Product Name: ZOMBIE KID K4 (Character Pack for DAZ's KID 4) Copyright: 2011 By: Tobias Huber (aka bloodboy) All of this product's content was created by Tobias Huber. This Product's content is protected under copyright law and may not be redistributed without prior written permission from its creator. Thank you for purchasing ZOMBIE KID4 My goal with ZOMBIE KID4 was to create a character pack that would transform DAZ's KID4 into a Zombie. The ZOMBIEKID FULL BODY MORPH changes virtually every part of the KID 4 geometry. One Full Body Morph for fast results !!! Extremly easy to load, The morph file loads with a single mouse click! ZOMBIEKID FULL BODY TEXTURE MAP transform his skin into a rotten piece. Included: Texturemaps as Color, Normal, Bump, and Displacement (HIGH RESOLUTION) Requirements: -DAZ KID 4 base figure (ZOMBIE KID 4 only requires the basic morphs that come with the KID 4 Base Figure. ZOMBIE KID is packaged with his own bodymorph and DOES NOT REQUIRE ANY KID 4 MORPH ADD ON PACKAGES to operate). . -PC compatible -MAC compatible Works with Poser 6 and up. Installation Instructions: 1) To install the product, extract the zip files (ZOMBIEKID4) into your Poser root directory. When prompted, choose overwrite. OR ADD IT AS ADDITIONAL RUNTIME TO NOT OVERDOSE THE POSERS-RUNTIME 2) Load DAZ3d's KID 4 figure. 3) In Poser Runtime navigate to Pose/Bloodboy/ZOMBIEKID4/ZKID_MAT. Double click to load all textures. You get the best Results if you use Best Rendering and don«t forgot to check on "USE DISPLACEMENT MAPS" Finally, double click ZOMBIEKID_INJ to load the morphs. It should automatic inject the morph, if not look for a New Dial in the DAZChannel Section called "ZOMBIEKID" and put 1.000 into the dial. I also recommened to use just 0.8 inside the Morph Dial, that will be not affected the moprh to much for strange results. Also as additional Bonus there are another INJ to smooth out the Pupils called SMPUPIL_INJ. Just Click on SMPUPIL_INJ to inject the smooth_pupil options.. There should be another Dial called SMPUPIL, just put 1.0 into the dial and you are ready to go 4) SAVE YOUR FIGURE!!!! Be sure to save your figure at this point to avoid having to repeat this installation: In Poser open your figures menu and save your figure as ZOMBIEKID That's all there is to it! ZOMBIEKID is saved and ready to use. USER TIPS & TRICKS: For test renders use the "Draft" render setting to save render time. For great final renders be sure to use the "Production Render" setting this will greatly improve texture quality. Be sure that "shadows" is turned on. Also remember to avoid "Flat" lighting. Experiment with lights to bring out highlights and shadows. Files included with this Package \Runtime\libraries\Pose\Bloodboy/Zombiekid4 HorrorEye.png ZOMBIEKID.py HorrorEye.pz2 SMPUPIL_INJ.png SMPUPIL_INJ.pz2 SMPUPIL_REM.png SMPUPIL_REM.pz2 SMPUPIL.pmd ZKID_MAT.png ZKID_MAT.pz2 ZOMBIEKID INJ.png ZOMBIEKID INJ.pz2 ZOMBIEKID REM.png ZOMBIEKID REM.pz2 ZombieKid.pmd \Runtime\textures\Bloodboy\Zombiekid K4EyeHorror2_M.jpg KV4EyeHorror3_M.jpg limbs_displ.jpg torso_disp.jpg z_gums.jpg z_head_bump.jpg z_head_displ.jpg z_head_norm.jpg z_head_sp.jpg z_head.jpg z_limbs_bump.jpg z_limbs_norm.jpg z_limbs_sp.jpg z_limbs.jpg z_torso_bump.jpg z_torso_norm.jpg z_torso_sp.jpg z_torso.jpg \Documentation\ Renderosity License.txt ZombieKID_readme.txt ------------------------------------------------------------------------------------ I hope that with ZOMBIEKID4 I come up with something you can work with. Thanks for using Tobias