BMW 502 for Poser 5 and above c 2010 Digimation Model Bank All of this product's content was created by Digimation Model Bank. Author: Digimation Model Bank Directions: Extract the files into the specified folders: Put the obj and cr2/ png (figure files) into Runtime\Libraries\Character\Digimation-Cars Put the pp2 (prop files) into Runtime\Libraries\Character\Digimation-Cars Put the jpg files (textures) into Runtime\Textures\Digimation\cars\BMW502 Using the figure: 1) Start Poser. 2) Go to the Character > Digimation-Cars Library 3) Add the BMW 502 to your scene. 4) On the body tab there are control dials: - Rotate Wheels (rotates all four wheels) - Open Left Door (opens the door) - Open Right Door (opens the door) - Open Bonnet (opens the bonnet) - Open Boot (opens the boot) - Left Window (raises the window and turns the handle) - Right Window (raises the window and turns the handle) - Wipers (controls both wipers) - FrontLShock (controls the wheel and the shock springs) - FrontRShock (controls the wheel and the shock springs) - BackShocks (controls the rear axle and back shocks) - Sudden Stop (simulates the inertial dipping of a car when braking suddenly) - Animate Flag (animates the flag, only on the diplomatic version) 5) There are also dials on the individual body parts to control the sun visors, ashtray, interior mirror, lift the seat backs or slide the seats forward and backward. 6) The spare wheel, and the two front wheels can be moved independantly of the car, allowing animations of changing wheels. The two front wheels also have flat tyre morphs. 7) The engine can be hidden. 8) The materials use settings for the Firefly engine with ray tracing turned on. When rendering without raytracing, you may have to replace the glass material, or alter the body, mirror and chrome materials. The model uses diffuse, specular and bump maps, and is UV mapped and textured and scaled to Poser figures. To change the body texture, just choose any colour, all the rest of the settings remain the same. 9) The included snow ground prop uses displacement mapping, and this should be enabled before rendering when using this prop. 10) The included Road Surface is a low polygon prop which can be placed in a scene, and duplicated for a longer road. 11) Using the Sudden Stop dial. Load the car into your scene. Set your number of frames to 60. On frame 30, set the Sudden Stop dial at 1, and your z-translate dial for the body on 6, and the rotate wheels dial on 360. On frame 45, set the Sudden Stop dial back to 0. Play the animation. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- File Listing for BMW 502 (for Poser) ------------------------ Product Files: \Documentation !readme_bmw502.txt -this product's readme file license.txt -Renderosity end user license file Runtime\Geometries\Digimation\cars\ BMW502.obj BMWground.obj RoadsurfaceUV.obj \Runtime\Libraries\Character\Digimation-Cars\ BMW 502 Classic.cr2 BMW 502 Classic.png BMW 502 Diplomatic.cr2 BMW 502 Diplomatic.png \Runtime\Libraries\Props\Digimation-Cars\ BMWGround.png BMWGround.pp2 RoadSurface.png RoadSurface.pp2 \Runtime\Textures\Digimation\cars\ BMWground.jpg RoadA.jpg RoadB.jpg RoadC.jpg RoadD.jpg \Runtime\Textures\Digimation\cars\bmw502\ 0BMW502Body.gif 0BMW502Detail.gif 0BMW502Flag.gif 0BMW502Glass.gif 0BMW502Interior.gif 0BMW502Logo1.gif 0BMW502Logo2.gif 0BMW502Rubber.gif 0BMWground.gif BMW502Body.jpg BMW502BodyBS.jpg BMW502Detail.jpg BMW502DetailBS.jpg BMW502Flag.jpg BMW502Flag2.jpg BMW502Glass.jpg BMW502Interior.jpg BMW502InteriorB.jpg BMW502InteriorS.jpg BMW502Logo1.jpg BMW502Logo2.jpg BMW502Rubber.jpg BMW502RubberB.jpg BMWground.jpg