------------------ Product Files: \Runtime\Geometries\VP -goliath.obj \Runtime\libraries\character\VP -Goliath.cr2 -Goliath.png \Runtime\libraries\Pose\VP\Goliath -BattleReady1.png -BattleReady1.pz2 -BattleReady2.png -BattleReady2.pz2 -Fight1.png -Fight1.pz2 -Fight2.png -Fight2.pz2 -MATBlack.png -MATBlack.pz2 -MATBlue.png -MATBlue.pz2 -MATBlueRed.png -MATBlueRed.pz2 -MATGreen.png -MATGreen.pz2 -MATRed.png -MATRed.pz2 -MATYellow.png -MATYellow.pz2 -Run1.png -Run1.pz2 -Run2.png -Run2.pz2 -Stand1.png -Stand1.pz2 -Stand2.png -Stand2.pz2 \Runtime\Textures\VP -VP_ReflectBridge.JPG